Minecraft PC IP: play.cubecraft.net

Which ideas do you like?

  • Efficiency 5 Pickaxe

    Votes: 5 45.5%
  • Less Obstacles

    Votes: 6 54.5%
  • More Maps With No Diamond Generator

    Votes: 3 27.3%
  • Fire Aspect Sword

    Votes: 6 54.5%
  • Flame Bow

    Votes: 7 63.6%
  • Egg on Treehouse

    Votes: 4 36.4%
  • Cactus + Sand

    Votes: 3 27.3%
  • Golden Carrots

    Votes: 6 54.5%
  • Buffer Kit

    Votes: 6 54.5%

  • Total voters
    11

Qin Shihuangdi

Forum Expert
Nov 11, 2015
4,753
3,296
343
The Orange House
So, after todays eggwars update, I've thought of many things that could make the game even better!

----Efficiency 5 Diamond Pickaxe----

On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.

Suggested Price: 30 Diamonds

----Less Obstacles----

On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.

----More Maps With No Diamond Generator At Base----

At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.

----Fire Aspect Sword----

On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam

In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.

Suggested Price: 3 times the sharpness 2 sword of that tier

----Cactus and Sand----

Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.

Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold

----Flame Bow----

Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!

Suggested Price: 44 Diamonds

----Buffer Kit----

Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.

----Egg on Treehouse----

The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.

----Golden Carrots----

I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9.

----Magic Map----

On the top of the map magic, there is a level 3 diamond generator. I think a level 4 gold gen should be added up here, as there is too little reward for going that high.
 
Last edited:
D

Deleted member 100818

Guest
Eggwars isn't realy my game so if somebody have an idea for eggwars I don't realy care :3 Anyways it sounds like a nice idea.
 

DrHam

Forum Veteran
Sep 15, 2015
3,615
4,163
518
Kepler-452b
So, after todays eggwars update, I've thought of many things that could make the game even better!

----Efficiency 5 Diamond Pickaxe----

On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.

Suggested Price: 30 Diamonds

----Less Obstacles----

On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.

----More Maps With No Diamond Generator At Base----

At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.

----Fire Aspect Sword----

On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam

In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.

Suggested Price: 3 times the sharpness 2 sword of that tier

----Cactus and Sand----

Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.

Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold

----Flame Bow----

Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!

Suggested Price: 44 Diamonds

----Buffer Kit----

Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.

----Egg on Treehouse----

The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.

----Golden Carrots----

This will be my final suggestion. I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9
Awesome (suggestions and post), +33 to all the features
 

Earth

Forum Veteran
Oct 21, 2015
1,335
5,758
408
23
Nowhere
So, after todays eggwars update, I've thought of many things that could make the game even better!

----Efficiency 5 Diamond Pickaxe----

On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.

Suggested Price: 30 Diamonds

This is a neat idea!


----Less Obstacles----

On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.

OMG YES PLEASE!!

----More Maps With No Diamond Generator At Base----

At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.

Yes, especially on the map Area 51 where there are 2 level 2 and 1 level 3 diamond generators at mid, so I don't even bother turning the generator on, on our Island.

----Fire Aspect Sword----

On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam

In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.

Suggested Price: 3 times the sharpness 2 sword of that tier

This is a very nice idea, though I'm not sure if it works the same but if you fall in lava (Aztec) with full leather (OP prot 5) You take NO fire (and lava) Damage at all! I'm not sure this goes the same with the fire aspect fire damage. But still nice idea!


----Cactus and Sand----

Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.

Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold

haha omg yes please!

----Buffer Kit----

Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.

Yeah, it sucks indeed that it's a lingering potion now IMO.

----Egg on Treehouse----

The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.

YES OMFG PLEASE DO SOMETHING ABOUT THIS!!!!!!!!!

----Golden Carrots----

This will be my final suggestion. I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9



I would love to see this :)
 

Archee

Well-Known Member
May 26, 2016
276
94
103
26
UK
www.twitch.tv
D5 pick.
I agree the egg cracker kit makes you need obsidian thiugh id say its balanced enough to not need a change.
Tall grass
Tall grass should be breakable atleast or removed i know waht you mean with grass being unbreakable, you can build over the grass blocks though currently then break whats left though i dont think anyone would do this to their own or to an enemys base before they fight there :p
Fire stuff
Fire aspect bows would be nice, would make it hard to fire back at someone with fire all over your screen so i guess it would help get across bridges though a fire sword would just be annoying.
Cactus
Cactus would be too easy to break for wahtever cost, you can effecively break it on the run past it while killing them. Sand would probably just be annoying to fix up too with the whole gravity problem.
Potion kits
All the potion kits need a fix. Theyr all useless cause they just effect both sides of the fight.
Treehouse
Treehouses egg is in an ok place, if you swapped it i guess you would just have a harder time getting to your gold and an easier time losing your egg due to it being lower.
Carrots
Golden carrots, meh almost the same as apples not really any difference.

