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hamwody

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Mar 10, 2026
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hi everyone! I came today with a idea to the bedrock in-game queue flirting and how to make it work

quick information
we know most people who play Minecraft on this platform are mobile and small amounts are pc
59950.png

this is number of the activity the that got calculated from many servers we can see most input devices are mobile


my suggestion & the main idea
we should take a gaze at the mobile community and their abilities at pvp, fast building, cps, hot keying etc all of this mobile players can't do as fast as pc players we should make a qeueu filter that make mobile players and pc players queue in not the same matches to improve the experience for both


how it should work
well it's not from my side to say how it should work but I can still have suggestions here
° the first 40 seconds of waiting in the qeueu the match is preparing & filtering the player's platform
°if after the 40 seconds passed and there is not enough mobile players to join the match the filter stop filtering to make every platform enter the match to prevent long matches queues

important thing to look at
The filter should work for 1 minutes or something near it to prevent long queue I understand the player counts is fall a bit from 2022 but now 10k static is pretty good number to this number that it thanks for your time to read my suggestion (paradon if I miss grammar some words)
best, hamwody
 

hamwody

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Mar 10, 2026
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You forgot the ones for Switch, Xbox, and PlayStation.
I mean mobile and controller players have the same clicking method (normal clicking 7 or 8 cps) and the hotkeying are more likely the same (not that fast) so queueing controller players with mobile in same match will be fine so far unlikely pc players which get crazy amounts of FPS and cps (12-14) (24 for people who have the debounce level low) and the advantage of hotkeying making it nearly impossible to play against for most cases

again I forgot about the controller players and it will be fair to have them in one match against mobile and the opposite with pc/laptop /kbm people thank you for taking time to reply to my suggestion have a good day
best, hamwody
 

Aluzem

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Mar 29, 2026
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hi everyone! I came today with a idea to the bedrock in-game queue flirting and how to make it work

quick information
we know most people who play Minecraft on this platform are mobile and small amounts are pc
View attachment 244302
this is number of the activity the that got calculated from many servers we can see most input devices are mobile


my suggestion & the main idea
we should take a gaze at the mobile community and their abilities at pvp, fast building, cps, hot keying etc all of this mobile players can't do as fast as pc players we should make a qeueu filter that make mobile players and pc players queue in not the same matches to improve the experience for both



how it should work
well it's not from my side to say how it should work but I can still have suggestions here
° the first 40 seconds of waiting in the qeueu the match is preparing & filtering the player's platform
°if after the 40 seconds passed and there is not enough mobile players to join the match the filter stop filtering to make every platform enter the match to prevent long matches queues

important thing to look at
The filter should work for 1 minutes or something near it to prevent long queue I understand the player counts is fall a bit from 2022 but now 10k static is pretty good number to this number that it thanks for your time to read my suggestion (paradon if I miss grammar some words)
best, hamwody
This is a great idea hamwody! It could make CubeCraft PvP more fair for people who play on different platforms, and it would lead them to have a lot more fun, competing with each other:)) Dealing with a pc player as a mobile one is not exactly fair, and I think the CubeCraft playerbase is large enough to implement exactly what you suggest!
 

yurisatori0312

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Jun 1, 2025
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hi everyone! I came today with a idea to the bedrock in-game queue flirting and how to make it work

quick information
we know most people who play Minecraft on this platform are mobile and small amounts are pc
View attachment 244302
this is number of the activity the that got calculated from many servers we can see most input devices are mobile


my suggestion & the main idea
we should take a gaze at the mobile community and their abilities at pvp, fast building, cps, hot keying etc all of this mobile players can't do as fast as pc players we should make a qeueu filter that make mobile players and pc players queue in not the same matches to improve the experience for both



how it should work
well it's not from my side to say how it should work but I can still have suggestions here
° the first 40 seconds of waiting in the qeueu the match is preparing & filtering the player's platform
°if after the 40 seconds passed and there is not enough mobile players to join the match the filter stop filtering to make every platform enter the match to prevent long matches queues

important thing to look at
The filter should work for 1 minutes or something near it to prevent long queue I understand the player counts is fall a bit from 2022 but now 10k static is pretty good number to this number that it thanks for your time to read my suggestion (paradon if I miss grammar some words)
best, hamwody
I get what you're saying, but splitting the player base by device will just kill certain game modes because there won't be enough players.
 

