Well I am back once again with a couple more suggestions, and this time (as you can probably read the title of the thread) it is about Infection! Anyways lets get straight to the suggestions.
1) Sun Light to Night Time:
- Now instead of the monsters being spawned right when the game starts, when the humans are gathering food. I think all the players are humans, but when it turns night three players will become infected and then attack in the night, where they have night vision.
2) Less Strength:
- As it says, I believe the monsters should have less strength then as of right now, where if a human is in iron armour, and is getting attacked by a monster who probably has a stone/wooden sword, where the human is dying quickly in 1.. 2.. 3..
I do not know if that was supposed to be like that where the monsters have more strength.
That is all the suggestions I have for now. Give me your opinions, because I would like to hear them!
1) Sun Light to Night Time:
- Now instead of the monsters being spawned right when the game starts, when the humans are gathering food. I think all the players are humans, but when it turns night three players will become infected and then attack in the night, where they have night vision.
2) Less Strength:
- As it says, I believe the monsters should have less strength then as of right now, where if a human is in iron armour, and is getting attacked by a monster who probably has a stone/wooden sword, where the human is dying quickly in 1.. 2.. 3..
I do not know if that was supposed to be like that where the monsters have more strength.
That is all the suggestions I have for now. Give me your opinions, because I would like to hear them!