Hey Cubecrafters!
Survival Games is pretty much the only Bedrock mode that has a pre-game lobby… and you know how it used to include parkour in those lobbies before that update, the one that turned it into the single waiting hub for every map? Honestly, bringing interactive waiting lobbies like that back to other Bedrock games, kind of like Java does, would make queueing way more engaging.
I’d love to see two things added:
Queue Parkour: Put mini parkour courses back into the waiting lobbies so players get a fun little way to warm up their movement and kill time while matches fill up.
Team Selection Platforms: For team-based modes (like CTF Duels), add physical pads or platforms in the lobby that players can step onto to choose their team color, so it’s clear visually before the match starts.
If these got added, it would really help bridge the gap with Java, and the pre-game part would feel more alive. Tell me what you think!
Survival Games is pretty much the only Bedrock mode that has a pre-game lobby… and you know how it used to include parkour in those lobbies before that update, the one that turned it into the single waiting hub for every map? Honestly, bringing interactive waiting lobbies like that back to other Bedrock games, kind of like Java does, would make queueing way more engaging.
I’d love to see two things added:
Queue Parkour: Put mini parkour courses back into the waiting lobbies so players get a fun little way to warm up their movement and kill time while matches fill up.
Team Selection Platforms: For team-based modes (like CTF Duels), add physical pads or platforms in the lobby that players can step onto to choose their team color, so it’s clear visually before the match starts.
If these got added, it would really help bridge the gap with Java, and the pre-game part would feel more alive. Tell me what you think!
