Minecraft PC IP: play.cubecraft.net
  • We're running an internal migration of all old players' stats to our new highly advanced statistics tracking backend. This means that stat changes will be a bit delayed while we ingest this huge backlog of data. Nothing is being lost, it'll just take a bit longer to show up in the in-game UIs.

Do you think they should implement this into the game?

  • Yes

  • No


Results are only viewable after voting.

Nxrn

Novice Member
Jul 9, 2020
100
184
34
www.youtube.com
I've been playing a lot of FFA on bedrock recently and I seem to notice that I finish a fight and immediately someone tries to kill me since i'm low.

My suggestion is to make it so that when you get a kill you gain some hearts. It does not have to be a lot, so even 2 hearts makes a difference. I think that it would give people more incentive to kill people for health instead of running away and gives people a fighting chance if they are low when finishing a fight.
 

xHaihappen

Member
Jan 22, 2021
8
29
13
22
I like the idea. Either that, or give a player who has just gotten a kill a few seconds of regeneration. When I play FFA, I play the Wizard kit, mainly due to it's Regen potions, which come in handy in a lot of situations, especially if I am low and running away from someone.
 
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