For those that are unaware, CubeCraft has two types of players, nons and sweats. Nons are the people who join the server for a fun time every now and again. They play for fun, and hope to get a few wins while playing. Sweats are those who devote quite a bit of time to the server. Sweats are also known as “Pros,” or maybe “Competitive Players.”
This where CubeCraft fails its community. The players who spend more time on the game are obviously going to be better than those who play casually. This skill gap tends to result in a lot of differing views and opinions overall.
Casual players won’t care about how well-optimized the server is, what bugs the server may have, or the content in gamemodes. They may still care, but it’s to a SIGNIFICANTLY lesser degree than the more serious players.
These competitive accounts have many different forms: Grinders, PvPers, and Scrimmers come to mind. This side of the community will notice the majority of the flaws in CubeCraft, partly due to more time spent on the server, as well as more experience with the game in general.
If there’s a bug where a UI refuses to open after a certain length of time spent online, they’re more likely to notice than the casual players.
PvPers want to see more game optimization, meaning better servers, especially for battle arena, less server freezing, and maps designed to be stable (not 1000 glass panes).
I’m not too sure what grinders want, but I imagine that more optimization of servers as well as some more map reworks (for gameplay) may be in there)
And that leaves scrimmers. I was a scrimmer, and I know this community very, VERY well.
They have some of the most unique ideas, but this different opinion is a stark contrast to what a casual player might want.
Due to the massive difference between scrimmers and casual players, their voice tends to go unheard or refused.
Birthday was a map perfect for competitive play, but casual players didn’t enjoy the time it consumed, so it was removed.
Private games would make the lives of scrimmers much easier, but this feature is yet to be added.
Nearly every detail of CubeCraft affects scrimmers, block registration, server optimization, map gameplay, region optimization, core gameplay mechanics, and more.
This intense connection means that a relatively small change to casual players could completely change the world of scrimming.
If shop prices are increased or decreased by a few iron, then scrimmers will have to spend months adapting to the new metas that would arise from these new prices, while casual players may not even notice.
But not only were a few iron changed in the 1.20 update, but the update completely killed the scrimming community.
There are so many unbelievably irritating changes with this new update that I barely know where to start.
Firstly, 1.18 support is completely gone, although this is mostly due to the actual game, Minecraft, dropping multiplayer support for this version. 1.18 was far more optimized than 1.19 or 1.20, and was the most competitively viable version.
However, the community wouldn’t completely die to version support, so what happened?
Eggwars Was Reworked!
Casual players were definitely the centre of attention for this new update, because not a single scrimmer was excited when they heard about this new eggwars.
Before the update came out, it felt like there was a ticking time bomb. Eggwars would be inaccessible to 1.18 mains, and it would change so much that it would barely be recognizable.
Scrimmers loved the way CubeCraft had eggwars set up. The abundance of blocks and long fights made for a very competitive environment that mostly removed the random aspect seen in other servers’ gamemodes.
Those that didn’t enjoy eggwars might’ve gotten frustrated with how unskilled it could get when CPS was introduced, but there was an easy work-around.
Scrimmers could simply force their community to use dc prevent, removing the unskilled nature from the game, but if removing dc prevent killed their comm, that meant most scrimmers liked how it was set up.
There was a controlled chaos to this system, and it made for a unique and fun environment.
The update stripped this unique gameplay and replaced it with something completely different.
In time, a scrimming community could develop around this new eggwars, but the server completely ended an entire community centred around it.
There’s a certain cruelty and injustice to that, and it’s not like there aren’t work-arounds. The server could add old eggwars as a separate gamemode, or maybe as an option for the eggwars rank selection at the start of the game.
And if you’re wondering why the update killed the scrimming community, there are two reasons.
Number One: DIFFERENT CORE GAMEPLAY. Eggwars gameplay was meant to be long. Overpowered mode meant that players could get stacks upon stacks of blocks, protection four armour, and gapples, resulting in long, skilled fights. Hive’s problem is that the first fights are mostly RNG. Four hit fights aren’t exactly skilled, whereas CubeCraft had those immediately long interactions. This made cps, PvP, gamesense, and many other characteristics essential to becoming a good player, so the harder you tried, the more you were rewarded. The update removed this, resulting in a completely different, and while still unique, not anywhere NEAR what CubeCraft scrimmers were accustomed to.
Number Two: OFFBRAND HIVE. I said it. CubeCraft eggwars was made to be a long, skilled process, and Hive Treasure Wars was the shorter, less skilled process. Hive is so optimized and perfected that no core gameplay from any other server should match it if they want any chance at surviving competitively. CubeCraft changing their core gameplay into the shorter, less skilled process was EXACTLY what they said they wanted to do. It makes the game more viable casually, but competitively, Hive became the better option. Removing the uniqueness of CubeCraft made it too similar to servers with better optimization and mechanics, so they competitive community has gone to those servers instead.
There have been many, many words said throughout this thread of mine, but I hope they don’t go to waste.
I have one suggestion for a simple fix to this ignored community: bring old eggwars back in literally any way.
Just by adding it, whether through its own gamemode, an option in the game, or anything similar, it will give the competitive community a GOOD REASON to play CubeCraft.
