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Hello CubeCrafters,

I hope you slept well! That's good! Because today is the day that we have an exciting new BedWars Update! - Read below to learn more.



🛒 New Shop Items

We've added new items into our BedWars Shop!

Ghast - 10 Diamonds
Ever wanted to rain down fireballs on your enemy more than currently is possible? Well look no further! The Ghast can fly across the map, and rain down fireballs on everyone in your path! Given fireballs can break through non-blast-resistant blocks, it's perfect for breaking through many teams defences!


Ghast


Ravager - 20 Diamonds
"OH NO, THE ENEMY NOW HAS STAINED CLAY" is what I think to myself every time the enemy covers their bed in stained clay, and my measly fireballs become useless! Well, now do we have the solution for you! The Ravager! The Ravager will take its time to charge up, but after this time, will charge forwards with immense power! It will break through all breakable blocks (except obsidian)! Once it's broken some blocks, it needs to recharge, but don't worry, it will repeat until it can't go any further! The only thing that can stop this beast is either an unbreakable wall, or the void!


Ravager

Copper Golem - 10 Diamonds
Ever wanted to be off annihilating your enemies rather than sitting on your island gathering resources? Yeah, me too! We've got you! The new Copper Golem will work on your island, take resources from your generator, and put them into the team chest for you! Don't worry about him stealing your resources! The Copper Golem is very generous, and players still take priority on the generator.


Copper Golem


Ender Chest - FREE!
For those Ender Chest-loving fans of you, we've only gone and done it! Need to access your private loot from the other side of the map? Now you can! All maps now have an Ender Chest on each island.




🍥 Portals

Ever pushed an enemy and sunk loads of resources into that fight, such that it's left you and your team weakened? Then another enemy has pushed you and taken you out really easily because you were left on the back foot?

Portals are a new experimental feature that we're adding to a few maps to gauge player feedback!

Basically, portals allow you to travel between other teams' islands! Each team starts with a portal on their island that they own. Each of these portals is protected by a Portal Guard that will protect them for you. If you kill an enemy portal guard (even if that team has been eliminated), you gain control of that portal, and I guess in turn all the resources on that island as well! Having control of an island gives you access to more resources and also new angles to push other enemies on!


Killing a Portal Guard, then returning home.

But because portals are taken by killing Portal Guards, nothing stops an enemy from killing a Portal Guard for a portal that you just took! This means portal ownership can switch many times during a game if all the teams deem controlling an unoccupied island is worthwhile for the extra generator resources!

As mentioned earlier, this is a fairly new concept that we're just trialling on three maps for each mode. If you have any feedback on these changes, we'd love to hear what you think about it below!




📈 Skill-Based Matchmaking

Matchmaking fascinates me, and today I'm really excited to share that BedWars now uses improved matchmaking instead of the input-based matchmaking we previously used. This means that all players are queued together based on skill instead of what device you're on! We've been trialling this for a few weeks, so you may have noticed its presence, but today we're formally announcing its arrival!

Here's a little set of questions and answers that I'm sure many of you will have about the new matchmaking:

Will I get to see my skill values?
No, not for BedWars, it's purely to put you in more appropriate matches. We don't want to make BedWars super competitive right now!

What if I play on different input modes?
If you play on a controller and a phone, don't worry! You have a different skill value for each input mode. This means that if you're great on a controller but terrible on your phone, your poor gameplay won't affect the skill value we've assigned you on your controller.

How do you deem how good I am to begin with?
We start your initial skill value based on your input device. This means that players using a mouse and keyboard start initially with the highest skill value. We are continuing to tweak these values. We also cross-seed bits of information, which basically means that we look at whether you've played any of the other BedWars modes, or if you've played on different input devices and make estimated guesses about how good you will be at this game. Also, initially, you're subjected to placement games, which adjust your skill value faster to get you into games that better reflect your skill level faster. We're constantly monitoring these values to identify ways we can improve them.

Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!




🗺️ New Maps

We've also added 4 new maps for our BedWars gamemode. Check them out below!

