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Hello CubeCrafters,

We're very excited to unveil our brand new hub on both Java & Bedrock, we've been working on this project for a long time now and we're finally ready to release it for all of you to see! 🎉

It features all new 1.12 blocks from our update in Summer as well as more details with models for Bedrock.

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Our new CubeCraft hub

🎈 Main Area

We've overhauled the main game area with some changes that will make your CubeCraft experience better:

Starting with the removal of portals. We understand that many people love the portals however after our rapid game releases they became incredibly difficult to work with in the lobby due to their scale and inability to curve. Our new design allows us to move NPCs closer and curve them around the player for a cleaner design.


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Main Area
Banners have all been remastered and put a larger focus on the colour of that gamemode to make each game look visually unique from spawn. Additionally we've created new models for the menu items in spawn; VIP levels, gifting & content packs to represent more of what they are & they also have a cool spin - take a look!


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Some remastered banners

👟 New Lobby Parkour & Rewards

We know our community love lobby parkour, so we've got three new ones for you and due to popular demand Bedrock comes with two rewards to unlock for completing the parkour! Completion of 'Rooftop' rewards you with a win effect called Cityscape, and completion of 'Tower' grants you a prefix.


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Our three new lobby parkours - what's your fastest time?

🛒 Lobby Shops

We had shops built into the main city square early on and we thought it'd be cool if they were functional instead of leaving them empty & boring, so we've added marketplace content to them and in the future we will have game loot stores as well! - What stores would you like to see in the future? 👀


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Marketplace Clothes Shop

🚂 Train

During our development process we always thought it'd be fun to explore the lobby via transportation like a real city, so we created a fully functioning train, the coolest way to explore the new hub!

The train will take you around our lobby at various stations and is ridable by up to 30 people at the same time, it has cool jingles, effects & animations.


🎈 Hot Air Balloon

Alongside the train we've also got a hot air balloon for getting to those hard to reach places around the lobby, it flies through the sky and seats 4 people at once, you and others in the balloon can vote on locations to visit before take off!


🌅 Day/Night Cycle

We've added a day/night cycle to the lobby and it will always keep moving forward, to compensate for the darkness of night time we've also added cool lamp post models on Bedrock that emit light.


🎫 Java Changes

We've also made some changes to Java that don't apply to Bedrock such as lobby games; we've increased the amount of hidden chest locations and relic markers for relic hunting.

The compass has also made a return to Java with this new lobby, so you can select games without even moving to the NPCs!

Similar to Bedrock, Java is being limited by the art backdrops behind them as they cannot be curved, we also discovered they contribute massively to frame rate issues in the lobby, since we've removed these we've seen large FPS boosts to players.

Furthermore thanks to @itsmochhi and @gumoholic - we now have brand-new skins for all the NPCs in the main area! Among Slimes was not included in this list because it uses a skin from in the game, this may change in the future.

java-skins.png


📰 Full Changelog

Bedrock
  • Remastered banner models.
  • Removed portals.
  • Added train & hot air balloon transportation.
  • Curved podiums and moved closer to spawn platform.
  • Added models around spawn for decoration. (including benches you can sit on!)
  • Moved all NPCs & Banners into resource pack for loading times.
  • Added functional shops you can walk in.
  • Added ability to teleport straight to spawn using hot bar item.
  • Added entities around hub that teleport you to spawn.
  • Added lobby Parkour rewards.
  • Added day/night cycle.
  • Added CubeCraft logo above spawn.
  • Added new model icons for gifting, VIP levels & content packs.
  • Added ability to teleport to games by walking inside NPCs.
  • Fixed glitchy doors.
  • Fixed dismounting being glitchy.
  • Fixed some directional blocks not pointing in correct direction.
  • Increased general lobby performance.
  • Fixed internal server error after completing lobby parkour.
  • Moved "best time" text underneath current time in lobby parkour.
  • Fixed teleporting bug in lobby parkour.
Java
  • Re-added compass to Java.
  • Removed backdrops & logos. (boosting performance as well)
  • Remastered/remade all Java skins. (excl Among Slimes)
  • Added 20% more Relic Hunting & Chest Chaser locations.

