I think Block Wars specifically Bridges 5v5 needs a small update.
Right now players are automatically put into the Tank class, giving:
But after you score, all the extra hearts disappear while the character stays visually bigger. This makes Tank feel buggy, inconsistent, and annoying. I haven’t seen anyone enjoy having Tank forced on them.
Tank makes sense in Giga Modes, but not in competitive 5v5 Bridges.
Double Points would be a great addition again—it speeds up games and gives players a reason to go for power-ups. Right now nothing really motivates players to grab them.
Tank Issues
Right now players are automatically put into the Tank class, giving:
- 20 hearts
- A bigger player model
- Normal hitbox
But after you score, all the extra hearts disappear while the character stays visually bigger. This makes Tank feel buggy, inconsistent, and annoying. I haven’t seen anyone enjoy having Tank forced on them.
Tank makes sense in Giga Modes, but not in competitive 5v5 Bridges.
Suggested Fixes
- Remove Tank entirely from Bridges 5v5
or - Make Tank an optional item-based class (like using a Leap Feather), so players can choose it instead of being forced into it
Bring Back Double Points
Double Points would be a great addition again—it speeds up games and gives players a reason to go for power-ups. Right now nothing really motivates players to grab them.