Neon - BedWars Teams of 2/Solo
Neon - BedWars Teams of 2-Solo.png


Classroom - BedWars Teams of 2/Solo
Classroom - BedWars Teams of 2-Solo.png


City - BedWars Teams of 4
City - BedWars Teams of 4.png


Pyramids - BedWars Teams of 4
Pyramids - BedWars Teams of 4.png




Additions:
  • Added better matchmaking based on your skills!
  • Island Portals (on limited maps)
  • New item: Ghast
  • New item: Ravager
  • New item: Copper Golem
  • Enderchests on all islands
  • 4 Maps
    • Neon - Teams of 2/Solo
    • Classroom - Teams of 2/Solo
    • City - Teams of 4
    • Pyramids - Teams of 4

Changes:
  • Lower-tier swords are automatically removed from your inventory when buying a better sword
  • Enderman Bridge Builder is now three times faster
  • Enderman Bridge Builder is better at stopping when it's reached flat ground
  • Fireball knockback is more consistent, making fireball leaping more viable
  • All swords are now unbreakable
  • New particles when breaking an enemy bed
  • Regen is now nerfed whilst in combat

Fixed:
  • Fixed the block-breaking animation for beds and chests with custom skins

Removed:
  • Nothing!


Thanks for reading. We hope you all enjoy this update. See you soon! 💙
 

M8KI05

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Aug 18, 2020
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I'm disappointed; many suggestions were ignored. The only thing they implemented was the End Chest; the Eggwars shop isn't there...
 
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qAnung

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Aug 18, 2024
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I really like the sword change but am not really a fan of the portal it doesnt really feel like bedwars
Here are my suggestions
•Put ender chest and normal chest side by side and make it so you can deposit items by punching the chest
•instant shop and a favourite tab
•from what i have tested the fireball kb is not consistent maybe adding a little more kb is good
•as of currently i think the sharpness diamond sword can 4 crit you with fully maxed armour increasing the regen in combat by a little will be good pehaps 50 percent without regen enchant 75 percent with regen enchant
 
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qAnung

Novice Member
Aug 18, 2024
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kerala
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I really like the sword change but am not really a fan of the portal it doesnt really feel like bedwars
Here are my suggestions
•Put ender chest and normal chest side by side and make it so you can deposit items by punching the chest
•instant shop and a favourite tab
•from what i have tested the fireball kb is not consistent maybe adding a little more kb is good
•as of currently i think the sharpness diamond sword can 4 crit you with fully maxed armour increasing the regen in combat by a little will be good pehaps 50 percent without regen enchant 75 percent with regen enchant
I hope this gets looked into ✌️❤️
 

TC XD

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Jan 18, 2022
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Hello CubeCrafters,

I hope you slept well! That's good! Because today is the day that we have an exciting new BedWars Update! - Read below to learn more.



🛒 New Shop Items

We've added new items into our BedWars Shop!

Ghast - 10 Diamonds
Ever wanted to rain down fireballs on your enemy more than currently is possible? Well look no further! The Ghast can fly across the map, and rain down fireballs on everyone in your path! Given fireballs can break through non-blast-resistant blocks, it's perfect for breaking through many teams defences!


Ghast


Ravager - 20 Diamonds
"OH NO, THE ENEMY NOW HAS STAINED CLAY" is what I think to myself every time the enemy covers their bed in stained clay, and my measly fireballs become useless! Well, now do we have the solution for you! The Ravager! The Ravager will take its time to charge up, but after this time, will charge forwards with immense power! It will break through all breakable blocks (except obsidian)! Once it's broken some blocks, it needs to recharge, but don't worry, it will repeat until it can't go any further! The only thing that can stop this beast is either an unbreakable wall, or the void!


Ravager

Copper Golem - 10 Diamonds
Ever wanted to be off annihilating your enemies rather than sitting on your island gathering resources? Yeah, me too! We've got you! The new Copper Golem will work on your island, take resources from your generator, and put them into the team chest for you! Don't worry about him stealing your resources! The Copper Golem is very generous, and players still take priority on the generator.


Copper Golem


Ender Chest - FREE!
For those Ender Chest-loving fans of you, we've only gone and done it! Need to access your private loot from the other side of the map? Now you can! All maps now have an Ender Chest on each island.