🎇 Team

Development: @SuperSuccubus
Lead Builder: @Unstrafeless
Project Lead & Models: @Story
Interior Builder: @TheJeroen
Java Skins: @itsmochhi & @gumoholic
Protocol & Extras: @Redned
Hot Air Balloon: @amandapanda
Parkour Rewards: @camulos03
Lobby Parkour: @Berty


And that's it for this update! Thanks everyone for reading - if you want to take a look at some FREE backgrounds for your desktop or phone, check them out on our public Notion page HERE! 🏙️
Hey Java & Bedrock CubeCrafters!

Are you ready to be spooked this Halloween? Our 2021 Halloween event has arrived on both our Java and Bedrock network, packed with terrifying amounts of content! Read more to find out what we've got planned for you all this month... 😈


😱 Ender has returned!

Yes, you're reading this right, Ender is coming back to JAVA & BEDROCK!
Not only have we made it so that in each game a random player is The Ender, but we've also added some very cool features and abilities to both The Ender and The Humans! Underneath you will find some scary footage that some of our team members managed to capture...


Looking for pages isn't as easy as it looks... - Footage from Java



Are you able to avoid The Ender and stay alive? - Footage from Bedrock​


🎃 Halloween Games Lobby - Bedrock!

Introducing The Halloween Games lobby! - In this lobby, you will find two games to play, Carving Chaos and Ender!


Carving Chaos was a game introduced last year, where you'll copy the faces of the pumpkins shown in front of you using your pickaxe and blocks! There are three tiers of pumpkins. Tier 1 pumpkins only require you to break blocks, tier 2 pumpkins require you to break and place blocks, and tier 3 pumpkins require you to break and place an assorted palette of blocks!

You will also be able to join Ender through the spooky Ender NPC! To the right of all of this, you can see our amazing Horror Bundle 👀


🧨 Horror Bundle has risen on Bedrock!

In case you weren't scared enough, you can try and scare your fellow CubeCrafters in your games too! - Purchasing the Horror Bundle will grant you some amazing animated loot that will be sure to send shivers down their spine! Take a look!:

- Gravestone - Skeleton:



Scare people away with your spooky scary skeleton!​


- Egg Skin - Spider:



Sssssssssstay away from my egg!​


- Buddy - Monster:



If this buddy had sounds... 🤮


- Shop Skin - Closet Shadow:



Buy the items from the mysterious man in the closet..​


- Cage - Doll:



You may get shocked when you look in the pram... 😱


- Cage - Poltergeist:



Lots of activity in this cage!​


- Win Effect - Ghost Hunter:



Give us a sign!​


- Flag - Fire Axe:


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Mind your head when you capture this flag!​


- Shoes - Giant Worm:


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Squelch.​


🗺️ Halloween Maps!

We're proud to show you our amazing maps for Java & Bedrock, including a new map for Java! Have a look!

- Cauldron - Java & Bedrock - Solo SkyWars

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- Chandelier - Java & Bedrock - Solo SkyWars

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- Scare - Java - Solo SkyWars

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- Haunted - Bedrock - Team of 2 SkyWars

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- Scare - Java & Bedrock - Team SkyWars

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- Graveyard - Java & Bedrock - Solo EggWars

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- Haunted - Java & Bedrock - Team EggWars

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- Halloween - Java - Team EggWars

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- Creepy - NEW TO Java & Bedrock - Team EggWars

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- Halloween - Java - MinerWare

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- Spider - Java & Bedrock - Solo Lucky Islands

2021-10-01_11.49.58-min.png


You may be wondering why Nightmare hasn't returned from last year for Java - this is because we do not want to encourage huge amounts of win farming based on seasonal maps. Going forwards with seasonal maps, this will not occur again, but this change needed to be done to encourage a healthy community! Thanks for understanding. 😄


👛 Halloween Java Loot - Cubelets, Bundles & Challenges!

