Minecraft PC IP: play.cubecraft.net

Which one is better?

  • Ghast

    Votes: 1 100.0%
  • Enderman

    Votes: 1 100.0%
  • Vindicator/Evoker

    Votes: 0 0.0%
  • I promise their not OP if you have a good defence... even though more people do offence than defence

    Votes: 0 0.0%

  • Total voters
    1

Cactus Awex

Novice Member
Mar 6, 2017
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Manchester, Wigan
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As the title suggests, here are some new mobs for tower defence:



Ghast:
Ghasts would be a low health flying mob that deals significant damage to a castle when reaching it. They would be extremely fast paced, moving at a speed of 2.0 to 2.5. (Imagine cave spider but noticeably faster), and would get around an average cubecraft TD map a lot quicker than other mobs.They would be hard to kill with just a few archer towers but like most flying mobs, a couple turrets or well-placed archers could kill them off with ease.

Immune to the following towers:
Mage Tower. Quake Tower. Artillery Tower. Level I and Level II Necro Towers, Sorcerer Tower.

Immune to the following AoEs: Inferno.

Unique Attribute: Extreme Speed.

Level I: Unlocked with 375 EXP:
  • Cost: 350 coins per ghast.
  • Damage: 2.
  • Speed: 2.0
  • Health: 80.
  • EXP Reward: 35.
Level II: Unlocked with 420 EXP:
  • Cost: 380 coins per ghast.
  • Damage: 2.
  • Speed: 2.1.
  • Health: 90.
  • Exp Reward: 37
Level III: Unlocked with 610 EXP:
  • Cost: 420 coins per ghast.
  • Damage: 2.
  • Speed: 2.2.
  • Health: 105.
  • Exp Reward: 41
Level IV: Unlocked with 923 EXP:
  • Cost: 450 coins per ghast.
  • Damage: 2.5
  • Speed: 2.3
  • Health: 115
  • Exp Reward: 44.
Level V: Unlocked with 1345 EXP:
  • Cost: 520 coins per ghast.
  • Damage: 2.5
  • Speed: 2.5
  • Health: 120.
  • Exp Reward: 46.

Enderman:
Endermen could be seen as the tank of the game, slow-moving with large health. In this game, endermen would walk in singular line like all the other mobs. They would be similar to most ground mobs, and easily killed by artillery towers, mage towers, and can be slowed with ice towers. They would be immune to turret and archer towers, and the bow would not affect them. They would do normal damage to a castle when reaching it. They would have higher than usual health.

Immune to the following towers:
Archer Tower, Turret Tower.

Immune to the following AoEs: Inferno (Level IV onwards).

Unique Attribute: Resistance to all Arrows.


Level I: Unlocked with 300 EXP:

  • Cost: 285 Coins.
  • Damage: 1.
  • Speed: 0.8.
  • Health: 210.
  • EXP Reward: 30.
Level II: Unlocked with 525 EXP:
  • Cost: 410 Coins.
  • Damage: 1.
  • Speed: 0.8.
  • Health: 475.
  • Exp Reward: 35.
Level III: Unlocked with 810 EXP:
  • Cost: 710 Coins.
  • Damage: 1.
  • Speed: 0.8.
  • Health: 720.
  • EXP Reward: 40.
Level IV: Unlocked with 1000 EXP:
  • Cost: 800 Coins.
  • Damage: 1.4
  • Speed: 0.8.
  • Health: 912.
  • Exp Reward: 45.
  • Now Immune to Inferno AoE.
Level V: Unlocked with 1612 EXP:
  • Cost: 920 Coins.
  • Damage: 1.4
  • Speed: 0.8
  • Health: 1210
  • Exp Reward: 49.
  • Now Immune to Inferno AoE.


Vindicator:
The Vindicator would be a mob that makes its way to the castle and attacks the castle with its axe. Its axe would make it a more damaging mob in the game, but also with a slight slowness. It would be resistant to mages, ice towers and poison towers, as well as all other AoEs, so they must be killed with more hard-hitting towers. At level V they turn into an Evoker, and raise their hands to destroy the castle instead. When an evoker attacks the castle, it will spawn 1-5 vexes at random once every 5-6 seconds also at random.

Immune to the following towers: Mage Tower, Ice Tower, Poison Tower.

Immune to the following AoEs: Inferno, Zues, Meteor.

Special Attribute: Ability to spawn Vexes, immunity to all AoEs.


Level I: Cost to unlock: 350 EXP.

  • Cost: 60 Coins.
  • Damage: 1.3
  • Speed: 0.9
  • Health: 150.
  • EXP Reward: 25.
Level II: Cost to unlock: 475 EXP.
  • Cost: 135 Coins.
  • Damage: 1.3
  • Speed: 0.9
  • Health: 265.
  • EXP Reward: 28.
Level III: Cost to unlock: 615 EXP.
  • Cost: 200 Coins.
  • Damage: 1.3
  • Speed: 0.9
  • Health: 485.
  • EXP Reward: 43.
Level IV: Cost to unlock: 960 EXP.
  • Cost: 360 Coins.
  • Damage: 1.3
  • Speed: 0.9
  • Health: 720.
  • EXP Reward: 89.
Level V: Cost to unlock: 1125 EXP.
  • Now viewed as an Evoker.
  • Cost: 200 Coins.
  • Damage: 1.5
  • Speed: 0.9
  • Health: 1000.
  • EXP Reward: 100.
  • Now spawns vex at castle once every 5-6secs. (1-5 Vexes)

Vex:
Vexes are a unique mob that cannot be sent by the enemy and only have one level. They are spawned by level V vindicators when they reach a castle randomly once every 5-6 seconds. 1-5 of them spawn each time. They have 150 health and 1.25 damage due to their iron sword.

Hammer (New Tool):
The hammer would be a new tool in the hotbar, buyable in the barracks for 500 EXP. It would be used to rebuild the towers broken by a wither or by lightning, but at 80% price of what they originally were at level I. It would heal level II, III or IV towers to level I.



Thank you,
"Now I don't need to add my MC username cus it's on the side and stuff, yay." -Me.
 
Last edited:
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