🍥 Portals

Ever pushed an enemy and sunk loads of resources into that fight, such that it's left you and your team weakened? Then another enemy has pushed you and taken you out really easily because you were left on the back foot?

Portals are a new experimental feature that we're adding to a few maps to gauge player feedback!

Basically, portals allow you to travel between other teams' islands! Each team starts with a portal on their island that they own. Each of these portals is protected by a Portal Guard that will protect them for you. If you kill an enemy portal guard (even if that team has been eliminated), you gain control of that portal, and I guess in turn all the resources on that island as well! Having control of an island gives you access to more resources and also new angles to push other enemies on!


Killing a Portal Guard, then returning home.

But because portals are taken by killing Portal Guards, nothing stops an enemy from killing a Portal Guard for a portal that you just took! This means portal ownership can switch many times during a game if all the teams deem controlling an unoccupied island is worthwhile for the extra generator resources!

As mentioned earlier, this is a fairly new concept that we're just trialling on three maps for each mode. If you have any feedback on these changes, we'd love to hear what you think about it below!




📈 Skill-Based Matchmaking

Matchmaking fascinates me, and today I'm really excited to share that BedWars now uses improved matchmaking instead of the input-based matchmaking we previously used. This means that all players are queued together based on skill instead of what device you're on! We've been trialling this for a few weeks, so you may have noticed its presence, but today we're formally announcing its arrival!

Here's a little set of questions and answers that I'm sure many of you will have about the new matchmaking:

Will I get to see my skill values?
No, not for BedWars, it's purely to put you in more appropriate matches. We don't want to make BedWars super competitive right now!

What if I play on different input modes?
If you play on a controller and a phone, don't worry! You have a different skill value for each input mode. This means that if you're great on a controller but terrible on your phone, your poor gameplay won't affect the skill value we've assigned you on your controller.

How do you deem how good I am to begin with?
We start your initial skill value based on your input device. This means that players using a mouse and keyboard start initially with the highest skill value. We are continuing to tweak these values. We also cross-seed bits of information, which basically means that we look at whether you've played any of the other BedWars modes, or if you've played on different input devices and make estimated guesses about how good you will be at this game. Also, initially, you're subjected to placement games, which adjust your skill value faster to get you into games that better reflect your skill level faster. We're constantly monitoring these values to identify ways we can improve them.

Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!




🗺️ New Maps

We've also added 4 new maps for our BedWars gamemode. Check them out below!

Neon - BedWars Teams of 2/Solo
View attachment 247028

Classroom - BedWars Teams of 2/Solo
View attachment 247027

City - BedWars Teams of 4
View attachment 247026

Pyramids - BedWars Teams of 4
View attachment 247029




Additions:
  • Added better matchmaking based on your skills!
  • Island Portals (on limited maps)
  • New item: Ghast
  • New item: Ravager
  • New item: Copper Golem
  • Enderchests on all islands
  • 4 Maps
    • Neon - Teams of 2/Solo
    • Classroom - Teams of 2/Solo
    • City - Teams of 4
    • Pyramids - Teams of 4

Changes:
  • Lower-tier swords are automatically removed from your inventory when buying a better sword
  • Enderman Bridge Builder is now three times faster
  • Enderman Bridge Builder is better at stopping when it's reached flat ground
  • Fireball knockback is more consistent, making fireball leaping more viable
  • All swords are now unbreakable
  • New particles when breaking an enemy bed
  • Regen is now nerfed whilst in combat

Fixed:
  • Fixed the block-breaking animation for beds and chests with custom skins

Removed:
  • Nothing!


Thanks for reading. We hope you all enjoy this update. See you soon! 💙
Adding sbmm is basically shooting yourself in the foot (the skull for CUBECRAFT). Other games have sbmm (Call of Duty, Fortnite) and go look at how devastated they became. Both of those games lost their original and loyal players and became shells of what they once were. Semi-Pro players up to even the leaderboard players will not stand for this!

To my knowledge some influential people in the community like SlinkyGnu and Dreamer HATE the idea of sbmm. There are likely many more people who know this is a bad idea and will severely hurt both the server and the community in the long run.
 