As always, you will now have a chance to get Halloween Cubelets when you play and win games! Plus - no duplicates! 🙌
Not convinced that Halloween Cubelets are great? Here's a list of all the content you could get!
  • 5 Trails
  • 5 Shields
  • 3 Wardrobe sets
  • 8 Standard hats
  • 2 Animated hats
  • 6 Cages
  • 4 Arrow Trails
  • 5 Gadgets
  • 3 Win Effects
  • 3 Miniatures

Do you need a quick way to get Halloween Cubelets? Complete the Halloween Map Explorer & Map Winner challenges! - You may find an awesome Halloween map that you're wanting to play more in too!


🎉 Halloween Competitions!

Finally, we're hosting three awesome competitions - get your costumes on & get creative as they're massive!

Ender Page Competition
- run by @Kazwa!

In this competition, you're tasked to create an awesome-looking page, inspired by our new game, Ender! Who knows..the winner could end up in the game! Interested? Click here!

Halloween Creation Competition - run by @Dylaila!

Challenge your creative visions and create what your heart desires in this awesome competition! Take a look at this competition here!


Halloween Selfie Competition - run by @Anneum!

Grab your costumes and get ready for this spooky seasonal selfie competition! Turn your cameras on and run to the competition thread here!


That's all for this Halloween update! Hope you didn't get too scared and hope you're excited to play through all this content! 🎉 - Have fun!
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Hey CubeCrafters!

It's getting colder and darker outside which means it's time to make things very cosy! We are happy to announce our Helper Applications have been completely re-opened! Over the past two months, our team has been brainstorming and working extremely hard to make sure we keep improving our system and keep it up-to-date. With this update, a lot of the changes were made on the backend side of our system, with some frontend changes as well. You may even see a little teaser here and there, so let's jump right into it!

📚 Improved Threads and Requirements!

One of the adjustments we made to threads is limiting them. Before, we had four threads in total that talked about recruitment. 😱
This could be very intimidating for new applicants and could wind up confusing them, as there was a lot of switching between threads to get more information that was provided in them. This is why we have combined these four threads to allow for them to shrink into just one! The content of the thread itself has remained relatively the same as it was in the original four threads, but I do encourage all of you to read through it just to be up to date!

While we were working through these threads. we took a look at our current requirements. We wanted to address the concerns on the lack of Bedrock Moderation we have, which meant we needed to find a way to bring more people onto the team. Keeping in mind that becoming a helper is a trial period, we have decided to slightly lower the requirements for Bedrock applicants. All of the new requirements can be found in the helper applications thread, but for ease of reading, they are listed below as well.
Note: None of these tweaks will affect our main requirements or values though, which are listed here.

Bedrock
  • 80 messages on Discord or 15 Forums messages
  • 5 successful website or /sr reports
  • 2 months of server activity

Java
  • 200 discord messages
  • 25 forums messages
  • 50 website reports
  • 3 months of server activity
With these tweaks to our requirements, we have realized that a lot of what we viewed as a helper strayed from it being a trial. In general, it was pretty common that those who got helper would soon get mod, as they had already done a lot to meet the requirements we had in place. We wanted to get back to the concept that being a helper is a trial period and a time for us to train them. This has resulted in ever so slight changes, though it does not mean you will be negatively impacted. It simply means we have tweaked our requirements to better represent us looking to train users and the helper period being a trial as a whole. It also means we have worked backend to better improve our helper trial period to ensure we are providing our best to help these new helpers grow and improve. 👀

🤫 Behind the Scenes!

While we cannot share all of the changes with you guys, unless you become a helper 👀, we did want to give you some sneak peeks into the things we have done backend to improve this trial period as a whole.

