So, after todays eggwars update, I've thought of many things that could make the game even better!
----Efficiency 5 Diamond Pickaxe----
On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.
Suggested Price: 30 Diamonds
----Less Obstacles----
On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.
----More Maps With No Diamond Generator At Base----
At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.
----Fire Aspect Sword----
On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam
In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.
Suggested Price: 3 times the sharpness 2 sword of that tier
----Cactus and Sand----
Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.
Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold
----Flame Bow----
Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!
Suggested Price: 44 Diamonds
----Buffer Kit----
Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.
----Egg on Treehouse----
The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.
----Golden Carrots----
I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9.
----Magic Map----
On the top of the map magic, there is a level 3 diamond generator. I think a level 4 gold gen should be added up here, as there is too little reward for going that high.
----Efficiency 5 Diamond Pickaxe----
On many maps, the spawn point is extremely close to the egg. This isn't a huge issue, except when the person has the shell cracker kit. It makes it impossible to break, and if you want to get obsidian you often have to run all the way back to mid, in which time the other team will get a punch bow and break their bridge. Then you have to repeat the process all over again, in which you risk the chance of dying.
Suggested Price: 30 Diamonds
----Less Obstacles----
On a few maps, particularly medieval, there is a lot of tall grass that interferes with fights frequently. I think that the frequency should be reduced, as this often turns into bowspamming because you can't hit each other with swords.
----More Maps With No Diamond Generator At Base----
At the moment, there are 3 solo maps with no diamond gen at base (Tropical, Snowy, and Teepee) and 1 team (Pizza). I think a few more team maps could live without having a diamond gen at base, in particular teaparty. There are plenty of diamond gens on some of these team maps, and think you should be forced to go to mid on more maps.
----Fire Aspect Sword----
On OP mode, fights take way too long and it usually comes down to one of three things:
1. Breaking Armor
2. Spleef
3. Bowspam
In order to help the armor break faster, you should add a fire aspect 2 sword. It does constant damage, and could be very helpful.
Suggested Price: 3 times the sharpness 2 sword of that tier
----Cactus and Sand----
Cactus and Sand could be a nice combo to protect the egg, in addition to slowing someone down due to the lack of lava in eggwars (which I do not want) Because sand falls, you would have to make it so that it can't be placed in a 3x3 square around villagers and generators.
Suggested Price (Sand): 10 Iron
Suggested Price (Cactus): 3 Gold
----Flame Bow----
Just like the fire aspect sword listed above, this could help speed up OP mode. It would do constant damage, and could be really handy to try to speed up a kill!
Suggested Price: 44 Diamonds
----Buffer Kit----
Before Cubecraft updated to 1.9, this kit contained a splash potion rather than a lingering potion. I know Cubecraft is trying to use the new features in 1.9, but this has made the kit quite useless. My suggestion is to make it go back to a splash potion.
----Egg on Treehouse----
The egg in a treehouse is in an incredibly difficult position, and you will almost always get shot down trying to get up there. My suggestion is to swap the spots of the gold gen and the egg.
----Golden Carrots----
I think golden carrots should be added because they have an incredible saturation, and are OP because of fast regen in 1.9.
----Magic Map----
On the top of the map magic, there is a level 3 diamond generator. I think a level 4 gold gen should be added up here, as there is too little reward for going that high.
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