Minecraft PC IP: play.cubecraft.net
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Younisco

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Hello. Before I begin this thread, I have no ill will towards any of the staff members.

I would like to begin this thread with a simple question. Why? Why, CubeCraft Staff, do you decide to get little to NO staff members? Compared to any servers that are also big (Mineplex, Hypixel) have nearly 100 moderators alone. In fact, Mineplex alone have about 190 moderators (after me briskly counting). The fact that your own staff members, such as @GingerGeek , say that you get nearly 20-40 pages of reports should immediately cause your mind to go "Oh, crap! 41 moderators? With some not even bothering playing Minecraft? Ah! I might need to change that!" My report has been on the report a player section for more than 4 weeks now, and hasn't been attended. 4. Damn. Weeks. Using Ginger's logic, if you miss out on 4 weeks worth of reports, there will be a grand total of 560-1020 pages of reports. One page containing 20 reports, bringing the amount to 11200-20400 reports. You realise that the report a player section is pretty much not being taken care of? And I believe you, as staff, made the reports private so that people like myself and Guard cannot create threads with proper statistics because you are afraid to be called out. Recruiting staff members will be your only hope for this server to be alive. Even if you are recruiting staff members - it's simply not enough. Well, that, and paying all your donations to cringe-worthy YouTubers who half-ass a video. Anyways, that's not the reason why I'm making this thread.

Developers, then, decide to use out-dated information as an argument. Such as the fact that Freebuild only brought 300 players (referred to as 1%). I hope they realise that A) There was a cap on all Freebuild servers (200), and at peak times, all but factions (because factions was simply dying) met that cap. Using the information provided, having a 6K playerbase with (let's call it) 500 players playing Freebuild. That equates to about 8% of the community. So, let's say you increase that cap, and get 8% and get it from your highest total, 30,707 players online. Let's increase the 8% to 10%, considering the cap was always asked to be increased. And would you look at that. 3071 (rounded) players. That's a lot of players, if you ask me. And you don't want to, or you "don't have enough developers" to achieve that? In a year and a half, and after The Chunk merge, which you got 5 more developers? Wow, that's a bit inefficient if you ask me.

DISCLAIMER: Us, as a community, are sick and tired of the BS that you respond to these criticism threads. We aren't here to insult you. We are here to usher you towards the fact that we want you to keep your promises. Things like "CubeCraft Live", things like the Freebuild update, things like EggWars Abilities. Yes, you updated Survival Games, but it just seems like you updated the maps and the lobbies only. Which I find very half-assed. Survival Games is dying. Simply said. Right now, 110 players on now, after some updates. Arcade has about 300, and it hasn't been updated and no bugs have been squished since Hourglass. Paintball is broken, Hide and Seek is down, and you're not doing anything about it.

Thank you for reading.

- Youn

@GuaaaaarD;)
 

telegamer

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I would like to begin this thread with a simple question. Why? Why, CubeCraft Staff, do you decide to get little to NO staff members? Compared to any servers that are also big (Mineplex, Hypixel) have nearly 100 moderators alone. In fact, Mineplex alone have about 190 moderators (after me briskly counting). The fact that your own staff members, such as @GingerGeek , say that you get nearly 20-40 pages of reports should immediately cause your mind to go "Oh, crap! 41 moderators? With some not even bothering playing Minecraft? Ah! I might need to change that!" My report has been on the report a player section for more than 4 weeks now, and hasn't been attended. 4. Damn. Weeks. Using Ginger's logic, if you miss out on 4 weeks worth of reports, there will be a grand total of 560-1020 pages of reports. One page containing 20 reports, bringing the amount to 11200-20400 reports. You realise that the report a player section is pretty much not being taken care of? And I believe you, as staff, made the reports private so that people like myself and Guard cannot create threads with proper statistics because you are afraid to be called out. Recruiting staff members will be your only hope for this server to be alive. Even if you are recruiting staff members - it's simply not enough. Well, that, and paying all your donations to cringe-worthy YouTubers who half-ass a video. Anyways, that's not the reason why I'm making this thread.
-The report a player section was made private to prevent people from replying on other people's reports.
-They don't pay YouTubers to play on their server.
-They are buissy recruiting Helpers as I speak.