Interview Stage
You have applied to be a helper, get put on considering, and then make it to the interview stage. This interview is a time for us to get to know you and to also ask you questions we did not ask in your applications. After several sit-down sessions of reviewing the interview as a whole, we wanted to make it a little more fun. So we have made some spicy adjustments to the interview questions we ask! ✨

Helper Resources
We have always had some resources for our helpers to utilize while they are in training. However, it always felt a bit lacking and we decided to do something about this! We have tweaked some of our existing tools and added more tools/resources for our helpers as a whole to assist them through their training! 🎉

Team Bonding
We realized that being a helper is a very daunting experience. Joining the staff team after being a part of the community can be challenging. Due to us reflecting on our first time joining the team and listening to other feedback, we have thought of ways to help the helpers bond as a team and also bond with the rest of the staff! 🤗

Gained Knowledge
Our helper process is changing, which we went a bit more into detail above. Due to this, we wanted to make sure that the knowledge we are providing the helpers during their trial is striving to prepare them to be a moderator. Due to this, we have tweaked some of our backend resources and methods to ensure the helpers are able to get the most out of the training they receive during their trial. 📚

Much More
We have so much more we have done and all of this is just scratching the surface of the changes we have been making! There is only so much we can share here, unfortunately, but we hope you all are as excited as we are to see what the future holds!

✉️ Interested? Apply Now!

Curious to see what being a helper is like? Want to help the server? What are you waiting for? Head on over to our application information guide to learn more!

Ready to apply? Click here!

Good luck to everyone who applies! We are excited to start welcoming new faces onto the moderation team!
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Hai all!
We bring you an exciting yet massive change that is coming to the Translation Team! After the change in leadership, there was a lot of review and discussion over how the Translation Team works and how we could improve it. This has led to many plans about how we can change the system to facilitate the team's end goal, which is translating the network!


📈 Recruitment Process

Minor tweaks have occurred to allow for a more streamlined and efficient process. This means that there is now new information to read and continued transparency with the community as well.
To summarize some of the changes; the recruitment for developers has been moved to an internal process, applying to be a translator will not mean an instant move up to proofreader (or any other part of the team), requirements and what we look for in an applicant have been tweaked - updated in a thread here, along with the way we recruit being public there too.


👨‍💻 Closing Developer Applications

This means that any developers we may need will be from our translators on the team instead. While this was not an easy decision to make, it was one we found to be a necessity. The main reason is due to the fact that the goal of the translations team is about translating for the server. As such we will not always have projects for the developers and want to ensure they are able to help out in other ways too! This will also allow us to put all of our focus on finding amazing people that have a heart for translating.


🌎 Translator Applications

In the past, there was a rare possibility that someone applying to be a translator could instantly be put in a proofreader position if their skills showed to be of that quality. While this is an amazing thing, with the restructuring of the team, it was not something that we desired to continue. As such, we will now only be accepting applicants as translators. This will also allow them to learn about the team, our mission, and what we do before being given extra responsibility.

This also means that our requirements, and what we look for in an applicant, have been tweaked slightly. Any changes made will be seen in the application information thread mentioned above.

As a final note, we wanted to allow for transparency with you all on how it is we handle the recruitment process. We feel this is an important factor, as it allows you all to understand the steps and also what it entails from our perspective. This process was tweaked as well, which will be the way they are handled moving forward and explained in the application information thread mentioned above.


✨ Translation Team Ranks

The ranks as a whole have been completely changed. As for the staff rank, it will be changed to SrTranslator. However, those who had Translator rank before, but are not a SrTranslator now, will be grandfathered in with the Translator rank until they leave the Translation Team.
As for the internal ranks, there used to be Heads, Team Leads, Proofreaders, Recruitment, Events, Development, Translators, and Report Translators. There is now a more simplified structure, which is as follows:

SrTranslators -
Will be the ones that work alongside the Proofreaders and the Admin Team to ensure the team's purpose is filled/motivation consistent. They will be assisting with events and assurance that the team is accomplishing goals. They will be handling responsibilities like recruitment, translation bug tracking, and monitoring their language teams.
These will have the in-game, forums, and discord rank SrTranslator!

Proofreaders -
Will be the ones that help to ensure their teams are accomplishing strings of great quality, including the resolution of bugs found with the translations. The proofreaders will also work alongside the SrTranslators to help with motivation, recruitment, and monitoring the welfare of their respective language teams.