Thank you for reading this if you have, and just note that I do respect CubeCraft for bringing new content to the server, I just want to see the competitive community return to this formerly unique, and truly amazing server.
This where CubeCraft fails its community. The players who spend more time on the game are obviously going to be better than those who play casually. This skill gap tends to result in a lot of differing views and opinions overall.
Casual players won’t care about how well-optimized the server is, what bugs the server may have, or the content in gamemodes. They may still care, but it’s to a SIGNIFICANTLY lesser degree than the more serious players.
These competitive accounts have many different forms: Grinders, PvPers, and Scrimmers come to mind. This side of the community will notice the majority of the flaws in CubeCraft, partly due to more time spent on the server, as well as more experience with the game in general.
If there’s a bug where a UI refuses to open after a certain length of time spent online, they’re more likely to notice than the casual players.
PvPers want to see more game optimization, meaning better servers, especially for battle arena, less server freezing, and maps designed to be stable (not 1000 glass panes).
I’m not too sure what grinders want, but I imagine that more optimization of servers as well as some more map reworks (for gameplay) may be in there)
And that leaves scrimmers. I was a scrimmer, and I know this community very, VERY well.
They have some of the most unique ideas, but this different opinion is a stark contrast to what a casual player might want.
Due to the massive difference between scrimmers and casual players, their voice tends to go unheard or refused.
Birthday was a map perfect for competitive play, but casual players didn’t enjoy the time it consumed, so it was removed.
Private games would make the lives of scrimmers much easier, but this feature is yet to be added.
Nearly every detail of CubeCraft affects scrimmers, block registration, server optimization, map gameplay, region optimization, core gameplay mechanics, and more.
This intense connection means that a relatively small change to casual players could completely change the world of scrimming.
If shop prices are increased or decreased by a few iron, then scrimmers will have to spend months adapting to the new metas that would arise from these new prices, while casual players may not even notice.
But not only were a few iron changed in the 1.20 update, but the update completely killed the scrimming community.
There are so many unbelievably irritating changes with this new update that I barely know where to start.
Firstly, 1.18 support is completely gone, although this is mostly due to the actual game, Minecraft, dropping multiplayer support for this version. 1.18 was far more optimized than 1.19 or 1.20, and was the most competitively viable version.
However, the community wouldn’t completely die to version support, so what happened?
Eggwars Was Reworked!
Casual players were definitely the centre of attention for this new update, because not a single scrimmer was excited when they heard about this new eggwars.
Before the update came out, it felt like there was a ticking time bomb. Eggwars would be inaccessible to 1.18 mains, and it would change so much that it would barely be recognizable.
Scrimmers loved the way CubeCraft had eggwars set up. The abundance of blocks and long fights made for a very competitive environment that mostly removed the random aspect seen in other servers’ gamemodes.
Those that didn’t enjoy eggwars might’ve gotten frustrated with how unskilled it could get when CPS was introduced, but there was an easy work-around.
Scrimmers could simply force their community to use dc prevent, removing the unskilled nature from the game, but if removing dc prevent killed their comm, that meant most scrimmers liked how it was set up.
There was a controlled chaos to this system, and it made for a unique and fun environment.
The update stripped this unique gameplay and replaced it with something completely different.
In time, a scrimming community could develop around this new eggwars, but the server completely ended an entire community centred around it.
There’s a certain cruelty and injustice to that, and it’s not like there aren’t work-arounds. The server could add old eggwars as a separate gamemode, or maybe as an option for the eggwars rank selection at the start of the game.
And if you’re wondering why the update killed the scrimming community, there are two reasons.
Number One: DIFFERENT CORE GAMEPLAY. Eggwars gameplay was meant to be long. Overpowered mode meant that players could get stacks upon stacks of blocks, protection four armour, and gapples, resulting in long, skilled fights. Hive’s problem is that the first fights are mostly RNG. Four hit fights aren’t exactly skilled, whereas CubeCraft had those immediately long interactions. This made cps, PvP, gamesense, and many other characteristics essential to becoming a good player, so the harder you tried, the more you were rewarded. The update removed this, resulting in a completely different, and while still unique, not anywhere NEAR what CubeCraft scrimmers were accustomed to.
Number Two: OFFBRAND HIVE. I said it. CubeCraft eggwars was made to be a long, skilled process, and Hive Treasure Wars was the shorter, less skilled process. Hive is so optimized and perfected that no core gameplay from any other server should match it if they want any chance at surviving competitively. CubeCraft changing their core gameplay into the shorter, less skilled process was EXACTLY what they said they wanted to do. It makes the game more viable casually, but competitively, Hive became the better option. Removing the uniqueness of CubeCraft made it too similar to servers with better optimization and mechanics, so they competitive community has gone to those servers instead.
There have been many, many words said throughout this thread of mine, but I hope they don’t go to waste.
I have one suggestion for a simple fix to this ignored community: bring old eggwars back in literally any way.
Just by adding it, whether through its own gamemode, an option in the game, or anything similar, it will give the competitive community a GOOD REASON to play CubeCraft.
Thank you for reading this if you have, and just note that I do respect CubeCraft for bringing new content to the server, I just want to see the competitive community return to this formerly unique, and truly amazing server.