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Dualninja

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Feb 9, 2021
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Blockwars 5v5

It was announced today that Blockwars 5v5 will be leaving soon, the first game to be removed since Line Dash. Ironic, as they both came out at the same time. As an avid Bridges player, this came as a shock, especially since the gamemode has been around for over 3 years now. I understand why 5v5 is being removed, It's being replaced with a new 10v10 mode. This makes sense, as younger players will naturally play with larger team sizes, as it's far less sweaty. I won't get in to the technical reasons as to why 5v5 is being removed, as I'm not a programmer.

Blockwars Teams

One of the main reasons cited as to why it's being removed, is because having 2 versions of Blockwars would take up extra resources. My solution to this problem wouldn't be to remove 5v5, but to merge it with 10v10. That may sound a bit weird, but hear me out. On Java there is a mode called Team Eggwars, which isn't Eggwars Duos, Eggwars Quads, or even Eggwars Mega, but all of them at once. How it works is that some maps will be Duos maps and some will be Quads maps, but if you queue into the game without selecting a map, it will pick between the modes randomly. A similar thing could be done for Blockwars 5v5.

How could this be done?

I'd suggest that if this were to be done, many 5v5 maps would have to be removed, maybe only keeping 3-4 CTF maps and 3-4 Bridges maps. Similar to what happened on Java after "The Future of Java", all the fan favourites could be kept. My personal list for Bridges would be Factory, Mesa, Towers, and Barn. Whereas for CTF I would keep Castle Wars, Green Hills, Positive, and Tetronimo. These are personal preferences, so they might not be the perfect maps to stay.

Outro

Overall, I love 5v5 and would hate to see it go. Blockwars 5v5 has been on Cubecraft so long and I would hate to see it replaced with Mini Giga. I think implementing both 5v5 and 10v10 as 1 queue would be a fair compromise. Especially seeing as this will cause a lot of upheaval in the Blockwars community. I just don't want to see a repeat of Eggwars: Season 2, especially to an already struggling game. TLDR; Add both 5v5 and 10v10 as 1 queue.​
 

Mr Jii Gamer

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Jun 10, 2022
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Blockwars 5v5

It was announced today that Blockwars 5v5 will be leaving soon, the first game to be removed since Line Dash. Ironic, as they both came out at the same time. As an avid Bridges player, this came as a shock, especially since the gamemode has been around for over 3 years now. I understand why 5v5 is being removed, It's being replaced with a new 10v10 mode. This makes sense, as younger players will naturally play with larger team sizes, as it's far less sweaty. I won't get in to the technical reasons as to why 5v5 is being removed, as I'm not a programmer.

Blockwars Teams

One of the main reasons cited as to why it's being removed, is because having 2 versions of Blockwars would take up extra resources. My solution to this problem wouldn't be to remove 5v5, but to merge it with 10v10. That may sound a bit weird, but hear me out. On Java there is a mode called Team Eggwars, which isn't Eggwars Duos, Eggwars Quads, or even Eggwars Mega, but all of them at once. How it works is that some maps will be Duos maps and some will be Quads maps, but if you queue into the game without selecting a map, it will pick between the modes randomly. A similar thing could be done for Blockwars 5v5.

How could this be done?

I'd suggest that if this were to be done, many 5v5 maps would have to be removed, maybe only keeping 3-4 CTF maps and 3-4 Bridges maps. Similar to what happened on Java after "The Future of Java", all the fan favourites could be kept. My personal list for Bridges would be Factory, Mesa, Towers, and Barn. Whereas for CTF I would keep Castle Wars, Green Hills, Positive, and Tetronimo. These are personal preferences, so they might not be the perfect maps to stay.

Outro

Overall, I love 5v5 and would hate to see it go. Blockwars 5v5 has been on Cubecraft so long and I would hate to see it replaced with Mini Giga. I think implementing both 5v5 and 10v10 as 1 queue would be a fair compromise. Especially seeing as this will cause a lot of upheaval in the Blockwars community. I just don't want to see a repeat of Eggwars: Season 2, especially to an already struggling game. TLDR; Add both 5v5 and 10v10 as 1 queue.​
What i dont want blockwars 5vs5 gone is very funny game and why they do that
 
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Xalibur

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Jul 15, 2022
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Blockwars 5v5

It was announced today that Blockwars 5v5 will be leaving soon, the first game to be removed since Line Dash. Ironic, as they both came out at the same time. As an avid Bridges player, this came as a shock, especially since the gamemode has been around for over 3 years now. I understand why 5v5 is being removed, It's being replaced with a new 10v10 mode. This makes sense, as younger players will naturally play with larger team sizes, as it's far less sweaty. I won't get in to the technical reasons as to why 5v5 is being removed, as I'm not a programmer.

