I think that the more experience you have, the less likely it should be that you get a cubelet of something you already have.
Just because levels are infinite doesn't make it any harder to code. Even if it is harder to code, it's not by much.Could be possible. But levels are infinite. So it is maybe hard to code it.
It's about probabilities. Level 2.000.000.000 will have like 1.000% chances of not getting something it have. Impossible is not, but can be a little bit OP if you are my level (2.000.000.000)Just because levels are infinite doesn't make it any harder to code. Even if it is harder to code, it's not by much.
All you have to do is add a limit to it. You don't have to have infinitely better chances of good loot as your experience goes up.It's about probabilities. Level 2.000.000.000 will have like 1.000% chances of not getting something it have. Impossible is not, but can be a little bit OP if you are my level (2.000.000.000)
Just because it's useless for some doesn't mean it's a bad idea. I'm 99% sure that no one has every item you can get from a Cubelet.Also @SpicyVolcano, some people are so lucky, the already have almsot everything. So then it is useless.
Useless for 3% of people does not mean useless for the other 97%.Also @SpicyVolcano, some people are so lucky, the already have almsot everything. So then it is useless.
I think it is more then 3% of the community that has a high level though.Useless for 3% of people does not mean useless for the other 97%.