Translators -
Will be the ones providing quality translations of our network's information. This will vary depending on the tasks at hand and the future, but as of currently this relates to our Java & Bedrock network, as well as our Helpdesk Articles.
There will be those that solely help with translating for the Moderation team, but that will be while that language team grows. Once they reach 5 members, they will be translating that language onto the server as well!


🗒️ Extra Backend Information

Projects
  • Everything the team translates ranges from in-game strings to helpdesk articles. Our end goal is to allow people to be able to access our server in the language that they are native in.
    • This used to be done through Google Groups, but has now been moved to a more efficient and equipped site!
    • All of this is now accomplished through utilizing applications like Discord and Weblate, which allow us to get the strings translated and published at the best quality possible.

Admins
  • Now, alongside @AnimalTamer1, @Cynamooo and @Calichin will be assisting in overseeing the team!
    • Cynamooo will be assisting with the recruitment side of the team, monitoring the progress, and supporting the SrTranslators.
    • Meanwhile, Calichin will be assisting in overseeing the welfare and motivation of the team!

What we can give you
  • Experiences and Knowledge
    • Feeling a sense of duty and belonging, collaborating with many into determining the success of a massive project!
    • Having your work seen by the community and assisting in improving the gaming experience of one of the largest Minecraft networks in the world!
    • An environment that allows you to learn and grow by providing personal feedback, a great variety of tools, training, and role opportunities.
    • To thank you for your volunteering, we are also willing to write a job reference and an employer can reach out to the CubeCraft Administration for confirmation of contributions.
    • Enjoy the fun and unique games, events, and competitions that we do as a team!
    • Meet, socialize and build invaluable friendships with kind and helpful individuals from around the world!

✉️ Interested? Apply Now!

We are excited to continue to see the translation team grow and allow our network to be understood by people all over the world! We hope you all are too!

If you are interested in applying, you can find more information on that here and go to apply here.
Hey CubeCrafters! 👋

We've been a bit quiet about Magic & Mayhem and whether it was going to stay permanent or not. As we've had an extremely successful release of the magic-filled RPG, full of feedback that we could use for the future going forward with other RPGs, we feel like it would be best for us to refocus back onto providing our community with the highest quality minigames.

As a result, we are unable to completely maintain Magic & Mayhem with content updates, so we're making this week the final week of Magic & Mayhem!

Quintenia 1920x1080-min.png

When will Magic & Mayhem close?

Magic & Mayhem games will stop opening on 1st October at 12:45pm BST, and will be unable to join at 1:00pm BST.

Will I keep my obtained loot?

Yes! You, the players, have helped us in our journey to defeat The Corruption, so it's best to keep that loot as a token for your courage and bravery! 💙

Will Magic & Mayhem receive any content updates?

We understand that there are multiple amazing suggestions regarding Magic & Mayhem around the forums that we would have loved to take a look into post-release. However, with a dwindling player count (in general, as well as in the RPG), we felt like it'd be a good point to take a step back and assess all of our feedback before moving forward with our future plans, as well as begin to refocus on our games. We cannot wait to share with you what we're planning in terms of RPGs, but for now, look forward to some major updates to our larger games! 🎉

Soon, we will be having a Behind the Cube regarding the development process of Magic & Mayhem, - from an idea, to planning, to the story, to the complex development systems that you may not pay too much attention to, there is a massive amount of technology that we cannot wait to show to you! I'm sure some of our Java players are curious about "How did CubeCraft get Bedrock models with animations on Java?!?!" 👀

If you have any questions, we'll be happy to answer. Thanks everyone for reading - have you beaten the Conjurer yet? Let's see how high we could get this number together - we'll post some statistics soon! 🔮💜

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Daily Question 96. (sorry for late, internet bad)

If you were stranded on a desert island, how long would you last?
Mappoe wrote on Kloska's profile.
happy brithady timothy. you're now even older than the dinosaurs, older than the earth itself.
its hard to believe you were once a ducklet
meshachhelaena wrote on Kloska's profile.
Happy Birthday! 🦆🦆
CrystalLegend01 wrote on iTz1Hamood's profile.
Congrats on becoming a Helper!
CrystalLegend01 wrote on Kloska's profile.
Happy birthday!
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