Loskol

Dedicated Member
Aug 30, 2023
510
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Duolingo
Semi-Pro players up to even the leaderboard players will not stand for this!
To be honest it sounds like most of the players who don't want this addition are the dedicated pc players who want to grind fast wins for leaderboards and levels. As a Java pc player my self I can only imagine how easy it is to fight against mobile players for example when you become really good at the game. Games will become way harder for pc players and maybe even for console players who often got against mobile players after this update, so obviously grinding for leaderboards also becomes slower for many players.

So with that in my mind, I don't think it's a bad addition to the game. I don't see any other harm with this update except that the better pc players don't get free and fast wins against mobile users :p

Also I'm guessing that this is a Bedrock only thing so far, since skill based match making could make game queues too slow for the Javas lower player count?
 

TC XD

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Jan 18, 2022
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To be honest it sounds like most of the players who don't want this addition are the dedicated pc players who want to grind fast wins for leaderboards and levels. As a Java pc player my self I can only imagine how easy it is to fight against mobile players for example when you become really good at the game. Games will become way harder for pc players and maybe even for console players who often got against mobile players after this update, so obviously grinding for leaderboards also becomes slower for many players.

So with that in my mind, I don't think it's a bad addition to the game. I don't see any other harm with this update except that the better pc players don't get free and fast wins against mobile users :p

Also I'm guessing that this is a Bedrock only thing so far, since skill based match making could make game queues too slow for the Javas lower player count?
I'm a console player by the way, not a PC player
 

SlinkyGnu05604

Forum Expert
Jan 4, 2019
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So here's my review on the update (based on reading this):

The items seem to be interesting. The idea of using a portal to teleport to an eliminated team's island for extra resources seems to be useful especially in Normal gen speeds.
QoL additions such as ender chests being added to every base as well as stronger swords replacing weaker swords in your inventory are a W!

However, there are things in this update I don't understand:
Why aren't 8 team maps in the rotation? I would have liked to see at least one added. Basically, an experimental map for those who preferred the said format. But that's not the worst part of the update...

SKILL BASED MATCHMAKING

The implementation of that system across all games is going to hurt the server long term. Input based matchmaking is already challenging as it is but adding SBMM on top of that is going to make it even worse. That said, I am not a sweat or someone who's bad at PvP, but I could be affected by that system since it might make matches feel like tournaments and the game could funnel high CPS sweats into my lobbies if I play well (for reference, I normal click 6-8 CPS). I hate playing against people who click absurdly quicker than I do which is why I fought for high CPS methods to be banned again throughout 2023-2025. I couldn't actually test the update because I would risk losing the win streak I built up as a result of SBMM, which is why I couldn't give actual opinions on stuff like ghasts, ravagers and the regen rework. SBMM belongs in ranked queues, not regular queues.

That's my review on the update. Don't have any more things I'd like to add for now.
 

M8KI05

Well-Known Member
Aug 18, 2020
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I'm disappointed; many suggestions were ignored. The only thing they implemented was the End Chest; the Eggwars shop isn't there...
After testing the update, I give it a 5.5

The nerf to the regeneration and regeneration upgrades is great, the End chest is definitely a success, and the Devastators are very good for killing campers. The copper golem isn't good or bad (it's just fine). The sword changes automatically if you buy a better one, which is great.

The downsides: TNT can't be spammed (it's a bug), and I don't think portals are a good idea; they feel anti-Bedwars. I don't think they'll be very popular with others; the ghast is pretty useless, the fireball is still very slow, and the jump is useless; the tnt is still overpowered and does a lot of damage.

Things missing (previously suggested by many people):

Eggwars store to Bedwars, TNT Jump and Fireball Jump like other servers, Fireball is very slow, totems and turrets can still be spammed. Among other suggestions made

And the skill-based matchmaking sounds good, but we'd have to see how it works in this mode and how it would work in others; for example, in Bedwars matches tend to fill up quickly. But in Eggwars, for example, they can currently last up to 1 minute; if this is added, that time could increase, but it does sound good.
 

mrpeeveepee

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Sep 29, 2025
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After testing the update, I give it a 5.5

The nerf to the regeneration and regeneration upgrades is great, the End chest is definitely a success, and the Devastators are very good for killing campers. The copper golem isn't good or bad (it's just fine). The sword changes automatically if you buy a better one, which is great.

