Minecraft PC IP: play.cubecraft.net

yurisatori0312

Well-Known Member
Jun 1, 2025
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Japan
translate.cubecraft.net
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The Problem: The "Giga" Depopulation

Currently, BlockWars Giga often feels too chaotic or suffers from long queue times due to the large player requirement. Many players are looking for a more skill-based, fast-paced environment where individual impact matters more.

The Solution: 5v5 DTC, Death match, Domination

I suggest adding a 5v5 queue featuring three classic objective-based modes. This will reduce waiting times.


We can simply downscale the existing Giga maps for these 5v5 modes. This would significantly reduce the development time needed for new maps.
 
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iCoCian

Novice Member
Oct 19, 2025
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Glory
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The Problem: The "Giga" Depopulation

Currently, BlockWars Giga often feels too chaotic or suffers from long queue times due to the large player requirement. Many players are looking for a more skill-based, fast-paced environment where individual impact matters more.

The Solution: 5v5 DTC, Death match, Domination

I suggest adding a 5v5 queue featuring three classic objective-based modes. This will reduce waiting times.


We can simply downscale the existing Giga maps for these 5v5 modes. This would significantly reduce the development time needed for new maps.
Good idea!
 
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It's so annoying for the server to suddenly start lagging after playing a few games when you are transferring to a new game or lobby, hate having to relog repeatedly for it. I'm on ethernet btw.
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