(Sorry for any spelling mistakes on my ipad)
 

AboodPlayz

Dedicated Member
Jun 3, 2016
1,721
615
188
21
Earth
Even though i recommended Flame Bow (Didn't say you stole it from me) i didn't get hate or love for the idea but to be honest i love the ideas
Instead of golden carrots why not baked potatoes it gives great saturation and its price can be in between carrot and steak as it only gives 2.5 hunger (i don't really remember it exactly) but great saturation
Treehouse egg is in a great spot to be honest if you really got annoyed by it try this trick go behind the gold gen and build up next to the leaves making it harder for the team to see u + there is something called a shield, this is my fav map i love it as it is but this gives u a reason to bring a teamate to distract them while u break the egg but i gave u a good tip to go to there egg already and so far only one person shot me off but he died because of my teamate
Potion kits are kits i never use every since i got golden apple kit
Fire sword is also a great idea
Tallgrass is really annoying
D5 Pick maybe keep it in op mode D3 is good already 5 secs, if shell cracker kit breaks the sandstone u are in why not buy glass/glowstone it will make it harder for them to mine it since it is not a stone block but people without the kit can just punch it

how about soulsand to slow down enemies
 

Tacosbefriends

Forum Professional
Jan 13, 2014
4,818
9,942
629
Breakfast for Dinner Club HQ
Could've swore I already responded to this. Weird. Anyways...

----Efficiency 5 Diamond Pickaxe----

On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.
I think efficiency III is good enough. Don't wanna make the game too unbalanced. Efficiency III gets you through obsidian fairly quickly already.

----Less Obstacles----

On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.
Already asked Efcluke to reduce/remove the grass on these maps. Should be dealt with soon.

----More Maps With No Diamond Generator At Base----

At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.
Not a fan of this idea. I think every team should have decent access to diamonds on their island.

----Fire Aspect Sword----

On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam

In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.
Maybe, if we don't give the FA sword sharpness. Don't wanna make anything too OP.

----Cactus and Sand----

Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.
Sand is affected by gravity and can be used to place blocks where blocks ought not be (on villagers, on spawn, etc.) and fixing it would be a huge hassle. There's no good way to fix the problem, so I'll pass.

----Flame Bow----

Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!
Interesting idea. I see no problem with it.

----Buffer Kit----

Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.
I see your point. I'll talk to a dev about it.

----Egg on Treehouse----

The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.
I've never had much trouble with this egg, but we'll see what others think.

----Golden Carrots----

I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9.
Too overpowered in my opinion. They'd make fights drag on forever.

----Magic Map----

On the top of the map magic, there is a level 3 diamond generator. I think a level 4 gold gen should be added up here, as there is too little reward for going that high.
I think it's fine as is. I don't think many people actually go up there anyways. It's sort of a nice little reward for exploring more than anything.
 

RynezDev

Forum Professional
Dec 1, 2015
5,279
6,619
568
20
test
----Efficiency 5 Diamond Pickaxe----
On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.

Suggested Price: 30 Diamonds

+0.5
Efficiency IV will be enough,
The price is too cheap i recommend 50diamonds.
----Less Obstacles----

On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.
Already asked Efcluke to reduce/remove the grass on these maps. Should be dealt with soon.

----More Maps With No Diamond Generator At Base----

At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.
Not a fan of this,
-1 sorry
----Fire Aspect Sword----
On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam

In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.


Suggested Price: 3 times the sharpness 2 sword of that tier

Would be nice! :)
----Cactus and Sand----
Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.

Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold

Not a big fan of it
+0.5
----Flame Bow----
Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!

Suggested Price: 44 Diamonds

I like it! :) +1
----Buffer Kit----

Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.
+1
----Egg on Treehouse----

The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.
This is a good idea! :) +1
---Golden Carrots----

I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9.
Too OP
-1,Sorry
----Magic Map----

On the top of the map magic, there is a level 3 diamond generator. I think a level 4 gold gen should be added up here, as there is too little reward for going that high.
Im fine with a diamond gen lvl III
-1
 

AboodPlayz

Dedicated Member
Jun 3, 2016
1,721
615
188
21
Earth
Sand is affected by gravity and can be used to place blocks where blocks ought not be (on villagers, on spawn, etc.) and fixing it would be a huge hassle. There's no good way to fix the problem, so I'll pass.

@Tacosbefriends did you know slabs destroy falling sand so basiclly put some slabs around the villager and spawn and bam any sand that falls on top of slabs gets destroyed
{But the slab has to be a half block which means you can't make full blocks with the slabs or this won't work}
 
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