The downsides: TNT can't be spammed (it's a bug), and I don't think portals are a good idea; they feel anti-Bedwars. I don't think they'll be very popular with others; the ghast is pretty useless, the fireball is still very slow, and the jump is useless; the tnt is still overpowered and does a lot of damage.

Things missing (previously suggested by many people):

Eggwars store to Bedwars, TNT Jump and Fireball Jump like other servers, Fireball is very slow, totems and turrets can still be spammed. Among other suggestions made

And the skill-based matchmaking sounds good, but we'd have to see how it works in this mode and how it would work in others; for example, in Bedwars matches tend to fill up quickly. But in Eggwars, for example, they can currently last up to 1 minute; if this is added, that time could increase, but it does sound good.
The portals feel a bit useless,fireball and tnt jump would be great, golem is ok,but I don’t think totems and turrets should be spammed cause it may be too overpowered.the ghast is kinda expensive but the Ender chest is a great addition
 
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Legendary_op_30

Novice Member
Jul 2, 2024
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Hello CubeCrafters,

I hope you slept well! That's good! Because today is the day that we have an exciting new BedWars Update! - Read below to learn more.



🛒 New Shop Items

We've added new items into our BedWars Shop!

Ghast - 10 Diamonds
Ever wanted to rain down fireballs on your enemy more than currently is possible? Well look no further! The Ghast can fly across the map, and rain down fireballs on everyone in your path! Given fireballs can break through non-blast-resistant blocks, it's perfect for breaking through many teams defences!


Ghast


Ravager - 20 Diamonds
"OH NO, THE ENEMY NOW HAS STAINED CLAY" is what I think to myself every time the enemy covers their bed in stained clay, and my measly fireballs become useless! Well, now do we have the solution for you! The Ravager! The Ravager will take its time to charge up, but after this time, will charge forwards with immense power! It will break through all breakable blocks (except obsidian)! Once it's broken some blocks, it needs to recharge, but don't worry, it will repeat until it can't go any further! The only thing that can stop this beast is either an unbreakable wall, or the void!


Ravager

Copper Golem - 10 Diamonds
Ever wanted to be off annihilating your enemies rather than sitting on your island gathering resources? Yeah, me too! We've got you! The new Copper Golem will work on your island, take resources from your generator, and put them into the team chest for you! Don't worry about him stealing your resources! The Copper Golem is very generous, and players still take priority on the generator.


Copper Golem


Ender Chest - FREE!
For those Ender Chest-loving fans of you, we've only gone and done it! Need to access your private loot from the other side of the map? Now you can! All maps now have an Ender Chest on each island.




🍥 Portals

Ever pushed an enemy and sunk loads of resources into that fight, such that it's left you and your team weakened? Then another enemy has pushed you and taken you out really easily because you were left on the back foot?

Portals are a new experimental feature that we're adding to a few maps to gauge player feedback!

Basically, portals allow you to travel between other teams' islands! Each team starts with a portal on their island that they own. Each of these portals is protected by a Portal Guard that will protect them for you. If you kill an enemy portal guard (even if that team has been eliminated), you gain control of that portal, and I guess in turn all the resources on that island as well! Having control of an island gives you access to more resources and also new angles to push other enemies on!


Killing a Portal Guard, then returning home.

But because portals are taken by killing Portal Guards, nothing stops an enemy from killing a Portal Guard for a portal that you just took! This means portal ownership can switch many times during a game if all the teams deem controlling an unoccupied island is worthwhile for the extra generator resources!

As mentioned earlier, this is a fairly new concept that we're just trialling on three maps for each mode. If you have any feedback on these changes, we'd love to hear what you think about it below!




📈 Skill-Based Matchmaking

Matchmaking fascinates me, and today I'm really excited to share that BedWars now uses improved matchmaking instead of the input-based matchmaking we previously used. This means that all players are queued together based on skill instead of what device you're on! We've been trialling this for a few weeks, so you may have noticed its presence, but today we're formally announcing its arrival!

Here's a little set of questions and answers that I'm sure many of you will have about the new matchmaking:

Will I get to see my skill values?
No, not for BedWars, it's purely to put you in more appropriate matches. We don't want to make BedWars super competitive right now!

