yurisatori0312
Well-Known Member
Yes, that’s the current situation.I just realised that when your skill points improve, your next opponent is better like you which increase chances to meet hackers like I met every match.
Yes, that’s the current situation.I just realised that when your skill points improve, your next opponent is better like you which increase chances to meet hackers like I met every match.
We need a nostalgia event.Remove subscriptions
Or jst bring cc back to like 2020
Or we just remove everything new and just have 2020 cube id prefer that tbh, then everything at least looked vanillaWe need a nostalgia event.
from my understanding, being put on different regional servers was an issue that has existed even before sbmm and is a result of playing when your specific region is not popular. I have not noticed a significant difference in regional base matchmaking on the extreme polar ends of my timezone being asia starting at 11:59pm+ for me at na starting at 2pm for me. this issue would be solved by adding a first layer of regional based matchmaking before sbmm is applied.3. The Nightmare of SBMM
CubeCraft implemented SBMM.
For top Asian players, this is the worst.
When a top Asian player queues, the system cannot find enough other top Asian players, so they get connected to the EU/NA regions where other top EU/NA players are playing.
When Asian players connect to EU/NA, their ping exceeds 300ms, and for NA, it can exceed 350ms.
This is not Skill Based Matchmaking. It is simply favoring EU/NA players.
There were times before when I would get matched with players from different regions, but since SBMM was introduced, it has become much more frequent.from my understanding, being put on different regional servers was an issue that has existed even before sbmm and is a result of playing when your specific region is not popular. I have not noticed a significant difference in regional base matchmaking on the extreme polar ends of my timezone being asia starting at 11:59pm+ for me at na starting at 2pm for me. this issue would be solved by adding a first layer of regional based matchmaking before sbmm is applied.