Warning: This thread contains some opinions - It's ok to disagree, but please don't hate me for what I suggest. Also, if you haven't played this gamemode, then I really suggest that you try it out before commenting. It's really fun, but I don't think you would understand the frustration of these things until you experience them yourself.
Camping:
EVERY. SINGLE. GAME.
There is a camper on every game of Super Craft Bros, and there is an overpowered camping spot for every single map except sugar-rush (Well there might be, but I don't play the map enough to know.) Good job to whoever made 'Sugar-Rush' though, it's huge and yet looks so sweet. Get it?.. sweet?
Music: By far the worst one; the notes outside the map, or on top of the harp
Sci-Fi: Top of the map
Mario: On top of the cloud or behind the pixelart
Clocks: On top of, or behind the clock
Ocean: On top of the Manta rays
Suggestion:
Music - Add see-through blocks around the map to stop players from getting on top of the notes
( @Apolo Ptolomeo suggested this one to me in-game)
Sci-Fi - Add another spawn point at the top so you have a higher chance of spawning there
Mario - Remove all the blocks behind the pixelart
Clocks - Make the jumps required to reach the clock easier or add more of them, and remove all the blocks behind the clock
Ocean - Make the Manta rays easier to access for those who don't use the spider or enderman kits
The wither kit:
The wither kit is extremely over-powered on every map except Music because of the following;
-Every shot is fully-charged, so a slight tap of the bow will send an arrow as far as a fully-pulled bow
-The bow does 2 hearts of damage per shot no matter how far back the bow is pulled
-Its final smash has only a 10 second cooldown for the proximity that it covers
-Once my bow actually broke because of how fast I was able to shoot it
-You cannot strafe and get close to the wither-spammer because the only map that isn't covered with holes or bumpy environments is Music
-Even on Music, there is so much verticality that getting close to a wither is very difficult
Suggestion: The damage should at the very least be reduced, although its range should be determined by how far back the string is pulled. Almost every death that I have is because somebody is spamming it from the other side of the map and yet the shots are still hitting me with full damage at 2,000 rounds per minute.
The map 'Clocks'
The map 'clocks' is really difficult to play because of the combination of clock hands and craters that get in your way. I mean no offence to the builder who made it, but 50% of the time that you try to boost-jump over to another clock, you'll fall into one of the many craters that are in the clock, which will mean instant death. The clock hands kind of get in the way during combat also, and make the 'Creeper' kits only good property, its final smash, useless.
Suggestion: Fill in a few of the craters around the map, and lower the height of some clock hands. This way the map will be easier to navigate, especially since boost-jumping is a gamble in itself.
Jump glitch:
You don't need to have played Super Craft Bros to know what this is because you probably experience it every time you attempt to complete a lobby parkour. This Jump glitch occasionally occurs when you attempt to boost-jump, and it will lag you backwards causing you to usually plummet into the void. In fact, I have worked up a strategy for dealing with the 'Cactus' kit that involves running until the opponent is killed by this and to my surprise it actually works quite well.
Suggestion: I have noticed that most hackers that I see in Super Craft Bros are fly-hackers, so fly-hacking isn't being countered by the anti-cheat system. Because of this, my suggestion is to disable the anti-cheat system for this game type to make the boost-jumping work. After all, the one thing that makes Super Craft Bros different from Kit PvP is that you can, or at least should be able to boost-jump.
Removal of the classic maps:
The removal of the maps 'Dungeon', 'Nether', 'Towers', 'End' 'Mushrooms' and 'Village' in my opinion was a really bad move. I was never fond of 'Mushrooms' but the other maps were fantastic. Their mere simplicity made the game enjoyable and balanced, giving it a basic minecraft-feel whilst including areas where every kit could dominate. Not only were these old maps fun, but removing them leaves us with only a few maps to play on, and a lot of them only cater to specific kits.
Suggestion: Bring the old maps back :)
One last change:
Although I never use this kit myself, I figured that I should report this anyways. The Enderman kit final smash, which is supposed to make you invisible for a brief amount of time, is 100% useless. Although it does make you invisible, the name of the player is still extremely noticeable even across the map. Since the 2.1 update (I think), players have had a bright-yellow name whilst in a game, and it remains present when the player is invisible.
Suggestion: I don't have anything to suggest to combat this problem besides maybe making an invisible players name invisible too. I have been accused of hacking quite a lot before for hitting combos on players who thought that they were invisible.
