[!] This change would only be applied together with the removal of the normal on-kill arrow reward
- After successfully landing 2 shots, the archer gains 3 arrows and their x/2 shot counter gets reset
*This means the archer would need at least 66.6% accuracy consistently to avoid losing more arrows than they gain
- Getting a sword kill would grant the archer 3 arrows and reset the x/2 shot counter
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What this aims to fix:
1. Kill stealing or ruining fights being too rewarding for too little effort
2. Tanky/fast/invisible kits running from a fight and leaving even good archers low on ammo due to not getting the on-kill arrow reward, regardless of the accuracy during the fight before the other player ran away
3. Low charge bow spamming being too viable for too little effort compared to fully charged skillshots
4. Tanky/fast/invisible kits taking more shots to kill generally, while the kill reward would grant too few arrows.
5. Making arrow count mean more for the skill expression of the kit by being directly tied to accuracy
- After successfully landing 2 shots, the archer gains 3 arrows and their x/2 shot counter gets reset
*This means the archer would need at least 66.6% accuracy consistently to avoid losing more arrows than they gain
- Getting a sword kill would grant the archer 3 arrows and reset the x/2 shot counter
----------
What this aims to fix:
1. Kill stealing or ruining fights being too rewarding for too little effort
2. Tanky/fast/invisible kits running from a fight and leaving even good archers low on ammo due to not getting the on-kill arrow reward, regardless of the accuracy during the fight before the other player ran away
3. Low charge bow spamming being too viable for too little effort compared to fully charged skillshots
4. Tanky/fast/invisible kits taking more shots to kill generally, while the kill reward would grant too few arrows.
5. Making arrow count mean more for the skill expression of the kit by being directly tied to accuracy
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