hamwody

Member
Mar 10, 2026
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capland
I get what you're saying, but splitting the player base by device will just kill certain game modes because there won't be enough players.
I understand the messages but you need to read it all I have mentioned the solution to it :)

This is a great idea hamwody! It could make CubeCraft PvP more fair for people who play on different platforms, and it would lead them to have a lot more fun, competing with each other:)) Dealing with a pc player as a mobile one is not exactly fair, and I think the CubeCraft playerbase is large enough to implement exactly what you suggest!
exactly :) thanks for replying
 

Soveratize

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Jun 27, 2025
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hi everyone! I came today with a idea to the bedrock in-game queue flirting and how to make it work

quick information
we know most people who play Minecraft on this platform are mobile and small amounts are pc
View attachment 244302
this is number of the activity the that got calculated from many servers we can see most input devices are mobile


my suggestion & the main idea
we should take a gaze at the mobile community and their abilities at pvp, fast building, cps, hot keying etc all of this mobile players can't do as fast as pc players we should make a qeueu filter that make mobile players and pc players queue in not the same matches to improve the experience for both



how it should work
well it's not from my side to say how it should work but I can still have suggestions here
° the first 40 seconds of waiting in the qeueu the match is preparing & filtering the player's platform
°if after the 40 seconds passed and there is not enough mobile players to join the match the filter stop filtering to make every platform enter the match to prevent long matches queues

important thing to look at
The filter should work for 1 minutes or something near it to prevent long queue I understand the player counts is fall a bit from 2022 but now 10k static is pretty good number to this number that it thanks for your time to read my suggestion (paradon if I miss grammar some words)
best, hamwody
You basically want Platform Based Matchmaking and this system is actually possible and Cubecraft can easily add it because Minecraft Client already sends data of Operating System but, I disagree with this suggestion because bedrock is made for crossplay... and separating queues would make playing with friends on different devices harder. What about parties who are on PC?



Also not every mobile player is bad at pvp? there are many mobile players with very good cps movement and skills.. not every pc player is strong either skill matters more than platform. And fps and device performance differences will still exist even after platform separation because some phones are stronger than weak laptops



The main problem is queue times may become much longer especially in smaller gamemodes or less active regions.. your suggestion says:

filter for 40 seconds first? Most players would hate waiting that long before expanding matchmaking 😭

Fast matchmaking usually matters more than perfect fairness.



And the main part: players could abuse the system using emulators or spoofed controls to enter easier lobbies.

A mobile player can connect Keyboard & mouse and win every matches in Mobile player region. So there is no point to add platform based matchmaking.
 

yurisatori0312

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I understand the messages but you need to read it all I have mentioned the solution to it :)
I completely agree with Soveratize here. To add to that, while a 40 second filter might work fine in highly populated regions like EU or NA for major game modes, it would heavily damage less popular game modes across all regions. During off peak hours, a 40-second delay would just stall the matchmaking completely. Since fast and accessible matchmaking is vital for keeping smaller player bases alive, a forced split even a temporary one isn't a realistic solution for the server as a whole
 

hamwody

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Mar 10, 2026
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I completely agree with Soveratize here. To add to that, while a 40 second filter might work fine in highly populated regions like EU or NA for major game modes, it would heavily damage less popular game modes across all regions. During off peak hours, a 40-second delay would just stall the matchmaking completely. Since fast and accessible matchmaking is vital for keeping smaller player bases alive, a forced split even a temporary one isn't a realistic solution for the server as a whole
An input filter wouldn’t kill crossplay or stop people from playing with friends. If a mobile player parties up with a PC friend, the game would obviously just throw that specific party right into the mixed PC queue so they can play together. The filter is really just for solo players or mobile-only squads who want a level playing field. It’s about giving players a choice, not forcing a restriction
60255.jpg