Blockwars Teams

One of the main reasons cited as to why it's being removed, is because having 2 versions of Blockwars would take up extra resources. My solution to this problem wouldn't be to remove 5v5, but to merge it with 10v10. That may sound a bit weird, but hear me out. On Java there is a mode called Team Eggwars, which isn't Eggwars Duos, Eggwars Quads, or even Eggwars Mega, but all of them at once. How it works is that some maps will be Duos maps and some will be Quads maps, but if you queue into the game without selecting a map, it will pick between the modes randomly. A similar thing could be done for Blockwars 5v5.

How could this be done?

I'd suggest that if this were to be done, many 5v5 maps would have to be removed, maybe only keeping 3-4 CTF maps and 3-4 Bridges maps. Similar to what happened on Java after "The Future of Java", all the fan favourites could be kept. My personal list for Bridges would be Factory, Mesa, Towers, and Barn. Whereas for CTF I would keep Castle Wars, Green Hills, Positive, and Tetronimo. These are personal preferences, so they might not be the perfect maps to stay.

Outro

Overall, I love 5v5 and would hate to see it go. Blockwars 5v5 has been on Cubecraft so long and I would hate to see it replaced with Mini Giga. I think implementing both 5v5 and 10v10 as 1 queue would be a fair compromise. Especially seeing as this will cause a lot of upheaval in the Blockwars community. I just don't want to see a repeat of Eggwars: Season 2, especially to an already struggling game. TLDR; Add both 5v5 and 10v10 as 1 queue.​
For younger players preferring 5v5 as they will be likely overwhelmed with people guarding the pit / the flag. This will mean that will likely not like playing it. I will also add that sweats bring all the money into cubecraft. Giga blockwars serves as a game for those who prefer larger teams. :)
 
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Dualninja

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100%. This would satisfy old Bridges players who could select old maps and casuals who could play random maps.
Exactly, it would also be easy enough to implement, as it's the same as how Eggwars works on Java.
 

floppa7000

Member
Jun 14, 2023
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Blockwars 5v5

It was announced today that Blockwars 5v5 will be leaving soon, the first game to be removed since Line Dash. Ironic, as they both came out at the same time. As an avid Bridges player, this came as a shock, especially since the gamemode has been around for over 3 years now. I understand why 5v5 is being removed, It's being replaced with a new 10v10 mode. This makes sense, as younger players will naturally play with larger team sizes, as it's far less sweaty. I won't get in to the technical reasons as to why 5v5 is being removed, as I'm not a programmer.

Blockwars Teams

One of the main reasons cited as to why it's being removed, is because having 2 versions of Blockwars would take up extra resources. My solution to this problem wouldn't be to remove 5v5, but to merge it with 10v10. That may sound a bit weird, but hear me out. On Java there is a mode called Team Eggwars, which isn't Eggwars Duos, Eggwars Quads, or even Eggwars Mega, but all of them at once. How it works is that some maps will be Duos maps and some will be Quads maps, but if you queue into the game without selecting a map, it will pick between the modes randomly. A similar thing could be done for Blockwars 5v5.

How could this be done?

I'd suggest that if this were to be done, many 5v5 maps would have to be removed, maybe only keeping 3-4 CTF maps and 3-4 Bridges maps. Similar to what happened on Java after "The Future of Java", all the fan favourites could be kept. My personal list for Bridges would be Factory, Mesa, Towers, and Barn. Whereas for CTF I would keep Castle Wars, Green Hills, Positive, and Tetronimo. These are personal preferences, so they might not be the perfect maps to stay.

Outro

Overall, I love 5v5 and would hate to see it go. Blockwars 5v5 has been on Cubecraft so long and I would hate to see it replaced with Mini Giga. I think implementing both 5v5 and 10v10 as 1 queue would be a fair compromise. Especially seeing as this will cause a lot of upheaval in the Blockwars community. I just don't want to see a repeat of Eggwars: Season 2, especially to an already struggling game. TLDR; Add both 5v5 and 10v10 as 1 queue.​
worst possible decision they could have made
 
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