Developers, then, decide to use out-dated information as an argument. Such as the fact that Freebuild only brought 300 players (referred to as 1%). I hope they realise that A) There was a cap on all Freebuild servers (200), and at peak times, all but factions (because factions was simply dying) met that cap. Using the information provided, having a 6K playerbase with (let's call it) 500 players playing Freebuild. That equates to about 8% of the community. So, let's say you increase that cap, and get 8% and get it from your highest total, 30,707 players online. Let's increase the 8% to 10%, considering the cap was always asked to be increased. And would you look at that. 3071 (rounded) players. That's a lot of players, if you ask me. And you don't want to, or you "don't have enough developers" to achieve that? In a year and a half, and after The Chunk merge, which you got 5 more developers? Wow, that's a bit inefficient if you ask me.
-I think/assume that the Chunk Devs worked on the original Chunk games, not sure on this one though. Altough I am sure about the fact that they hired/looked for new Devs, according to their twitter.
-It are three big things they have to make from scratch, don't you know how long that takes? Yes. A very long time.

DISCLAIMER: Us, as a community, are sick and tired of the BS that you respond to these criticism threads. We aren't here to insult you. We are here to usher you towards the fact that we want you to keep your promises. Things like "CubeCraft Live", things like the Freebuild update, things like EggWars Abilities. Yes, you updated Survival Games, but it just seems like you updated the maps and the lobbies only. Which I find very half-assed. Survival Games is dying. Simply said. Right now, 110 players on now, after some updates. Arcade has about 300, and it hasn't been updated and no bugs have been squished since Hourglass. Paintball is broken, Hide and Seek is down, and you're not doing anything about it.
Most of the Cubecraft devs are part-time, meaning they don't have all the time of the world making games and fixing bugs. Most devs are still in school or are learning some other studies, which also means they don't have all the time of the world. Hopefully with the new devs this should be less :)
 

Younisco

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-They don't pay YouTubers to play on their server.
That amuses me.
-They are buissy recruiting Helpers as I speak.
Not enough.
-It are three big things they have to make from scratch, don't you know how long that takes? Yes. A very long time.
Not 1.5 years. We've been waiting patiently (the OG players).
Most of the Cubecraft devs are part-time, meaning they don't have all the time of the world making games and fixing bugs. Most devs are still in school or are learning some other studies, which also means they don't have all the time of the world. Hopefully with the new devs this should be less :)
I understand that, however if they cannot commit a lot of time to the server, considering they do get paid, then what's the point?
 
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Ping Ether

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Can you post something related to this thread? Like, something usefell. For example your opinion..
Ok, usefell. Just trying to make something funny out of all this drama... But honestly, I think that yes, we really do need Mods, but not because Memeplax has more, but because we need them. I still don't understand why it takes that much time, seriously, a year and a half to fix 3 games, madness. I don't like how staff takes this not seriously, saying "It'll come SoonTM!! YAWN!!" Because you could just say at what point the development is but no, just SOONTM dammit! But, I don't like people pretending to be able to develop the game better than the devs, when they go like ITZ EZ 2 CODE JUST DO ET. Have respect for their work, but their working is taking some long time which is not really that much worth respecting, for some people.

Moral, my original post was more related to the thread than yours.
 
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Stefanvld

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May 24, 2014
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5- No Necro-posting, pointless posts that do not contribute to the topic in any way (Single word posts such as k, +1, ok, cool etc...), threads that the last post has been posted more than 2 weeks ago are not allowed to be revived (does not include forum games threads).
No Mini-modding
Informing someone that they are breaking the rules is not considered mini-modding, but acting like a staff member when you are not is not allowed.

;)
 
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