Since you all know what tug-o-war is, I'll just get to what the unique aspects are. 3 Ways to Play the Game (that diamond+ could vote for or if against the EULA 3 sections in a lobby) a) Present Rush Style- Players mine for redstone ore, redstone blocks, and coal to power generators that pull the rope. Fuel is consumed at 1/sec. Redstone blocks are worth 10 and have their own generator, redstone ore is worth 4, coal is worth 2, with those 2 sharing a generator. The speed the rope is pulled is calculated by (winning team fuel/ losing team fuel)/minute. b) Classic- (default if no votes) The rope is pulled in whatever direction has more players at the rate of 1/2(More - Less) / Minute. The only way to kill is with a punch x infinity 1 bow by knocking them into the lava. After a while, anvils will start falling and eventually the wall in the middle will disappear allowing players to cross (at this time full iron armor + diamond sword is obtained). c) Extreme Destruction- 5 points power the rope. Until one of these points is destroyed, the rope does not move. Once it is destroyed, the team who destroyed the point will start having the rope move toward them at the number of additional points per minute. Once all points are destroyed on one team, they have 30 seconds- 1 minute to break any remaining on the other team. If this happens, both teams get 1 back and this continously repeats. A team balancer would be used if the rope is within 1 block of the center. @Stefanvld @error_dan_overflow @Mintcraftian @Terrarialover11 @GingerGeek @Moooofin What do you think?