and replying to this part
not every mobile player is bad honestly that completely misses the point of the suggestion and feels like an intentional misinterpretation, No one is saying mobile players lack skill The issue isn't a lack of talent it's a massive physical disadvantag A casual mobile player tapping a flat glass touchscreen is objectively at a hardware handicap(playing with 4 fingers will Obstructing my vision of the screen and will not help to reach their level) against an average PC player aiming with a mouse hitting 14 Cps with gain (screen not like us with) and utilizing a massive hotkeying advantage Bringing up (cracked mobile players) or "weak laptops" is just a distraction from the reality of the average player's experience. It’s about creating input fairness for the general community, not comparing the top 1% of mobile tryhards to someone on a broken PC.
As for the 40-second wait, that's just a buffer to try and find a fair match first. With CubeCraft pulling around 14k players, active lobbies would probably fill before you can even blink. That 40-second buffer is really only meant for less active or dead gamemodes like Survival Games. If the queue takes too long or a region is dead, the system would automatically open things up to all platforms and regions anyway, Fast matchmaking matters, but taking an extra moment to try for a fair match before giving up is something tons of modern severs already do successfully.
Finally when it comes to people abusing the system with emulators or plugging a keyboard into a phone—they would just end up playing with PC players anyway. Modern servers can easily detect what input device is actually being used If someone plugs a keyboard into a phone/tablet the system catches it and pushes them straight into the PC queue.
Ultimately, this idea is just about giving players options to have a more balanced and fun experience without solely focusing on their skill base, especially for standard casual players who find the input gap frustrating
 

Soveratize

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An input filter wouldn’t kill crossplay or stop people from playing with friends. If a mobile player parties up with a PC friend, the game would obviously just throw that specific party right into the mixed PC queue so they can play together. The filter is really just for solo players or mobile-only squads who want a level playing field. It’s about giving players a choice, not forcing a restriction
View attachment 244335
and replying to this part
not every mobile player is bad honestly that completely misses the point of the suggestion and feels like an intentional misinterpretation, No one is saying mobile players lack skill The issue isn't a lack of talent it's a massive physical disadvantag A casual mobile player tapping a flat glass touchscreen is objectively at a hardware handicap(playing with 4 fingers will Obstructing my vision of the screen and will not help to reach their level) against an average PC player aiming with a mouse hitting 14 Cps with gain (screen not like us with) and utilizing a massive hotkeying advantage Bringing up (cracked mobile players) or "weak laptops" is just a distraction from the reality of the average player's experience. It’s about creating input fairness for the general community, not comparing the top 1% of mobile tryhards to someone on a broken PC.
As for the 40-second wait, that's just a buffer to try and find a fair match first. With CubeCraft pulling around 14k players, active lobbies would probably fill before you can even blink. That 40-second buffer is really only meant for less active or dead gamemodes like Survival Games. If the queue takes too long or a region is dead, the system would automatically open things up to all platforms and reguins anyway, Fast matchmaking matters, but taking an extra moment to try for a fair match before giving up is something tons of modern games already do successfully.
Finally when it comes to people abusing the system with emulators or plugging a keyboard into a phone—they would just end up playing with PC players anyway. Modern servers can easily detect what input device is actually being used If someone plugs a keyboard into a phone/tablet the system catches it and pushes them straight into the PC queue.
Ultimately, this idea is just about giving players options to have a more balanced and fun experience without solely focusing on their skill base, especially for standard casual players who find the input gap frustrating


I still disagree with the idea because there are still many problems with it because queue times can still become bad in less active regions or smaller gamemodes even with the fallback system, the system assumes input type automatically decides fairness.. when skill experience ping and game sense matter more overall.

even if input detection, it's not always reliable because people can switch devices plug controllers into phones in mid game or use emulators/platform changer that can totally bypass it. So no point on adding it.

You can't get away from truth. bedrock was built around crossplay and mixed platforms so adding forced separation changes the original multiplayer experience!!


If any user wants to play with mobile only, they can just ask players in lobby and create a custom server by purchasing rank.



A note: We are already dealing with region matchmaking, and CubeCraft has denied cross-region matchmaking. So.. I don't think they will implement platform-based matchmaking. Hive Games had a similar feature, and many players requested its removal due to the increased queue times.
 
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hamwody

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I still disagree with the idea because there are still many problems with it because queue times can still become bad in less active regions or smaller gamemodes even with the fallback system, the system assumes input type automatically decides fairness.. when skill experience ping and game sense matter more overall.

even if input detection, it's not always reliable because people can switch devices plug controllers into phones in mid game or use emulators/platform changer that can totally bypass it. So no point on adding it.

