I want to propose a work around to shift camping.
Developing a script that tracks the time a player is shifting (note that shifting means bending, a player could use another key to do this action).
If a player shifts more than 10 seconds(can be more can be less) the player will be given the spectral arrow effect, allowing other players to locate and end his/her petty life.
What are your thoughts on this?
Edit: The 10 seconds thing is just an example, as other users said, the time should be dynamically adjusted per game mode.
Developing a script that tracks the time a player is shifting (note that shifting means bending, a player could use another key to do this action).
If a player shifts more than 10 seconds(can be more can be less) the player will be given the spectral arrow effect, allowing other players to locate and end his/her petty life.
What are your thoughts on this?
Edit: The 10 seconds thing is just an example, as other users said, the time should be dynamically adjusted per game mode.
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