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Dec 28, 2022
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Since updating to 1.19, regen "saturation values" has changed to be significantly slower!

On java, this is perfect, you attack slow so it make sense to heal slow

On bedrock it does not work - you attack fast and ... heal slow.
It just doesn't match the pacing of bedrock pvp and makes fights fairly instant and inescapable.

Make regen the same as before

This is a real suggestion and I hope it's genuinely considered 🙏
Have to agree there. The fact that people can die in netherite armour to strength in 5 seconds is quite literally game-breaking. Before, the protection 4 was enough to prevent players from dying immediately but now there's a vaccum of power that hasn't been filled. It would be nice to have a little bit more regen, but not too much to prevent random opponents from chugging golden apples and notches the entire game. (Armour breaks extremely slowly and don't want to have to go through that pain.)
 
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Conea64

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Have to agree there. The fact that people can die in netherite armour to strength in 5 seconds is quite literally game-breaking. Before, the protection 4 was enough to prevent players from dying immediately but now there's a vaccum of power that hasn't been filled. It would be nice to have a little bit more regen, but not too much to prevent random opponents from chugging golden apples and notches the entire game. (Armour breaks extremely slowly and don't want to have to go through that pain.)
Man I didn't even realise that lol, that's crazy
I realised when I two shot someone on a certain duels kit that I can't remember (you couldn't before new regen)
 
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