When there are tiny amounts of players in the teams, it can get very unbalanced, very fast. After removing the team swap a while ago, the resistance replacing it is still far too weak in small games. For example, in a 4 v 1 scenario the solo player gets resistance two, which decreases damage taken by 40%; which just isn't ever enough, no matter the situation and just leaves them frustrated by the 2 or 3 v 1s constantly and being helpless to do anything while constantly respawning.I propose a new and easy to implement system with some kinda simple maths. Instead of thinking of it like how many down a team is from the other, think of it like how many more times the players are from one team to the other, for example if one team has 6 and the other has 4 then its 1.5x Say for each 1.2x one team has over the other decrease the respawn time of the second team by 2 with a minimum respawn being instantly to be able to get back to defend more quickly. If one team has 2x over the other or more, remove the speed level decrease when taking a flag so you are able to actually capture without being hit by their entire team at once. My thinking is that instead of making players into tanks, make it so they can get back into fights more quickly to balance out the game. Just an idea tho.