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Hello CubeCrafters,

Today, I'd like to share part of our journey, which we've spent many months developing for our Skyblock system!



🌴 SKYBLOCK!?!?!?

Yeah, we know it's been a while since we talked about Skyblock last, but we're very excited to be able to talk about it again!

Our Skyblock system that we built many years ago for the initial release of the game. The first iteration of the game was built relatively quickly, and we were very much experimenting with the technology as we made it. This meant that we were going into creating this massive game with a lot less experience than we have now. This lead to many issues that caused us to be terrified of making changes to the game. For example:
- Players would sometimes lose access to their islands when files just went missing.
- Updates to our server software could potentially corrupt players' islands and cause them to lose their whole worlds.
- Files in our backend system had a habit of not getting cleaned up correctly, leading to massive storage requirements. As for now, we're storing over 7 TB of world files.

These technical challenges obviously presented a massive problem for us wanting to continue to expand out the game. If we made one faulty deployment, we could potentially corrupt many players' worlds. We do have backups, but a several-day maintenance window for us to restore from a backup is not an ideal situation for us.



🖥️ Our last few years of tech

We've been hard at work over the past 3 years doing massive rewrites of our entire backend! We first started with our GameFramework change, and following that we moved onto a system we internally refer to as "Rocket". This is a massive backend system that handles everything data wise, including storing data, tracking game instances and handling matchmaking you into games. We will likely follow up with a future post going into more of the technical details of Rocket in the future.

But what does this mean for Skyblock? We really wanted to move Skyblock into Rocket a long time ago, however we needed to ensure that our foundation for the platform was stable enough before migrating Skyblock. We didn't want to rush into making changes to Skyblock, and cause massive problems for the game. Finally, at the start of this year we began the migration of all our Skyblock code onto this new platform. The new system is far more resilient to failure, and gives us far more tools to allow us to make amazing things inside Skyblock.



⁉️ So what's new?

This update brings little exciting stuff to Skyblock yet, but we are no doubt going to continue to our Skyblock development. Here are the most notable changes with the new system:
- Added backup support (Each profile can be rolled back individually if something happens to it. For initial launch, this is a staff-only feature, but we may roll it out so anyone can restore from a backup)
- The solo profile slot has been removed. All slots are now co-op slots. This also means you can delete your solo profile too.
- Region support. Skyblock servers will launch in NA and AS as well, if you connect from those regions.
- Skyblock Rank boosts count as boosts in the same way that Optimizers count as boosts. (These no longer use different systems)

We're also having a crack at fixing many of the outstanding bugs from Skyblock:
- Pumpkins and melons would grow multiple crops.
- Skyblock games crash when someone disconnects during a profile save.
- Some players are unable to join the game.
- Interacting with generators/spawners/hotbar menu would place the block in your off-hand.
- Placing a Skyblock Shop, will always have a default villager skin, even when a shop skin is selected.
- Potion effects did not save when reconnecting.
- Fixes items pinging out of generators at fast speeds, making them hard to obtain.

Want to stay up to date with Skyblock, join our Discord! (teasers located in the #sb-leaks channel)


We promise we're working on quality Skyblock content :cubie2:
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Hello CubeCrafters,

Is it time for a new Beta Game, already?!? - We're excited to share something concepted about a year ago with you. Back in March 2024, I thought it would be fun to develop a game where random, fun, crazy and disastrous events occurred every 30 seconds, whilst you're in a survival world, trying to play vanilla Minecraft, then PvP other players.

After some play testing, the game felt more like a tech demo. The framework this was built on was used for the initial version of Pillars of Fortune, but the original concept was shelved. Jump forward to now. We've stripped back to the basics, making the events simpler and wilder, and placing players in a pre-built arena. Introducing Disasters 🎉 - Want to learn more? Read below!



🔥 Disasters!

Now available on Java & Bedrock! - Disasters is a fast and chaotic game, where every 30 seconds, an event occurs. Either positive, neutral or negative. You could get meteor showers, with zombies, and rideable snowballs, who knows what you'll get!

There are around 40 events, with a grace period midway through the game. Events will stack up to 3 in the regular game, but in Stacked mode, events are endless. Even more dangerous! - You have one objective: survive. Be the last player standing, or beat the timer!


Disasters Footage

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Disasters Map - Kingdom
Hello Bedrock CubeCrafters!

Today marks the 7th Birthday of our Bedrock network. In celebration, we've enabled our Birthday Bundle and some maps. Learn more below!



🍰 Birthday Bundle Returns!

Our Birthday Bundle is back! - For only 660 minecoins, you'll unlock some epic blue-themed cosmetics. This bundle is filled with cute cosmetics for our lobby and our most popular gamemodes.


Birthday Bundle


🎉 Bedrock Birthday Maps!

For the next couple of weeks, exclusive to Bedrock, we've enabled our Birthday maps!

Birthday - EggWars Teams of 4

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Party - Solo SkyWars

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Hello CubeCrafters!

It's been around a year since we introduced BedWars to CubeCraft. The community have loved playing our BedWars, and today we're here to announce that BedWars is coming out of Beta! - Read below to learn more!



🛒 BedWars Subscription!

As usual, when a game is fully released, it get it's own game rank. The BedWars rank is the first subscription based rank, outside of Beta Games. Once purchased, you'll get access to BedWars game voting, map selection and BedWars cosmetics in the rank for 30 days!

We've added 2 new cosmetics for BedWars: Bed Skins & Island Themes. Bed Skins apply an aweosme skin over the default bed. Island themes, change parts of your team island: Generator, Totems, Turrets and Banners. The BedWars Subscription comes with 2 Island Themes, 5 Bed Skins & 4 Shop Skins. 2 of the Bed Skins & Shop Skins are matching the 2 Island Themes, so you can have a fully themed island!

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BedWars Island with "Castle" Island Theme.
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BedWars Subscription
For users wondering about the Beta Games Subscription. Game Voting and Map Selection will still work in BedWars for the next 30 days, acting as a transition period. The Cosmetics are only available in the BedWars Subscription. After 30 days, you'll need to get the BedWars Subscription for all access. The Beta Games subscription price has also been reduced from 660 to 490 minecoins, to match BedWars.



🎉 BedWars Solo + New Maps!

BedWars Solo has been added to our Bedrock network. So now you can play with 3 other players, to battle it out, to be the BedWars champion!

We have also added new maps to both networks for our BedWars gamemode!


Teams of 4 - Birchwood

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Hello CubeCrafters!

A very colourful bundle and maps have landed on CubeCraft Bedrock. Learn more below!


🎉 Tie Dye Bundle!

This new bundle is full of colour and awesome cosmetics. With over 7 cosmetics, you'll definitely be the centre of attention on CubeCraft. Currently located in the middle of all our hubs, in our content menus, and also a gift version available in /gift 🎁


Tie Dye Bundle



🗺️ Tie Dye Maps!

As usual, we've added some new maps alongside the new bundle. These bad boys are so colourful; check them out!

Retro - SkyWars Teams of 4

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