You can't get away from truth. bedrock was built around crossplay and mixed platforms so adding forced separation changes the original multiplayer experience!!


If any user wants to play with mobile only, they can just ask players in lobby and create a custom server by purchasing rank.


A note: We are already dealing with region matchmaking, and CubeCraft has denied cross-region matchmaking. So.. I don't think they will implement platform-based matchmaking. Hive Games had a similar feature, and many players requested its removal due to the increased queue times.
Soveratize you are completely moving the goalposts now just to desperately find a reason to disagree but your entire argument completely collapses the second anyone actually reads my suggestion
First off you keep repeating the words "forced separation" which proves you aren't even reading what I wrote because this is an optional filter If you want to play the original mixed crossplay experience you literally just leave the filter toggled off It has zero impact on you or your friends so fighting this hard against giving other players a casual choice makes no sense at all
Saying "skill and ping matter more than input" is just a massive deflection to ignore reality A casual player using a flat glass touchscreen is objectively at a permanent physical disadvantage against an average PC player with a mouse physical keybinds 14 CPS and a massive hotkeying advantage No amount of "game sense" overrides the physical limitations of touch controls and pointing out "weak laptops" or "cracked mobile players" doesn't change how the average player experience works
Your logic about input detection in this reply is even worse Saying "it is not 100% reliable so there is no point adding it" is exactly like saying "anticheat doesn't catch 100% of hackers so we should just delete the anticheat completely" Modern games easily prevent mid-game input swapping by locking your input device the exact second the match starts If someone plugs in a mouse mid-game it simply won't register or it locks them out It is a fully solved problem
But telling casual mobile players that if they want a fair game they should "just ask players in the lobby and create a custom server by purchasing a rank" is genuinely the worst take in this entire thread Imagine telling the community they need to pay real money behind a server paywall just to escape a massive hardware disadvantage That is blatant gatekeeping and an incredibly terrible argument to make
Finally comparing a flexible 40-second matchmaking buffer on a massive server like CubeCraft with thousands of active players to hard-forced permanent region isolation is complete nonsense Hive didn't remove their system because it failed they adapted it over years as player counts shifted across entirely different versions of their game
If you don't want a fairness filter then just don't turn it on But trying to block a massive quality-of-life feature for the casual mobile community just because you personally don't want to use it makes your whole stance look completely unreasonable and defeated
you are repeating your messages please avoid reply to my suggestion if you don't have anything to add
best hamwody
 

yurisatori0312

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Soveratize you are completely moving the goalposts now just to desperately find a reason to disagree but your entire argument completely collapses the second anyone actually reads my suggestion
First off you keep repeating the words "forced separation" which proves you aren't even reading what I wrote because this is an optional filter If you want to play the original mixed crossplay experience you literally just leave the filter toggled off It has zero impact on you or your friends so fighting this hard against giving other players a casual choice makes no sense at all
Saying "skill and ping matter more than input" is just a massive deflection to ignore reality A casual player using a flat glass touchscreen is objectively at a permanent physical disadvantage against an average PC player with a mouse physical keybinds 14 CPS and a massive hotkeying advantage No amount of "game sense" overrides the physical limitations of touch controls and pointing out "weak laptops" or "cracked mobile players" doesn't change how the average player experience works
Your logic about input detection in this reply is even worse Saying "it is not 100% reliable so there is no point adding it" is exactly like saying "anticheat doesn't catch 100% of hackers so we should just delete the anticheat completely" Modern games easily prevent mid-game input swapping by locking your input device the exact second the match starts If someone plugs in a mouse mid-game it simply won't register or it locks them out It is a fully solved problem
But telling casual mobile players that if they want a fair game they should "just ask players in the lobby and create a custom server by purchasing a rank" is genuinely the worst take in this entire thread Imagine telling the community they need to pay real money behind a server paywall just to escape a massive hardware disadvantage That is blatant gatekeeping and an incredibly terrible argument to make
Finally comparing a flexible 40-second matchmaking buffer on a massive server like CubeCraft with thousands of active players to hard-forced permanent region isolation is complete nonsense Hive didn't remove their system because it failed they adapted it over years as player counts shifted across entirely different versions of their game
If you don't want a fairness filter then just don't turn it on But trying to block a massive quality-of-life feature for the casual mobile community just because you personally don't want to use it makes your whole stance look completely unreasonable and defeated
you are repeating your messages please avoid reply to my suggestion if you don't have anything to add
best hamwody
Even with a large player base, splitting the queues for an optional filter is completely unnecessary. It only fragments the matchmaking pool and creates unneeded delays for no real benefit. Keeping the queues unified is always the best way to ensure fast and efficient matches for everyone.
 
