Minecraft PC IP: play.cubecraft.net

Badboyoo6

Well-Known Member
Aug 6, 2016
34
14
83
23
United Kingdom
Hello all,

Simple suggestion:

Currently the enchanter uses the player's exp level as the currency when enchanting items. For example if you have 20 levels, if the enchant costs 5, you will be left with 15 levels after the enchant. This, however, leads to an unfair loss of experience, as the higher your exp level, the more exp it takes to get to the next level.

This could be fixed by using the actual exp value of the player rather than the exp level of the player. This way there is no loss of experience.
 

Stablish

Well-Known Member
Jan 2, 2018
344
272
78
24
Planet Earth
www.cubecraft.net
I guess that's the main idea with exp in skyblock, you take time to get higher exp levels which is so hard and I love it. I don't see why it should be changed, as the more islands you unlock the more exp you get and it's obviously that you get more and more in every new island.

Sorry but I can't agree with this
 
Members Online

Team online

Latest profile posts

NEWS: Skyblock Update releases tomorrow at 3 PM GMT!
1781020040025.png
hamwody wrote on AliWarrior's profile.
new pfp
Mr Jii Gamer wrote on iTz1Hamood's profile.
A bit late but , thank you for everything you have done and good luck in your real life
gamertag:- ujjwal2075
my level:-97
I play daily cubecraft
fov game mod:-eggwar,blockwar,skywar
AliWarrior wrote on MiddaySky's profile.
Thanks for the follow!
Top Bottom