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  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Sophie

Forum Professional
May 1, 2014
8,959
17,873
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Arendine Sink
True. I see you point.
Maybe have a tutorial for each game to explain?
They know how to play the game, they just choose to camp because it ups their chances of winning the game. I tested my own version of the underground camping strategy, and in twenty games, I lost 0. If a good camper knows what they're doing, they will not lose unless an infected player gets very, very lucky.
 
L

Lightning McQueen

Guest
I dont blame them. Wouldn't you want to survive during a zombie apocalypse? Anyway , they should do something about being covered by blocks.

Perhaps an apocalypse? Start spawning silverfish at ground level seems to be a good idea
 

DreamFudge

Well-Known Member
Jun 1, 2017
389
381
138
26
Tel Aviv, Israel
www.cubecraft.net
Yes this is a big problem. It isn't a matter of winning but a matter of being the last one alive and having everyone know that you are the most skilled player in the game. I agree with you - players that leave should be punished. Potential punishment - A player who leaves within 20 seconds of getting infected is temporarily banned from playing Infection for 5 minutes.

~ DreamFudge
 

DragonLord

Dedicated Member
May 1, 2017
1,085
2,155
223
Scotland
Yes this is a big problem. It isn't a matter of winning but a matter of being the last one alive and having everyone know that you are the most skilled player in the game. I agree with you - players that leave should be punished. Potential punishment - A player who leaves within 20 seconds of getting infected is temporarily banned from playing Infection for 5 minutes.

~ DreamFudge
I don't know about an actual punishment. I do think something should be done though.
 
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