Presentación: Como jugador activo de CubeCraft Bedrock, escriba este feedback para expresar mi profunda preocupación y desacervo con el sistema actual de suscripciones de 90 días que ha reemplazado a los rangos permanentes en la Marketplace.
Puntos Críticos:
Inglés (Traductor de Google)
Introduction: As an active CubeCraft Bedrock player, I am writing these comments to express my deep concern and disagreement with the current 90-day subscription system that has replaced permanent ranks in the Marketplace.
Critical Points:
1. Anti-Consumer Model: The transition from a one-time payment model to a recurring subscription model is detrimental to the user in the long run. Although the initial cost may seem lower, forcing players to pay every 90 days to maintain basic benefits (such as map selection or VIP items) creates a constant financial barrier. A player who plans to play for a year will end up paying up to four times more than before.
2. Competitive Disadvantage and Gameplay Experience: Features such as map selection and game modes should not be subject to a temporary paywall. This fragments the community between casual players and those who can afford an unlimited subscription. For a dedicated player, it is frustrating to feel that their progress or server status expires every three months.
3. Lack of Investment Value: Permanent ranks fostered a sense of belonging and direct support for the server's growth. By converting them to temporary passes, the "support once, enjoy forever" incentive is lost, making the relationship with the server purely transactional and ephemeral.
Proposed Solution: We are not asking for the removal of passes for those who prefer to pay little for a short time, but we demand the return of the Permanent Purchase option. I suggest a hybrid model:
30/90-day passes: For casual players at a reduced price.
Lifetime ranks: At a higher price (e.g., 1690-2000 Minecoins), allowing players to feel that their investment is secure and permanent.
Conclusion: CubeCraft has always been known for its quality. However, prioritizing recurring monetization over player loyalty is alienating the most loyal user base. Please listen to the community and reinstate permanent ranks.
Puntos Críticos:
- Modelo Anticonsumidor:La transición de un pago único a un modelo de suscripción recurrente es perjudicial para el usuario a largo espacio. Aunque el costo inicial parece menor, obligar a los jugadores a pagar cada 90 días para mantener beneficiarios básicos (como la selección de mapas o artículos VIP) crea una barra económica constante. Un jugador que plana jugar duro un año terminar pagando hasta 4 veces más que antes.
- Desventaja Competitiva y Experiencia de Juego:Funciones como la selección de mapas y modos de juego no deboan estar bajo un muro de pago temporal. Este fragmento la comunidad entre "usuarios de paso" y aquellos que pueden permitir una suscripción infinita. Para un jugador dedicado, es frustrante sentir que su "progreso" o estado en el servicio expira cada tres meses.
- Falta de Valor en la Inversión:Los rangos permanentes generaban un sentimiento de perseverancia y apoyo directo al crecimiento del servidor. Al convertirlos en pasos temporales, se pierde ese incentivo de "apoyar una vez y descargar siempre", conviviendo la relación con el servidor en algo puramente transaccional y efímero.
- Pases de 30/90 días: Para jugadores ocasionales a un precio reducido.
- Rangos Vitalicios (Rangos): Un alcalde un precio (ej. 1690 - 2000 Minecoins), permiso que el jugador siente que su inversión es segura y definitiva.
Inglés (Traductor de Google)
Introduction: As an active CubeCraft Bedrock player, I am writing these comments to express my deep concern and disagreement with the current 90-day subscription system that has replaced permanent ranks in the Marketplace.
Critical Points:
1. Anti-Consumer Model: The transition from a one-time payment model to a recurring subscription model is detrimental to the user in the long run. Although the initial cost may seem lower, forcing players to pay every 90 days to maintain basic benefits (such as map selection or VIP items) creates a constant financial barrier. A player who plans to play for a year will end up paying up to four times more than before.
2. Competitive Disadvantage and Gameplay Experience: Features such as map selection and game modes should not be subject to a temporary paywall. This fragments the community between casual players and those who can afford an unlimited subscription. For a dedicated player, it is frustrating to feel that their progress or server status expires every three months.
3. Lack of Investment Value: Permanent ranks fostered a sense of belonging and direct support for the server's growth. By converting them to temporary passes, the "support once, enjoy forever" incentive is lost, making the relationship with the server purely transactional and ephemeral.
Proposed Solution: We are not asking for the removal of passes for those who prefer to pay little for a short time, but we demand the return of the Permanent Purchase option. I suggest a hybrid model:
30/90-day passes: For casual players at a reduced price.
Lifetime ranks: At a higher price (e.g., 1690-2000 Minecoins), allowing players to feel that their investment is secure and permanent.
Conclusion: CubeCraft has always been known for its quality. However, prioritizing recurring monetization over player loyalty is alienating the most loyal user base. Please listen to the community and reinstate permanent ranks.
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