What if I play on different input modes?
If you play on a controller and a phone, don't worry! You have a different skill value for each input mode. This means that if you're great on a controller but terrible on your phone, your poor gameplay won't affect the skill value we've assigned you on your controller.

How do you deem how good I am to begin with?
We start your initial skill value based on your input device. This means that players using a mouse and keyboard start initially with the highest skill value. We are continuing to tweak these values. We also cross-seed bits of information, which basically means that we look at whether you've played any of the other BedWars modes, or if you've played on different input devices and make estimated guesses about how good you will be at this game. Also, initially, you're subjected to placement games, which adjust your skill value faster to get you into games that better reflect your skill level faster. We're constantly monitoring these values to identify ways we can improve them.

Are there plans for this in other games?
Yes! We just started with BedWars, but we're going to start rolling this out to all games! We think that this better skill matchmaking is far more balanced than input-mode matchmaking!




🗺️ New Maps

We've also added 4 new maps for our BedWars gamemode. Check them out below!

Neon - BedWars Teams of 2/Solo
View attachment 247028

Classroom - BedWars Teams of 2/Solo
View attachment 247027

City - BedWars Teams of 4
View attachment 247026

Pyramids - BedWars Teams of 4
View attachment 247029




Additions:
  • Added better matchmaking based on your skills!
  • Island Portals (on limited maps)
  • New item: Ghast
  • New item: Ravager
  • New item: Copper Golem
  • Enderchests on all islands
  • 4 Maps
    • Neon - Teams of 2/Solo
    • Classroom - Teams of 2/Solo
    • City - Teams of 4
    • Pyramids - Teams of 4

Changes:
  • Lower-tier swords are automatically removed from your inventory when buying a better sword
  • Enderman Bridge Builder is now three times faster
  • Enderman Bridge Builder is better at stopping when it's reached flat ground
  • Fireball knockback is more consistent, making fireball leaping more viable
  • All swords are now unbreakable
  • New particles when breaking an enemy bed
  • Regen is now nerfed whilst in combat

Fixed:
  • Fixed the block-breaking animation for beds and chests with custom skins

Removed:
  • Nothing!


Thanks for reading. We hope you all enjoy this update. See you soon! 💙
W rubik, cubecraft is cooking with new updates these days 👀
 

Unerit

Member
Nov 23, 2025
9
14
4
14
I have a lot of criticism of this update.

First of all, the new regen system is horrible. Players should regen while fighting someone, and now you can 5 shot someone with a stone axe if theyre wearing iron armor. Fights should last longer and more skill based, not short 3 hit fights dependent on luck. This is especially stupid when facing a hacker. Without regen and tnt placement (which is mentioned later here) killing hackers is completely impossible now. I know Cubecraft tries its best to ban hackers asap, but 85% of the time you die before a hacker is banned.

I love the ender chest, but the copper golem is also a bit overpowered. Enemy teams should be able to kill it and force the team to pay 10 more diamonds to use it again.

Since ghasts and ravagers are useless, I don't really mind them cause they can be a bit strategic, especially the ghast.

Portals were.. a bit unnecessary but I haven't used one yet so I can't really say anything.

Also, the tnt timer is an awful idea. I agree, tnt does too much damage regardless of armor, but putting a cooldown is a very bad execution to solving the problem. For instance, tnt could be changed to actually do knockback to a player and maybe take some of their health, dependent on their armor. Putting cooldowns on it is now really hard to control and makes it really awkward trying to place tnt.

Just wanna say one more thing, the bed breaking sound is WAAAAAYYYYY too loud.

The update overall is fine, but the regen system completely broke pvp in bedwars. Please revert it as absolutely nobody wants short fights, and the axe is way too op and should be used as a tool, not a weapon.
 
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imnerdhehe

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Sep 4, 2025
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Regen feels slow maybe cuz of that regen nerf thing. SBMM is not suitable as thier are not enough players for that and makes matchmaking hard with your friends. If compare this update with old one, old one was better. Ghast feels not good as it causes lag. There should be option to turn on or off the breaking sound as some players don't want it. I am not satisfied with the update, I thought there will be new blocks or new weapons but we got these two monsters...
 
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