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Hey CubeCrafters! 👋

We've been a bit quiet about Magic & Mayhem and whether it was going to stay permanent or not. As we've had an extremely successful release of the magic-filled RPG, full of feedback that we could use for the future going forward with other RPGs, we feel like it would be best for us to refocus back onto providing our community with the highest quality minigames.

As a result, we are unable to completely maintain Magic & Mayhem with content updates, so we're making this week the final week of Magic & Mayhem!

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When will Magic & Mayhem close?

Magic & Mayhem games will stop opening on 1st October at 12:45pm BST, and will be unable to join at 1:00pm BST.

Will I keep my obtained loot?

Yes! You, the players, have helped us in our journey to defeat The Corruption, so it's best to keep that loot as a token for your courage and bravery! 💙

Will Magic & Mayhem receive any content updates?

We understand that there are multiple amazing suggestions regarding Magic & Mayhem around the forums that we would have loved to take a look into post-release. However, with a dwindling player count (in general, as well as in the RPG), we felt like it'd be a good point to take a step back and assess all of our feedback before moving forward with our future plans, as well as begin to refocus on our games. We cannot wait to share with you what we're planning in terms of RPGs, but for now, look forward to some major updates to our larger games! 🎉

Soon, we will be having a Behind the Cube regarding the development process of Magic & Mayhem, - from an idea, to planning, to the story, to the complex development systems that you may not pay too much attention to, there is a massive amount of technology that we cannot wait to show to you! I'm sure some of our Java players are curious about "How did CubeCraft get Bedrock models with animations on Java?!?!" 👀

If you have any questions, we'll be happy to answer. Thanks everyone for reading - have you beaten the Conjurer yet? Let's see how high we could get this number together - we'll post some statistics soon! 🔮💜
🌵 Plants! 🪴
This is a free & educational world that you will find on the Minecraft Marketplace, the world is all about plants!

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Plants on the Minecraft Marketplace.

Education

We created a free and informative piece of content. Why? We believe it's important to offer an alternative way of learning, to give people more opportunities of staying engaged with a subject they are passionate about! Plants are vital to our existence and we want the Minecraft audience to experience this in our interactive map.

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Fun plant facts scattered around the map

We created a world where the player didn't feel like they're learning but they really are. A gardener guide takes you through the map and teaches you about the different aspects of the plants - the plant cells, the anatomy of a plant, and photosynthesis. You can then go and take a quiz where you have to pass 5 questions in order to move on. The next stage of the experience is roaming free around the garden where the player can take additional quests and learn even more!

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The big fat plant quiz

Art & Design

A lot of work went into the creation process. We starting to collaborate and work on a plan. Most plans change and this was project was no exception! Our goals were to create an interactive experience with various plants for the player to grow and learn about. We planned out what we wanted the user to learn and how they would learn that piece of information. By using creative builds, models, and animations to keep the user excited!

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A tree in progress


@Yamin lead the artististic process by creating the models and worked with the team to help texture the different plant variations. You will find the models spread around the map - and they all look amazing! We have all kinds of plants, fruit trees, bushes, cacti to pretty flowers that help attract pollinators.
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The finished plants

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One of the gardener's animations using smooth keyframing from Blockbench

The technical process

Behaviours and Redstone are key to any map! I had an awesome time working on the technical process of this map. As I have an allotment myself, I was able to take my learnings from creating my own garden to bringing this into the virtual world of Minecraft, which was super rewarding! The features I created were the growing mechanics and allowing the user to interact with them, adding the sounds and various animations so that they work in the game.

@SpookedCow was the genius behind the Redstone and wrote the various commands that allowed the user to hear the gardeners beautiful voice at the right time. This took a tremendous amount of patience and I don't think spooked quite liked her voice by the end of the project after hearing it so many times! Spooked created the pathfinding of the gardener who would navigate through the different areas and challenges.

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The first animation mechanics for the plants.
This is the first rendition of the growing mechanics of a plant. As you can see from the latest version it has changed a lot, the newest one has smoother growing animation and is more consistent. Each plant has its own growing animation which stops as soon the plant needs water. It will grow again when given water like a real plant and will grow to its full potential. They all have their own death animation - big sad.

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Animation of a venus flytrap.

Voice Acting

@jelliobean wrote the script for the gardener. We knew we wanted the gardener to talk in the game. At first, we got some of our designers to have a go at the voice acting but it just wasn't right. We finally decided to get a professional voice actor to read the script, which sounds amazing and really fits in with the character! Here's a demo of 2 variations of her voice and tone.



The Release

It was fantastic to release our free educational content as part of the back to school promo with Minecraft. If you'd like to read the Minecraft blog post, click here!

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Find Plants on the marketplace HERE
You can check out our other highlights here:
🐉 Flappy Dragon
🏹 SkyWars
🐖
Pet Mobs
Hey Java and Bedrock CubeCrafters!

Today, we're excited to be bringing you a HUGE BlockWars Update, for both networks, and for both Bridges & Capture the Flag! Take a look! 👀

💎 NEW MODE - Overpowered!

For both gamemodes on BlockWars, we've released a NEW Overpowered mode! Full of gamemode specific powerups, buffed armour and a whole lot of chaos - take a look!

- Explosive Trap 🤯


Watch where you step, you may walk into an explosive trap! This will let off a huge explosion, dealing damage and breaking blocks to everyone around it! Run away when you hear the ticks!


- Automatic Bow ⏩


Shoot a bunch of arrows at an extremely high speed! You wouldn't want to stand in between a man and his auto bow...


- Flame Bow 🔥


Those arrows look lit!


