1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Crafting hunger games with a twist

Discussion in 'Suggestions' started by awesomebutter234, Sep 10, 2016.

  1. awesomebutter234

    awesomebutter234 Member

    Joined:
    Jun 12, 2016
    Messages:
    858
    Likes Received:
    403
    Trophy Points:
    63
    The twist being that you can find different level items. Such as if I was to make a diamond sword from a tier 1 diamond it would be weaker that a normal sword. Tier 2 is slightly weaker than a normal sword, tier 3 is equal to a normal sword, and tier 4 is better than a normal sword.
    The material level affects how much damage it will do, the stick decides the attack speed.(the stick also has levels)

    You can't cross mix tiers either.(unless you guys want that. You can put a level 1 stick with 2 level 2 diamonds though.

    Level 1 iron chestplate gives less protection than normal chestplate, level 2 gives slightly less protection, level 3 gives normal protection, and level 4 gives more than normal protection.

    This is optional but make it so that food also has levels. A level 1 cooked steak would give 2 bars, a level 2 would give 3 bars a level 3 would give 4 bars and level 4 would give 5 bars.(just an example)
     
    Last edited: Sep 13, 2016
    iSavageSardine likes this.
  2. awesomebutter234

    awesomebutter234 Member

    Joined:
    Jun 12, 2016
    Messages:
    858
    Likes Received:
    403
    Trophy Points:
    63
    *Bump* Don't want this to go completely neglected.
     
  3. hyperBravo

    hyperBravo Member

    Joined:
    Mar 28, 2016
    Messages:
    941
    Likes Received:
    459
    Trophy Points:
    63
    Gender:
    Male
    Occupation:
    Infested Siege Tank Operator
    Location:
    Infested Factory
    How will Cube code that? There's only one ID for ores (e.g. one ID for diamond ore) and specific swords such as diamond swords, no other tag. Even in the old SG where there were weapon prefixes such as "damaged, damaging, legendary, weak" the weapons didn't deal more or less damage. That just affected their starting durability.

    However, I would love Cube to step away from spoiling the players with tons of finished items and food and make SG based more on crafting (e.g. only a very few arrows in chests and mostly raw materials or diamonds only instead of diamond equipment).
     
  4. awesomebutter234

    awesomebutter234 Member

    Joined:
    Jun 12, 2016
    Messages:
    858
    Likes Received:
    403
    Trophy Points:
    63
    If there's a will there's a way. Also they could use a texture packs to show the different level items, then check when there are specifc items in specific spots in the crafting table to give you the item.
     
  5. dontbossme

    dontbossme Member

    Joined:
    Aug 30, 2015
    Messages:
    213
    Likes Received:
    107
    Trophy Points:
    43
    Gender:
    Female
    Occupation:
    Pokemon Master
    Location:
    Pallet Town
    still though... ^^^^^^^^^^^^
     
  6. CptSwollhouse

    CptSwollhouse Member

    Joined:
    Jul 12, 2016
    Messages:
    351
    Likes Received:
    194
    Trophy Points:
    43
    Gender:
    Male
    Occupation:
    Department Manager, H-E-B
    Location:
    Houston, Texas
    I have to say it. This already exists. It's called different ores! All your idea suggests is making more tiers in between the ores, which will not happen fully, but does already exist in the form of enchantments.
     
  7. awesomebutter234

    awesomebutter234 Member

    Joined:
    Jun 12, 2016
    Messages:
    858
    Likes Received:
    403
    Trophy Points:
    63
     
  8. iSavageSardine

    iSavageSardine Member

    Joined:
    Sep 7, 2016
    Messages:
    1,125
    Likes Received:
    778
    Trophy Points:
    113
    Gender:
    Male
    Occupation:
    A try hard at life
    Location:
    None of yo' business :)
    Like this idea, +1