For Duels:
Give players a cooldown for using /leave in the middle of a fight and/or let it count as a death.
It's just a pathetic way people try to avoid a death.
Add a ranked mode.
Basic ELO system, I suppose you all know how it works. Different rank for every kit.
For FFA:
When out of combat in FFA for 8 seconds, heal the health of a player to max again using regeneration.
This will make the game more fast-paced, with less time waiting to regenerate all the time.
In the current situation, after every fight it takes quite long to regenerate back to full health again.
Being hit whilst regenerating would obviously stop you from regenerating since you're no longer out of combat.
Yes, it would also make it easier to heal after you've ran away from someone, but it would also make it easier to fight someone shortly after killing someone else.
Give players a cooldown for using /leave in the middle of a fight and/or let it count as a death.
It's just a pathetic way people try to avoid a death.
Add a ranked mode.
Basic ELO system, I suppose you all know how it works. Different rank for every kit.
For FFA:
When out of combat in FFA for 8 seconds, heal the health of a player to max again using regeneration.
This will make the game more fast-paced, with less time waiting to regenerate all the time.
In the current situation, after every fight it takes quite long to regenerate back to full health again.
Being hit whilst regenerating would obviously stop you from regenerating since you're no longer out of combat.
Yes, it would also make it easier to heal after you've ran away from someone, but it would also make it easier to fight someone shortly after killing someone else.