@rubik_cube_man @Marco Slater (halothe23) @johncoles @Joe Henry @Efcluke94
P.S. Give Awen food
Camping:
EVERY. SINGLE. GAME.
There is a camper on every game of Super Craft Bros, and there is an overpowered camping spot for every single map except sugar-rush (Well there might be, but I don't play the map enough to know.) Good job to whoever made 'Sugar-Rush' though, it's huge and yet looks so sweet. Get it?.. sweet?
Music: By far the worst one; the notes outside the map, or on top of the harp
Sci-Fi: Top of the map
Mario: On top of the cloud or behind the pixelart
Clocks: On top of, or behind the clock
Ocean: On top of the Manta rays
Suggestion:
Music - Add see-through blocks around the map to stop players from getting on top of the notes
( @Apolo Ptolomeo suggested this one to me in-game)
Sci-Fi - Add another spawn point at the top so you have a higher chance of spawning there
Mario - Remove all the blocks behind the pixelart
Clocks - Make the jumps required to reach the clock easier or add more of them, and remove all the blocks behind the clock
Ocean - Make the Manta rays easier to access for those who don't use the spider or enderman kits
The wither kit:
The wither kit is extremely over-powered on every map except Music because of the following;
-Every shot is fully-charged, so a slight tap of the bow will send an arrow as far as a fully-pulled bow
-The bow does 2 hearts of damage per shot no matter how far back the bow is pulled
-Its final smash has only a 10 second cooldown for the proximity that it covers
-Once my bow actually broke because of how fast I was able to shoot it
-You cannot strafe and get close to the wither-spammer because the only map that isn't covered with holes or bumpy environments is Music
-Even on Music, there is so much verticality that getting close to a wither is very difficult
Suggestion: The damage should at the very least be reduced, although its range should be determined by how far back the string is pulled. Almost every death that I have is because somebody is spamming it from the other side of the map and yet the shots are still hitting me with full damage at 2,000 rounds per minute.
The map 'Clocks'
The map 'clocks' is really difficult to play because of the combination of clock hands and craters that get in your way. I mean no offence to the builder who made it, but 50% of the time that you try to boost-jump over to another clock, you'll fall into one of the many craters that are in the clock, which will mean instant death. The clock hands kind of get in the way during combat also, and make the 'Creeper' kits only good property, its final smash, useless.
Suggestion: Fill in a few of the craters around the map, and lower the height of some clock hands. This way the map will be easier to navigate, especially since boost-jumping is a gamble in itself.
Jump glitch:
You don't need to have played Super Craft Bros to know what this is because you probably experience it every time you attempt to complete a lobby parkour. This Jump glitch occasionally occurs when you attempt to boost-jump, and it will lag you backwards causing you to usually plummet into the void. In fact, I have worked up a strategy for dealing with the 'Cactus' kit that involves running until the opponent is killed by this and to my surprise it actually works quite well.
Suggestion: I have noticed that most hackers that I see in Super Craft Bros are fly-hackers, so fly-hacking isn't being countered by the anti-cheat system. Because of this, my suggestion is to disable the anti-cheat system for this game type to make the boost-jumping work. After all, the one thing that makes Super Craft Bros different from Kit PvP is that you can, or at least should be able to boost-jump.
Removal of the classic maps:
The removal of the maps 'Dungeon', 'Nether', 'Towers', 'End' 'Mushrooms' and 'Village' in my opinion was a really bad move. I was never fond of 'Mushrooms' but the other maps were fantastic. Their mere simplicity made the game enjoyable and balanced, giving it a basic minecraft-feel whilst including areas where every kit could dominate. Not only were these old maps fun, but removing them leaves us with only a few maps to play on, and a lot of them only cater to specific kits.
Suggestion: Bring the old maps back :)
One last change:
Although I never use this kit myself, I figured that I should report this anyways. The Enderman kit final smash, which is supposed to make you invisible for a brief amount of time, is 100% useless. Although it does make you invisible, the name of the player is still extremely noticeable even across the map. Since the 2.1 update (I think), players have had a bright-yellow name whilst in a game, and it remains present when the player is invisible.
Suggestion: I don't have anything to suggest to combat this problem besides maybe making an invisible players name invisible too. I have been accused of hacking quite a lot before for hitting combos on players who thought that they were invisible.
@rubik_cube_man @Marco Slater (halothe23) @johncoles @Joe Henry @Efcluke94
P.S. Give Awen food