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Loskol

Dedicated Member
Aug 30, 2023
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Hey everyone!

I have very simple and short suggestion for the Team Lucky Islands. After playing on Team Lucky Islands on Java, I realized that the mobs summoned with the Mob Wand also attacks your own teammates. This is really annoying because you can accidentally kill you own teammates with this wand, especially if it summons mobs like Ravager or Piglin Brute. I suggest to change it so that the mobs only attack players from opponent teams, just like the Slime Wand does.

Let me know what you think!
 

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Oct 28, 2023
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The no lifers club
Pronouns
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Hey everyone!

I have very simple and short suggestion for the Team Lucky Islands. After playing on Team Lucky Islands on Java, I realized that the mobs summoned with the Mob Wand also attacks your own teammates. This is really annoying because you can accidentally kill you own teammates with this wand, especially if it summons mobs like Ravager or Piglin Brute. I suggest to change it so that the mobs only attack players from opponent teams, just like the Slime Wand does.

Let me know what you think!
I only play bedrock, where (I think) the mob wand mobs won’t attack Teamates, but I support your claim
 
Jan 21, 2024
1,366
3,916
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A place that stands with ukraine
youtube.com
Pronouns
He/Him
Hey everyone!

I have very simple and short suggestion for the Team Lucky Islands. After playing on Team Lucky Islands on Java, I realized that the mobs summoned with the Mob Wand also attacks your own teammates. This is really annoying because you can accidentally kill you own teammates with this wand, especially if it summons mobs like Ravager or Piglin Brute. I suggest to change it so that the mobs only attack players from opponent teams, just like the Slime Wand does.

Let me know what you think!
I dont play java, but if i did i really think this could be changed
 

IcePancake

Well-Known Member
May 14, 2020
80
155
109
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Should be highly possible, the summoned mob already has a summoned by tag of some sort, outherwise it would attack the summoner themselves. Perhaps they could solve this by checking who the mob is targeting when the EntityTargetEvent gets called (assuming cubecraft uses spigot)
 
  • Agree
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