I'm not a developer and far from programming, but I think it's something at the level of "Add Dragon of the end to EggWars for 256 emeralds so that it destroys all bases except your team's base» lol
An example of the server problem I was talking about. You can see the ping mismatch between my client and what the server says. If I was actually lagging, the ping number on my client would be much higher. The ping spike happened after playing a few matches in the server, which makes it impossible to have a long session without lagging or having to relog.
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