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Super Craft Bros List of changes I think should be considered

Discussion in 'Suggestions' started by Snap, Jun 16, 2015.

  1. Snap

    Snap Mod Staff Member Moderator

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    Warning: This thread contains some opinions - It's ok to disagree, but please don't hate me for what I suggest. Also, if you haven't played this gamemode, then I really suggest that you try it out before commenting. It's really fun, but I don't think you would understand the frustration of these things until you experience them yourself.

    Camping:
    EVERY. SINGLE. GAME.
    2015-06-16_15.25.05.png 2015-06-16_14.54.52.png 2015-06-16_10.53.34.png 2015-06-15_16.17.27.png
    2015-06-16_14.51.58.png 2015-06-15_13.12.18.png

    There is a camper on every game of Super Craft Bros, and there is an overpowered camping spot for every single map except sugar-rush (Well there might be, but I don't play the map enough to know.) Good job to whoever made 'Sugar-Rush' though, it's huge and yet looks so sweet. Get it?.. sweet?

    Music: By far the worst one; the notes outside the map, or on top of the harp
    Sci-Fi: Top of the map
    Mario: On top of the cloud or behind the pixelart
    Clocks: On top of, or behind the clock
    Ocean: On top of the Manta rays


    Suggestion:
    Music - Add see-through blocks around the map to stop players from getting on top of the notes
    ( @Apolo Ptolomeo suggested this one to me in-game)
    Sci-Fi - Add another spawn point at the top so you have a higher chance of spawning there
    Mario - Remove all the blocks behind the pixelart
    Clocks - Make the jumps required to reach the clock easier or add more of them, and remove all the blocks behind the clock
    Ocean - Make the Manta rays easier to access for those who don't use the spider or enderman kits

    The wither kit:
    The wither kit is extremely over-powered on every map except Music because of the following;

    -Every shot is fully-charged, so a slight tap of the bow will send an arrow as far as a fully-pulled bow
    -The bow does 2 hearts of damage per shot no matter how far back the bow is pulled
    -Its final smash has only a 10 second cooldown for the proximity that it covers
    -Once my bow actually broke because of how fast I was able to shoot it
    -You cannot strafe and get close to the wither-spammer because the only map that isn't covered with holes or bumpy environments is Music
    -Even on Music, there is so much verticality that getting close to a wither is very difficult


    Suggestion: The damage should at the very least be reduced, although its range should be determined by how far back the string is pulled. Almost every death that I have is because somebody is spamming it from the other side of the map and yet the shots are still hitting me with full damage at 2,000 rounds per minute.

    The map 'Clocks'
    The map 'clocks' is really difficult to play because of the combination of clock hands and craters that get in your way. I mean no offence to the builder who made it, but 50% of the time that you try to boost-jump over to another clock, you'll fall into one of the many craters that are in the clock, which will mean instant death. The clock hands kind of get in the way during combat also, and make the 'Creeper' kits only good property, its final smash, useless.

    Suggestion: Fill in a few of the craters around the map, and lower the height of some clock hands. This way the map will be easier to navigate, especially since boost-jumping is a gamble in itself.

    Jump glitch:
    You don't need to have played Super Craft Bros to know what this is because you probably experience it every time you attempt to complete a lobby parkour. This Jump glitch occasionally occurs when you attempt to boost-jump, and it will lag you backwards causing you to usually plummet into the void. In fact, I have worked up a strategy for dealing with the 'Cactus' kit that involves running until the opponent is killed by this and to my surprise it actually works quite well.

    Suggestion: I have noticed that most hackers that I see in Super Craft Bros are fly-hackers, so fly-hacking isn't being countered by the anti-cheat system. Because of this, my suggestion is to disable the anti-cheat system for this game type to make the boost-jumping work. After all, the one thing that makes Super Craft Bros different from Kit PvP is that you can, or at least should be able to boost-jump.

    Removal of the classic maps:

    The removal of the maps 'Dungeon', 'Nether', 'Towers', 'End' 'Mushrooms' and 'Village' in my opinion was a really bad move. I was never fond of 'Mushrooms' but the other maps were fantastic. Their mere simplicity made the game enjoyable and balanced, giving it a basic minecraft-feel whilst including areas where every kit could dominate. Not only were these old maps fun, but removing them leaves us with only a few maps to play on, and a lot of them only cater to specific kits.

    Suggestion: Bring the old maps back :)
    [​IMG]

    One last change:
    Although I never use this kit myself, I figured that I should report this anyways. The Enderman kit final smash, which is supposed to make you invisible for a brief amount of time, is 100% useless. Although it does make you invisible, the name of the player is still extremely noticeable even across the map. Since the 2.1 update (I think), players have had a bright-yellow name whilst in a game, and it remains present when the player is invisible.

    Suggestion: I don't have anything to suggest to combat this problem besides maybe making an invisible players name invisible too. I have been accused of hacking quite a lot before for hitting combos on players who thought that they were invisible.