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Soveratize

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Soveratize you are completely moving the goalposts now just to desperately find a reason to disagree but your entire argument completely collapses the second anyone actually reads my suggestion
First off you keep repeating the words "forced separation" which proves you aren't even reading what I wrote because this is an optional filter If you want to play the original mixed crossplay experience you literally just leave the filter toggled off It has zero impact on you or your friends so fighting this hard against giving other players a casual choice makes no sense at all
Saying "skill and ping matter more than input" is just a massive deflection to ignore reality A casual player using a flat glass touchscreen is objectively at a permanent physical disadvantage against an average PC player with a mouse physical keybinds 14 CPS and a massive hotkeying advantage No amount of "game sense" overrides the physical limitations of touch controls and pointing out "weak laptops" or "cracked mobile players" doesn't change how the average player experience works
Your logic about input detection in this reply is even worse Saying "it is not 100% reliable so there is no point adding it" is exactly like saying "anticheat doesn't catch 100% of hackers so we should just delete the anticheat completely" Modern games easily prevent mid-game input swapping by locking your input device the exact second the match starts If someone plugs in a mouse mid-game it simply won't register or it locks them out It is a fully solved problem
But telling casual mobile players that if they want a fair game they should "just ask players in the lobby and create a custom server by purchasing a rank" is genuinely the worst take in this entire thread Imagine telling the community they need to pay real money behind a server paywall just to escape a massive hardware disadvantage That is blatant gatekeeping and an incredibly terrible argument to make
Finally comparing a flexible 40-second matchmaking buffer on a massive server like CubeCraft with thousands of active players to hard-forced permanent region isolation is complete nonsense Hive didn't remove their system because it failed they adapted it over years as player counts shifted across entirely different versions of their game
If you don't want a fairness filter then just don't turn it on But trying to block a massive quality-of-life feature for the casual mobile community just because you personally don't want to use it makes your whole stance look completely unreasonable and defeated
you are repeating your messages please avoid reply to my suggestion if you don't have anything to add
best hamwody


So I think we're misunderstanding each other a bit... Your tone has shifted from discussing the idea to discussing me?

1: Disagreeing with a suggestion doesnt mean I'm attacking it or the person who made it. I'm simply discussing the possible downsides just like we're discussing the possible benefits.

2: I'm not even saying mobile players are unskilled or that the feature should never exist. I'm only pointing out potential drawbacks that CubeCraft would need to consider before implementing it.. Tho.. I agree that input differences exist and that some players may prefer input-based matchmaking. My concern is whether the benefits outweigh the costs such as queue health matchmaking complexity and maintaining Bedrock's crossplay experience.. We all know how many people plays Lucky Block Dueks, Egwgars Duels, CTF Duels. And even if we have fallback system, players will argue that this Platform based matchmaking isn't working. All members don't understand this complexity.

At the end of the day it's up to CubeCraft to decide whether the tradeoffs are worth it.
 
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hamwody

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So I think we're misunderstanding each other a bit... Your tone has shifted from discussing the idea to discussing me?

1: Disagreeing with a suggestion doesnt mean I'm attacking it or the person who made it. I'm simply discussing the possible downsides just like we're discussing the possible benefits.

2: I'm not even saying mobile players are unskilled or that the feature should never exist. I'm only pointing out potential drawbacks that CubeCraft would need to consider before implementing it.. Tho.. I agree that input differences exist and that some players may prefer input-based matchmaking. My concern is whether the benefits outweigh the costs such as queue health matchmaking complexity and maintaining Bedrock's crossplay experience.. We all know how many people plays Lucky Block Dueks, Egwgars Duels, CTF Duels. And even if we have fallback system, players will argue that this Platform based matchmaking isn't working. All members don't understand this complexity.

