Tipped Arrows and Potions:
Add tipped arrows of blindness, slowness, poison, weakness. (3 seconds each)
Cost: 2 emeralds for 15 arrows.
Levitation Tipped Arrows and Levitation Potions, arrows last 4 seconds, Potion lasts 20 seconds.
Cost: 2 emeralds for 15 arrows. Potion cost: 6 emeralds.
Add potions of (drinkable)Jump Boost, Splash Instant Health, Lingering Regeneration, Lingering poision, Lingering Blindness, (drinkable) Invisibility.
Rework or Remove structures, they’re not very useful:
Reinforced 20 block bridge: 5 diamonds;
Spawns a 20 block long bridge with walls on either side.
Thicc bridge: 4x10 bridge made of endstone. Give it some hefty price.
Archer tower: 6 emeralds; Spawns guard tower with Blazes. Blazes die after 3 minutes.
Launch Pad: 2x2 slime blocks which launch players forward. 20 emeralds, can launch only 3 players, after which it deactivates.
TNT cannons with various variants. - 5-16 emeralds based on cannon type.
Cannon types
Simple TNT Cannon
Large TNT Cannon
Mega TNT Cannon
Remove the fort, ladder and staircase they’re absolutely useless.
Items:
Double-Jump leather boots: 10 emeralds; allows double jumping.
Disappearing Leaf Pathway: Creates a leaf block pathway which extends upto 40 blocks but decays behind really quickly. Give some hefty price.
Please make TNT do extra damage on OP mode.
Shop changes:
Change food prices to be 1 iron = 1 steak in all modes. Remove carrots as they’ll be useless after this point.
Remove enchanted golden apples.
Enderpearl cost: change to 25 diamonds.
People vote OP for affordable food and blocks etc. they vote half so it’s not a pain to kill players. Increasing Sharpness on Swords to Level 3 may help.
Add tipped arrows of blindness, slowness, poison, weakness. (3 seconds each)
Cost: 2 emeralds for 15 arrows.
Levitation Tipped Arrows and Levitation Potions, arrows last 4 seconds, Potion lasts 20 seconds.
Cost: 2 emeralds for 15 arrows. Potion cost: 6 emeralds.
Add potions of (drinkable)Jump Boost, Splash Instant Health, Lingering Regeneration, Lingering poision, Lingering Blindness, (drinkable) Invisibility.
Rework or Remove structures, they’re not very useful:
Reinforced 20 block bridge: 5 diamonds;
Spawns a 20 block long bridge with walls on either side.
Thicc bridge: 4x10 bridge made of endstone. Give it some hefty price.
Archer tower: 6 emeralds; Spawns guard tower with Blazes. Blazes die after 3 minutes.
Launch Pad: 2x2 slime blocks which launch players forward. 20 emeralds, can launch only 3 players, after which it deactivates.
TNT cannons with various variants. - 5-16 emeralds based on cannon type.
Cannon types
Simple TNT Cannon
Large TNT Cannon
Mega TNT Cannon
Remove the fort, ladder and staircase they’re absolutely useless.
Items:
Double-Jump leather boots: 10 emeralds; allows double jumping.
Disappearing Leaf Pathway: Creates a leaf block pathway which extends upto 40 blocks but decays behind really quickly. Give some hefty price.
Please make TNT do extra damage on OP mode.
Shop changes:
Change food prices to be 1 iron = 1 steak in all modes. Remove carrots as they’ll be useless after this point.
Remove enchanted golden apples.
Enderpearl cost: change to 25 diamonds.
People vote OP for affordable food and blocks etc. they vote half so it’s not a pain to kill players. Increasing Sharpness on Swords to Level 3 may help.