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Awabbatt

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Nov 14, 2020
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All Astral does to boost FPS, is telling you to turn your settings down. Which can be done without a client.
nah, it also changes the textures of the blocks, which means it requires less rendering and more fps.
 

DarkStray

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nah, it also changes the textures of the blocks, which means it requires less rendering and more fps.
Adding options to change render of an entity, where your client has to load a visual texture, a “hit box” to know where the entity is, as well as them all spinning and the additional items spawning in and despawning.
That would give better fps then astral.

If your only problem is FPS then yea maybe the TexturePack might work, but on cbox where it
Is rendering issue it does not work
 

DarkStray

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Hey, just bumping this because it is a genuine problem for low end PC’s and last gen consoles.

Just because I have moved back to MC on Win10 does not mean I want to stop helping these players that are put in this position who are forced to go through this gameplay
 
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Awabbatt

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Nov 14, 2020
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Ik
I was pointing that out to them
ye ik ik, Im just saying that I get 10-15 more fps using astral because its a texture pack, and the way it changes the blocks, it changes them and that means it requires less rendering therefore more fps
 

DarkStray

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ye ik ik, Im just saying that I get 10-15 more fps using astral because its a texture pack, and the way it changes the blocks, it changes them and that means it requires less rendering therefore more fps
Intel did add an update to their CPU’s but that doesn’t help the Console players.
It did allow me to boost my frames while having OBS open from 40 to 100+
 
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