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Balancing in Tower Defence

Discussion in 'Suggestions' started by Calllack, Mar 19, 2016.

?

Do you agree with the balances I proposed?

  1. Yes

    55.6%
  2. No

    22.2%
  3. It's a good idea but not the right way to fix the problem

    22.2%
  1. Calllack

    Calllack Member

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    So, I'll start off this post with my foolproof strategy in Tower Defence. You'll see why later.
    This strategy is foolproof! ;)
    1. Prepare your early defences to prevent zombies sent right at the start from breaking through the defences. Use some mage towers to stop zombies.
    2. Farm EXP by sending zombies until you can upgrade the gold generator from the bazaar.
    3. Now, get enough EXP to buy cave spiders. Send these until you can upgrade the gold generator one more time.
    4. Keep sending those cave spiders until you can afford the giant in terms of EXP.
    5. Now, save up in coins for a giant. You'll want to spend some on the defences though - don't be useless to your teammates!
    6. Once you can afford a giant wait until about 15-20 seconds before armageddon and send the giant. Watch it wreck the opponents' defences!

    Now, what I'm trying to get at here is that only 3 types of mobs are necessary to win the game. True, sometimes the opponent is lucky or skilful enough to not die from a single giant, but that at the moment is rare. And even so, if two players on a team follow this tactic then the opponent's defeat is almost absolutely certain.
    So, what's the solution? Obviously we need to balance the mobs between creeper and giant. Creeper can be powerful and useful but the other mobs are simply just too expensive to be viable. Either they need to have their stats improved or their cost needs to be made less. In addition we should tone down the strength of giant to make it more possible to survive an attack by one - in other words nerf giant.


    Please complete the poll and share your view!


    ~Calllack
     
  2. NedGaming

    NedGaming Member

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    Yes its a good idea yesterday 7 vs 1
     
  3. mateu9999

    mateu9999 Member

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    I don't care but good Idea do want you want.....
    I killed 2 Giants with ZEUS AoE so that wont work on me
    It was ARMAGEDDON mode..... So for me I don't care
     
  4. iKick

    iKick Member

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    NO balance in Blockwars is also really annoying so please no!!
     
    Hampuswe likes this.
  5. Calllack

    Calllack Member

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    I meant balancing the mobs, not the players during a game. But that also would be a good idea.
    How is Blockwars relevant to this?
    Then maybe the problem is that the non-points towers are too weak to deal with giant?
     
    NedGaming likes this.
  6. JvwerMcGames

    JvwerMcGames Member

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    block wars has a balance system.
     
  7. Undead

    Undead Member

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    I've killed 3 giants with just AOE's and artillery towers.
     
  8. iScotteh

    iScotteh Member

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    GG
     
  9. mateu9999

    mateu9999 Member

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    Yep....
     
  10. iScotteh

    iScotteh Member

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    Its a good idea but on the other site the people are leaving in themself so, idk
     
  11. iKick

    iKick Member

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    Balance.....
     
  12. Calllack

    Calllack Member

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    Can the people who said that there's a better idea, please, say what your better idea is? I want to know! :eek:
     
  13. telegamer

    telegamer Member

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    Can the people who haven't actually read the thread, actually read it?
    Anyway, I think giving the giant less speed would solve the problem, obiously you can give him some speed, but that costs money ;)
     
  14. SenpaiCygni

    SenpaiCygni Member

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    Maybe you should read the post? He wants to balance the mobs, not the players, like in BlockWars
     
  15. Calllack

    Calllack Member

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    Seems like the latest update fixed the OP giant and basically did everything I said - so this is ended now.