At the end of the day it's up to CubeCraft to decide whether the tradeoffs are worth it.
I am not shifting the focus to you personally I am directly replying to the arguments you put forward yourself in your previous comments Dismantling those points with logic and actual player data is how a debate works it is not a personal attack
It is good to see you shifting your stance and admitting that input differences exist and that players would prefer this filter because that was the entire point of my suggestion from the very beginning As for your concerns regarding smaller gamemodes like Lucky Block Duels or Eggwars Duels the flexible fallback system I proposed handles this perfectly If there are not enough mobile players within those few seconds (or this lobby) the filter instantly Shuts OFF and opens up the queue to all platforms ensuring queue health remains intact without creating any unnecessary complexity for the average player
Ultimately
the final decision is up to CubeCraft administration but discussing ideas is meant to improve the server for the community rather than creating obstacles and assuming failure beforehand (like you're trying)
I hope everything is crystal clear

Even with a large player base, splitting the queues for an optional filter is completely unnecessary. It only fragments the matchmaking pool and creates unneeded delays for no real benefit. Keeping the queues unified is always the best way to ensure fast and efficient matches for everyone.
Saying an optional filter is completely unnecessary and has no real benefit only comes from a place of pure PC/labtop/kbm to mobile privilege It is very easy to argue that matchmaking should stay unified when you are the ones with a mouse physical keybinds and massive mechanical advantages effortlessly beating everyone without giving casual mobile players a chance to actually have fun and win For a mobile player trying to enjoy SkyWars dealing with a PC player sweat isn't a fair match and it completely ruins the core multiplayer experience for the largest portion of Bedrock's player base
An optional filter doesn't fragment the pool because the fallback system is dynamic If a major gamemode lobby can't fill within seconds the system immediately merges the queues anyway So the unneeded delays you keep complaining about wouldn't even exist in populated modes because the player count is more than enough
Trying to gatekeep the matchmaking system and blocking a quality-of-life feature that protects the mobile community from being forced into unfair matches just shows a total lack of understanding of the casual player base If you want unified queues you can literally just leave your filter turned off but trying to deny a fairness option to the rest of the community just because it doesn't benefit you personally is an incredibly weak and selfish stance
 

yurisatori0312

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Saying an optional filter is completely unnecessary and has no real benefit only comes from a place of pure PC/labtop/kbm to mobile privilege It is very easy to argue that matchmaking should stay unified when you are the ones with a mouse physical keybinds and massive mechanical advantages effortlessly beating everyone without giving casual mobile players a chance to actually have fun and win For a mobile player trying to enjoy SkyWars dealing with a PC player sweat isn't a fair match and it completely ruins the core multiplayer experience for the largest portion of Bedrock's player base
An optional filter doesn't fragment the pool because the fallback system is dynamic If a major gamemode lobby can't fill within seconds the system immediately merges the queues anyway So the unneeded delays you keep complaining about wouldn't even exist in populated modes because the player count is more than enough
Trying to gatekeep the matchmaking system and blocking a quality-of-life feature that protects the mobile community from being forced into unfair matches just shows a total lack of understanding of the casual player base If you want unified queues you can literally just leave your filter turned off but trying to deny a fairness option to the rest of the community just because it doesn't benefit you personally is an incredibly weak and selfish stance
First u said 40sec,
IMG_0058.jpeg

Now u are saying “seconds”. You keep changing your own numbers just to make your argument work.
 
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hamwody

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View attachment 244372View attachment 244373
As shown in the screenshots, you clearly changed your words. “40seconds” and “within seconds” mean completely different things for matchmaking delays.
actually no, the meaning is still the same I don't have to repeat 40 seconds always this is professional fourm with professional talk no need to mention this things, and I'm replacing it with seconds and it will not change anything thanks for your time
best, hamwody
 

yurisatori0312

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actually no, the meaning is still the same I don't have to repeat 40 seconds always this is professional fourm with professional talk no need to mention this things, and I'm replacing it with seconds and it will not change anything thanks for your time
best, hamwody
Calling it ‘professional talk’ doesnt change the fact that 40 seconds and within seconds describe completely different time scales for queue system. Trying to close the topic wont erase the contradiction in your suggestion.
If u want to keep this discussion professional, why refuse to acknowledge a clear flaw in your own data?
IMG_0062.png

Where exactly did u get these data?
Providing an unverified chart with zero official sources doesnt back up your argument.
 
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