Minecraft PC IP: play.cubecraft.net

Would this be a good game-mode?

  • Yes!

    Votes: 2 40.0%
  • No!

    Votes: 1 20.0%
  • Meh!

    Votes: 2 40.0%

  • Total voters
    5

Hakinator7

Well-Known Member
Aug 4, 2016
83
17
83
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Recently a lot of people are complaining about teaming in free-for all. So this is a new game-mode which would possibly reduce the amount of teaming on FFA and be a really fun game.

KitWars!

A high intensity game, Large map, Lots of places to hide, Traps, Large structures.

You have kits.

Tank - Full iron, stone sword, slowness 2.
Rusher - Leather chestplate, stone axe, speed 2.
Sniper - Full chainmail ( with projection 1 ), power 1 bow, wooden sword.
Monk - Full gold, wooden axe, instant health pots.
Knight - Full leather, iron sword, 2 gapples.
Pyromaniac - Full chainmail, fire aspect shovel, flint and steel ( 5 uses )
Rabbit - Full white leather armour, stone sword, jump boost.
Frosty - Full iron, full inventory of snowballs.
Viking - Diamond helmet, rest leather, stone axe ( sharpness 2 )
Toxic - Full green leather armour, wooden axe, 5 pots of poison 2.
Fisherman - Fishing-rod, sharpness 5 knockback 2 fish. Full blue leather armour.

You have 3 lives each and 4 on each team.

Once you are eliminated you can either leave or spectate.

You can change kits after you die.

Each team has their own plot of land with traps and hiding places.

Aim is to be the last team standing.

After 25 mins nametags are enlarged ( even when crouched ) and it is a fight to the death.

Traps are built in around the map, such as lava pits, falling sand, arrow dispensers or tnt traps.

Each team has a spawn zone where they spawn if they die, But opposing teams cannot come in the nearest 30 blocks of this zone. To stop camping once you spawn in either at the start of the game or after dying you have 20 seconds to choose a kit before being teleported out of your zone.


Please post any suggestions below.
 
Last edited:

Hakinator7

Well-Known Member
Aug 4, 2016
83
17
83
22
This game sounds really confusing o_O If you/someone can explain it better I will give my input.

Ok so there is a large map. For example a castle with parkour and built in traps. For example 6 teams in a game and each team has a dedicated area which they cannot camp in as I explained. You pick a kit and have to work together to kill the other teams. Each player has 3 lives and to regen health is normal ( no food loss )
The game is 30 mins and at 25 mins nametags are revealed so players cannot hide anymore.
 

awesomebutter234

Well-Known Member
Jun 12, 2016
893
416
138
Ok so there is a large map. For example a castle with parkour and built in traps. For example 6 teams in a game and each team has a dedicated area which they cannot camp in as I explained. You pick a kit and have to work together to kill the other teams. Each player has 3 lives and to regen health is normal ( no food loss )
The game is 30 mins and at 25 mins nametags are revealed so players cannot hide anymore.
Kinda long game for what is effectively 18 lives, why not give each person 5-8 lives?
 
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