- Leap Feather 🪶


Fall off the map? Fly away in style with these leap feathers!


- Knockback ☁️


Grants you knockback two on your weapon for 10 hits! Use them wisely!


- Temporary Obsidian 🛠️


Changes your blocks from terracotta to obsidian temporarily. Spam click those blocks!


- Invisibility 🪴


Go completely invisible for a short period of time - beware though, if you get hit, you will become visible!


- Exploding Chickens 🐔


Ah, those are some cute chickens...and they deleted every single block in the game. Nice.


- Freezerator ❄️



A powerful stick, that traps your opponents in an ice cage!

There is also a Totem of Undying that you can obtain for when you get into a sticky situation!

All of your items have received a buff as well! Get ready to fight in protection four armour, sharpness two swords & high-efficiency tools in this mode!

Powerups also spawn a lot faster, giving you the opportunity to mess around with the new powerups in this mode!

On Bedrock, we've made a bunch of custom models for each of the powerups! Take a look! 😍

BlockWars Powerups-min.png


Thanks to @bethharrison2134 for getting these done!

All of this can be unlocked by simply opening the voting menu, and voting for Overpowered!

🗺️ New Maps!


We're super excited to be releasing two new maps for BlockWars - one for CTF and one for Bridges! We're interested to get some feedback about our CTF map. 👀

- Bridges - Treasure 🪙

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Beware of the pirates...arrrrr!


- CTF - Beach 🏖️

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Ideal to chill out in!


This is the first map in CubeCraft that uses custom jump pads! We want to experiment with different non-vanilla mechanics like these in the future, for games outside of BlockWars!



Let us know if you like these, and you may see them more in the future! 👀

✨ Quality of Life Features

Finally, we've added a whole bunch of awesome quality of life features to help with the normal BlockWars games!
  • On Bedrock Capture the Flag, we've added Flag Mounting! This means that when you capture the flag, the opponent's flag will be put on your head! This will make it more obvious who has the flag, who to chase down and get the flag back!



  • On Java Bridges, we've added Kit Modification! When you right-click on the redstone dust in your inventory, it'll bring up your inventory layout. You can change this inventory to whatever you want - whenever you die, your inventory will default to this!
    • We're looking to implement this into Bedrock too - we just need to ensure the menu is as intuitive as possible for all our players to enjoy!
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  • All BlockWars icons have been given a revamp - with new icons that are now in line with our Store Revamp!​
  • During this update, we've also done a whole bunch of bug fixes!​

That's all for this update! Thanks everyone for reading, hope you enjoy & stay safe! 💙
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👋 Hello!

Hi, I'm Riley and I am a Redstone Engineer here at CubeCraft. I work alongside the other Designers to create fun and innovative minigames in Minecraft: Bedrock Edition.

In these sorts of threads, we explain and elaborate on the production process of one of our latest projects. This Marketplace Highlight thread features Flappy Dragon!


💡 The Idea

A few other designers, admins and I have calls from time to time. Usually to relax and enjoy some games, but sometimes we also discuss projects or brainstorm for the next Marketplace hype. I showed them a quick project I made in less than a day. Sometimes I just get these bursts of inspiration and motivation and try and create it as fast as I can!

@Yamin agreed that it would be a cool concept to try on the Marketplace. Sometimes it's better to create something simplistic yet polished, rather than something incredibly complex and time-consuming.


The idea was simple. If the player walks forward, the dragon goes up. Pillars move from right to left. The dragon has to dodge the pillars and if they fail, the game ends.

Simple, right? But then... How do we boost replayability? Pillars should gradually speed up to make the game harder! There has to be a reliable detection system for when the dragon collides with a pillar! There should be a menu for the player to navigate through in their hotbar!

AaAaaAaaaaAand... Our project got a bit more complicated... It wasn't going to be finished as fast as my personal Java Edition version, but regardless it wouldn't take that long.


👷 Production Process

My personal version was created in Java Edition which is rather limited in comparison to what we can do on the Bedrock Edition. @Exciting_pancake wrote the code for the custom pillars and dragons that @Yamin created.

Fun fact: the minigame needs almost 2000 lines of handwritten commands to run.

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One of the ten dragons by @Yamin

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Pillar behaviour by @Exciting_pancake


🔥 Technical Obstacles

The first issue was that due to how the game worked, the player could change their FOV to be able to see outside of the background. The image below should better illustrate what I mean! 🙂

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After the backgrounds were already created, we noticed this slight problem and did some more research into how much the player is able to expand their FOV as is illustrated by the diamond blocks.

A second problem that we encountered throughout creating the behaviours for the pillars was that the collision detection system was often inaccurate. Unfortunately, it wasn't possible to accurately detect collision using redstone only. @Exciting_pancake had to do some tweaking to the pillars' hitbox and after doing quite a bit of testing, we resolved the issue!

The third and final issue arose after Microsoft tested the project themselves. It did pass without any game-breaking issues, though the problem was that on less powerful devices, such as the iPhone 6, it would lag. The project got greylisted on low and mid-tier devices. We weren't necessarily required to resolve the lag, but that would mean we would miss out on a large portion of the player base. We decided to make some tweaks to improve the performance.


🧪 Marketplace QA

All our projects go through extensive testing before being shipped to Microsoft. The Design team and Marketplace QA team use Slack and Notion to communicate about the QA sessions and to coordinate them. Below is a screenshot of the first batch of bugs that were reported.

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More


This amazing and addicting minigame is available on the Marketplace HERE!



If you want to become part of Team CubeCraft's Design team, feel free to check out our application form!​

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