(May apply to java but i don't know how experience works there)
If you are unaware then experience for winning a game of competative parkour is "+10" experience and if you loose you get "+1" expirience
Depending on the map I have had 8 minute (on the picnic map and zen but i quit before completeion because they are so lond and repetative) to 30 second games (on arcade).
I suggest that a change is made where you get "+25" for winning and "+5" my reason for the "+50" is because it's a nice number to work with and would actually give me reason to play the longer maps, but also it is not to big that it would not make a large impact upon the average player with a higher level and would be a decent amount for someone new. "+5" because currently you get as much xp as jumping into the void and saying gg in a game of skywars
If you are unaware then experience for winning a game of competative parkour is "+10" experience and if you loose you get "+1" expirience
Depending on the map I have had 8 minute (on the picnic map and zen but i quit before completeion because they are so lond and repetative) to 30 second games (on arcade).
I suggest that a change is made where you get "+25" for winning and "+5" my reason for the "+50" is because it's a nice number to work with and would actually give me reason to play the longer maps, but also it is not to big that it would not make a large impact upon the average player with a higher level and would be a decent amount for someone new. "+5" because currently you get as much xp as jumping into the void and saying gg in a game of skywars
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and therefor i dont think eggwars should even be used as a comparison, i think normal games should. for example Skywars or Lucky islands which is about 120/125 exp which in comparison of time would be about 20exp, i believe thats very very fair seen as waiting times are so much quicker in a game with 2 players instead of, in some cases, 20+.