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What should happen with these parkour maps?

  • [Prison] Leave it as is

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Gainfullterror

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Mar 24, 2016
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I may end up posting more as I go, but so far, here's the problems I have with the map(s) so far:
upload_2018-4-27_12-24-27.png


why why WHYYYY must this be at the very end. And why does it have to be an insta-reset back to your checkpoint when you fall down?!
I understand it's supposed to be challenging and all, but things like this is just not enjoyable for anyone. Especially if it's the last portion.
upload_2018-4-27_12-25-40.png

The jump after the checkpoint is smoothly doable with momentum, but if you get taken back to the checkpoint, the first jump is a massive pain to do since you've got little to no momentum.
The best way to make this bearable imo is to just raise the platform with the checkpoint up by one block. Forcing a 3-long 1-up jump right when you spawn like that is not very fun to do.
Again, I know it's supposed to be challenging, but again, this isn't fun.


I don't think it's too early to make this, is it?
 

Efcluke94

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Oct 20, 2013
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why why WHYYYY must this be at the very end. And why does it have to be an insta-reset back to your checkpoint when you fall down?!
Had no idea it would reset you, I've done block things and hopefully that will fix it.

Also made Prison easier due to this.
The jump after the checkpoint is smoothly doable with momentum, but if you get taken back to the checkpoint, the first jump is a massive pain to do since you've got little to no momentum.
The jump is now closer and I added another one.

Been trying to fix issues with comp parkour making them easier straight after initial release. So if you find anymore, let me know.
Locking now as changes will be implemented.
 
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