As the network was updated, so was some of the minigames, including one of Quakecrafts biggest issues, spawn killing. Requested on the forums, it was suggested that players should have a small spurt of invincibility, I replied in the thread stating that this isn't the solution to the spawn killing issue, it's how close and random the spawns are, yada yada, network updates, quakecraft follows and bang, spurt of invincibility after respawning. Players running around half invincible is the most irritating thing ever, players still spawn right behind you and you don't know it, you'd have to jump around dodging their attacks for 2-3 seconds before you can actually kill them, that's almost impossible on quake. In this screenshot, this player has just spawned right in front of me as I was running through the map, he could turn around and shoot me in less than a second, I have to wait 2-3 seconds before I can actually shoot him, see the issue? It's the spawning system that's causing the spawn killing in the first place. I think that the spawning should act a bit smarter and spawn the player at the spawn with the least players amount of players closest to it. My rant is now over. If you have any feedback or anything to add, do make sure that you reply to the thread. Thanks.