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luminarshadow

Member
Jun 2, 2025
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Okay, I don’t know if someone has already suggested this idea (I couldn’t find anything),
but I have a proposal for a partial solution to cheaters.

On FFA, if a cheater appears, there could be a kick system.
The kick system would simply work like this: if a cheater is found, a vote would start on whether to kick the player or not.
If the server is full (for example on the Savanna map), at least a quarter or half of the players would have to vote to kick that player from the server.

Questions

1. What if the cheater gets kicked could they just rejoin?
The server already has its own ID. If a player is kicked by vote, there could be a system that prevents them from rejoining the same server ID.
That way, they would have to change their nickname to join again, which would at least slow cheaters down.

2. What if someone abuses the system?
That’s why at least a quarter or half of the players would need to vote before someone can be kicked.
Yes, this system has a flaw a group of players could try to kick an innocent player (for example by bringing 15 friends to vote).
To solve this, there could be a record of who voted, and those who voted against an innocent player could be punished.

3. What if players don’t vote?
Unfortunately, nothing could be done about that.
If the community wants to achieve something, it has to work together.
I believe fair players would unite against cheaters.

4. Why not let the anti-cheat ban them instead?
I’m writing this for people who don’t know CubeCraft well.
CubeCraft’s anti-cheat is not at a stage where it can reliably ban cheaters.
Yes, sometimes it bans cheaters, but it also sometimes bans innocent players.
That’s why I would introduce this kick system it could help both the community and the anti-cheat.​

If I accidentally took this idea from someone, I apologize I didn’t notice.
But even if someone already suggested it, I still want to support it, because why wait for the anti-cheat when the community can help?
When a community wants to, it can achieve more than moderators alone.
Moderators aren’t everywhere, but players are.

That’s why this idea came to me, and I think it could be a good suggestion.
Thank you if you read this all the way to the end and possibly support it.
Even if you don’t like it, I appreciate any polite feedback.

Thanks and have a nice day.
Cya
 

WisvCCG

Novice Member
Dec 25, 2025
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Hello

Thank you for sharing you suggestions with us.

However, Its a good idea but this system would be abused way more than it would help.


Friends could kick innocent/legit players, cheaters can easily bypass it and most people will not even vote.


In practice, it would hurt legit players more than hackers.

With all respect to your suggestion. 🙏
 

JodayPVP

Member
Jan 2, 2025
3
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9
I like this idea in theory. However, based on my experience in FFA, especially in the NA region, I am not sure a vote-kick system would work as intended.
A large portion of cheating in FFA tends to come from clans. In those cases, the cheaters would almost always have players on their side who would simply vote against kicking them.
There is also a real risk of misuse. Players who are better than the average player or someone on a high killstreak could become targets simply because others assume they are cheating or want them gone. Even with a quarter or half of the server required to vote, popularity or frustration, players could easily vote people for no reason.
I think the suggestion is good, and it highlights a real problem in FFA. But without safeguards a vote-kick system might create as many issues as it solves.
 

roogotu

Member
Dec 29, 2025
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I honestly think there should be atleast 1 staff member in every ffa lobby because I swear every single one has cheaters in it
 
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llvqs

Lvderator
Team CubeCraft
🔨 Moderator
Feb 25, 2024
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Dubai
Heya!

Thanks for sharing this suggestion. This idea does sound good in theory, but it would probably raise more issues/concerns than it addresses. Here are my thoughts:

The proposed mechanism is simple: if a cheater is found, a vote would begin to decide whether to kick the player. However, the question is who would be able to initiate these votes? If any player could start a vote in any lobby, they would all easily become chaotic. People would begin trolling votes, voting against those they dislike, and even starting drama. This would make the system inefficient, as it would be difficult for players to distinguish between valid and invalid votes.

Theoretically, if this does work and cheaters are removed from the FFA lobby, they can easily join another map. This is because different maps and lobbies do not share the same server ID.

What if someone abuses the system?
In FFA, this would almost certainly happen, and very often. The proposed solution wouldn’t work in practice because moderators would have to check each case individually. They would need to verify who initiated the vote, confirm whether the person was cheating (which would be difficult without video evidence), and review the list of voters. With the number of votes likely to be cast, deeming this impossible or highly unnecessary would not be a stretch.

We deeply understand everyone’s frustration with Sentinel at the moment. We are very aware that it is simply not cutting it with the number of cheaters. However, the recruitment team is actively working on getting new helpers trained for the moderator role. We hope that with more moderators, we will be able to combat the increasing number of cheaters across our networks.
 

SlinkyGnu05604

Forum Expert
Jan 4, 2019
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Speaking from a past experience from Battle Minigame on Minecraft Console Edition:
Vote to kick is a really bad idea. They tried it before in that game and it was abused to remove good players from the game while leaving all the bad players or teamers in. The change was reverted in the next update.
I feel like a similar thing could happen if it were to be implemented in the server. That's why I disagree.
 
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