    @rubik_cube_man @Marco Slater (halothe23) @johncoles @Joe Henry @Efcluke94
    P.S. Give Awen food
     
  2. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

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    -ahem- adding some points:
    Although people say to just report campers, it would be a lot easy to make it harder to camp. I mean, it takes a lot of examples in order to report somebody for camping in order to get a ban, and it's impossible to follow around people to get that evidence every time you see someone camping.
    I agree with this.
    In the end, being able to boost jump is a large part of the game. Although it would enable fly hackers to hack easily, hackers gonna hack and honestly fly hacks are one of the easiest to see. It's obvious that you can still find hackers in game, therefore it's not entirely effective at catching them. What it is effective at however, is inducing rage from double jump attempts. If you look at it, it's not kicking as many hackers as it is lagging people into the void.
    I agree with this, however there were a lot of camping spaces, especially in dungeon where I managed to find a couple of secret places accessible only by double jumping and skills, however a lot of these camping spaces could be easily removed. If the aesthetics of the maps wish to be improved, possibly adding a couple of things in the distance.
    Agreed, makes logical sense.

    Very strongly agree.
     
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  3. ItsYaBoyJavid

    ItsYaBoyJavid Member

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    Yes the jump glitch is very annoying and needs to be fixed, i agree.
     
    Last edited by a moderator: Jun 16, 2015
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  4. ItsYaBoyJavid

    ItsYaBoyJavid Member

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    What the? it didn't quote you. made a mistake oh well.
     
  5. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

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    Tada!
    Next time if you're trying to quote part of it select it then a "reply" button will come up, saves from pressing backspace and accidentally deleting an ]
     
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  6. TheMatthias69

    TheMatthias69 Member

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    I agree with this! Also make the time for special power for skeleton longer
     
  7. ItsYaBoyJavid

    ItsYaBoyJavid Member

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    Thanks for the tip!
     
  8. Iselciour

    Iselciour Member

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    I cannot agree more with this.
    I support this idea to the 101%
     
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  9. SamueLogic

    SamueLogic Member

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    Same here! TY SUPER SNAP
    RICK ASTLEY APROVES
    [​IMG]
     
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  10. Ruben

    Ruben Mod Staff Member Moderator

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    I agree that the Wither kit is overpowered, but it does require some sort of skill.
    It's not like every noob can choose that kit and kill everybody, you have to get used to it.
    But on the other hand, once you know how to use it, it's TOO overpowered.

    And:

    Please don't use that gif ever again.
    lol
     
  11. Apolo Ptolomeo

    Apolo Ptolomeo Member

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    This should be added to the map Mario aswell, cos these pixel arts
    2015-06-16_13.21.40.png 2015-06-16_13.22.08.png 2015-06-16_13.22.17.png 2015-06-16_13.22.22.png
    have no purposse other than decorate, yet endermen and spiders can use them to camp, which makes really hard to kill them unless you're a skeleton/blaze/wither.

    Also, in the map clocks, campers use these two thingys to camp
    2015-06-16_13.43.39.png 2015-06-16_13.43.49.png
    i dont know what can be done whit them

    Also, we cant stop campers from camping, if we apply solutions to stop them from gettin to hard reachable places, they will find more and more places to hide, in fact, campers cant disapear, but makin the game whit less places to hide will make them easy to kill, so i strongly agree whit many of the solutions shown here : )

    I almost forgot, i havent reported this guy but he found a hiding spot inside a cloud, only endermen can reach it
     
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  12. Snap

    Snap Mod Staff Member Moderator

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    Yeah, the skeleton one has a very short recharge time also.
    In my opinion you don't even need to know how to use it. The timing is really easy to get down, just see the video i posted of me using it. I basically always use the spider kit and yet i was able to nuke that player twice at point-blank range with a bow :p

    Dayum, that's the spot that people were talking about? That isn't camping, that's just cheating.
     
  13. Walker_Walkis

    Walker_Walkis Member

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    Great ideas support 110%!
     
  14. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

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    I support a whole 111%, get on my level
     
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  15. Iselciour

    Iselciour Member

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    Kids, I support this up to the infinity and beyond!
    Rekt
     
  16. Apolo Ptolomeo

    Apolo Ptolomeo Member

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    i forgot, the two ice scream cones in sugarrush are hollow, not even that, they also have a huge hole underneath and endermen can use it to hide
    2015-06-16_17.29.08.png 2015-06-16_17.29.30.png
     
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  17. Snap

    Snap Mod Staff Member Moderator

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    :I
    So every single map has a camping spot that is arguably unfair then..
     
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  18. Titanic27

    Titanic27 Member

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    I have to agree on the camping and all those cute lil changes that need to be made.

    To add onto the wither kit one, the wither spammers just lag the game.

    Clocks has always been completely fine for me and creeper doesn't really seem to get affected by it.

    Bring me dat classical b00ty. Classic maps come back :0

    And finally, Awen does need food

    P.S. BAE IS BUZ LITEYEAR OGMOG
     
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  19. Aimee2323

    Aimee2323 Sr. Mod Staff Member Sr. Moderator

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    I support it to wherever the food is and beyond(after I've eaten the food..)!
     
  20. Marco Slater

    Marco Slater Owner Staff Member Owner

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    I did some changes to our configurations, can you let me know if that does anything to the glitches you experience due to our anti hack plugins?