Minecraft PC IP: play.cubecraft.net

Tatsu

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Jan 14, 2019
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If CubeCraft wants to bring Java back to its Peak, I suggest they take this post into consideration.

Right now, Java averages around 1000 daily players, and I think we can bring that number back up with a mix of new content, new games, better player retention, more monetization options, stronger community engagement and better marketing. I tried to summarize and breakdown this post into big points and smaller points to make it as understandable as possible.


1) Game Content & Variety

New Game Modes & Returning Classics:
Bring back old popular modes like Minerware and Tower Defense but make it rotational (Limited-Time Modes) weekly or monthly to keep the server fresh

Add rotating minigames of any kind, some players like to just chill on minigames

Introduce short seasonal game modes every few weeks. For example: EggWars Rush Mode (faster generators, smaller maps)

Map Refreshes:
Regularly rotate in new maps for all core games, such as EggWars, SkyWars, and BedWars, This will kill the boredom

New items:
Add Special event-only weapons/tools in PvP games. (Just like the rotating items in SkyWars)



2) Better Monetization (Without Being Pay-to-Win)

Store:
-Currently, there are only 3 ranks, adding mid-tier ranks between current ranks will help with affording to develope new games, better host, and Anti-Cheat

-Currntly the only way to support Java is to buy one of the 3 ranks on the store, which makes it harder for CubeCraft to keep up with the server's costs, allowing players to buy XP multipliers, points multipliers, seasonal bundles, and more, will definitely help with the server's costs and quality

-Adding discounts on the store for players with rank subscriptions will encourage players to purchase ranks

I can't think of any other things to add to the store, but overall the Java store is just too small, so expanding it would be a great move (without making the server pay-to-win)


3) Events & Community Engagement
Weekly/Monthly Micro-Events
They already exist but focusing on them a little bit more will definitely help

Streamer & Creator Tournaments
Invite YouTubers and streamers to host live events on CubeCraft, with prizes for viewers who join.



4) Anti-Cheat & Fair play

One of the main reasons players leave is the feeling that cheating isn’t dealt with fast enough. While no anti-cheat is perfect, there are a few ways CubeCraft could make a big difference

Visible Progress Updates
Let players know when improvements are made. Even short patch notes like “Improved fly detection” build trust and show progress

Smarter Detection for Known Hacks
Focus on high-impact cheats like fly, killaura, and scaffold first. Frequent smaller updates can catch more cheaters

More Active Moderation in High-Cheat Areas
Assign more staff to focus on games where most cheaters are present, like FFA and SkyWars

Recruit More Active Moderators
Bring in more moderators from different time zones so reports are handled quickly at all hours. This especially helps regions like Asia and the Middle East where cheats often go unchecked during off-peak EU hours.



5) Marketing

Consistent Social Media Posting
CubeCraft should aim for daily or near-daily posts on TikTok, YouTube Shorts, and Instagram Reels. These should be short, attention-grabbing clips that work well in under 30-60 seconds.

Best Plays & Funny Moments
Introduce a recurring series like "CubeCraft Highlights" that features the community’s best PvP plays, most creative clutches, and funniest fails.
Players could submit clips via a form or Discord channel.
Staff or a small “content team” selects the best ones each week.
Tagging featured players in posts can encourage them to share the video, bringing more outside viewers to the server.
I suggest focusing more on posting these clips on TikTok and using trending audios

Event Promotion via Short Clips
Instead of just posting text announcements, create short hype videos showing the event maps, and rewards, and post these videos on social media


Cross-Promotion with Content Creators


6. Reopen Partner & YouTuber Applications


Right now, the partner/YouTuber program is closed, and honestly, this is hurting CubeCraft’s growth. Content creators are one of the most powerful tools for bringing new players in. When people see videos or streams of CubeCraft on YouTube, TikTok, or Twitch, they’re far more likely to log in and try it themselves.

By keeping the program closed, CubeCraft is missing out on free promotion from creators.


So..
-Reopen applications even if it's on a trial or "seasonal" basis
-Offer smaller requirements for micro-creators who can still make high-quality content, this encourages new influencers to grow with CubeCraft

If CubeCraft wants to bring the player count up again, getting more creators involved is one of the fastest, cheapest, and most effective ways to do it.



Final thoughts:

These changes wouldn’t just bring back old players, they’d give current players more reasons to stay and more new players will join.

I'm pretty sure that there are even more suggestions that could grow back Java but this is all I can think of for now.

I play CubeCraft since ~2017, and I have some great childhood memories in it, and I really enjoyed this server, and loved it, and it's community, seeing the possibility of Java shutting down really concerned me, since I don't want such an amazing server to shut down

Thanks everyone for reading and I'd love to hear new suggestions and what the rest of the community thinks.
 
Last edited:

llvqs

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Feb 25, 2024
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Heya, I read through your suggestion, really well-written and thought out! You mentioned weekly micro-events under the “Events & Community Engagement” section, and since I’m part of the micro-events team, and we've officially hit 2 months since release, I’d love to hear more of your thoughts on this. What would you like to see us do differently or focus on to make them more engaging for the community? Feel free to respond under the post or start a conversation with me! 💚
 
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Tatsu

Well-Known Member
Jan 14, 2019
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Heya, I read through your suggestion, really well-written and thought out! You mentioned weekly micro-events under the “Events & Community Engagement” section, and since I’m part of the micro-events team, and we've officially hit 2 months since release, I’d love to hear more of your thoughts on this. What would you like to see us do differently or focus on to make them more engaging for the community? Feel free to respond under the post or start a conversation with me! 💚
Thank you for the really nice words, sure I will contact you and give you some thoughts about micro-events 🤍
 
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