Hello CubeCrafters,
We've just rolled out a major performance update to our Bedrock Network which solves many of the client lag issues and slow rendering for skins. Upon joining games and lobbies, you will now notice that many of the NPCs and player's skins should render at a much faster speed. We've put a large effort into optimizing skins and render times as much as possible in this update, and also fixing the infamous "Steve bug", where every skin stops rendering and turns into a Steve.
This had...
We've just rolled out a major performance update to our Bedrock Network which solves many of the client lag issues and slow rendering for skins. Upon joining games and lobbies, you will now notice that many of the NPCs and player's skins should render at a much faster speed. We've put a large effort into optimizing skins and render times as much as possible in this update, and also fixing the infamous "Steve bug", where every skin stops rendering and turns into a Steve.
This had...