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Hello CubeCrafters!

So 2020 is now behind us, and it was a rough year as we can all admit. We hope everyone is staying safe in these extraordinary times.

At the start of 2020, we changed how we ran CubeCraft. We set ourselves some hefty goals: time to be more open, more creative and deliver amazing content to our players. Time to be a better CubeCraft! :cube_light:

I was one of the new admins at the start of 2020. So it's been a pretty interesting year for me to have worked with the various teams dealing with our community and products. Very different from when I joined back in 2014 as a stone user wanting to appeal for my mute... 😂


📈 Team CubeCraft & Growth!

In 2020, we smashed our previous server player record, reaching a massive count of 48,489 players! 🎉
We're now seeing nearly 40 thousand concurrent players globally every day, with millions of total unique...
Hey Java CubeCrafters!

Today is a big day for us all! We're finally releasing an update for our Tower Defence gamemode - after 1233 days! We're super excited to be showing off this update - after a lot of feedback from our staff team, and the Tower Defence Discord! Read on to find out more 👀

✨ Quality of Life Features!

This update includes a whole bunch of quality of life features for everyone to experiment and mess around with - take a look!
  • Tower range tool!
2021-01-26_13.33.31.png

This shows you the range of the tower in three different ways! 😮
1) You can see the tower range by hovering over the top of the tower.
2) You can see all of the nearest 10 towers range by shifting.
3) You can permanently see a towers range by activating the tool in the tower menu:

[ATTACH type="full"...​
Hey Bedrock CubeCrafters!

Today is the day where our Bedrock platform gets improved drastically! 🙌 We've gathered so much feedback over the last month regarding our new knockback and platform-specific games, and are finally unveiling it all today! Read on to find out more...

⚔️ New Knockback!

After a month of testing our new knockback with two different versions, we feel like it's ready for global release. With this release, we've opted for a marginally different configuration - mixing the first and second version. So, you may feel a slightly different knockback from how it was before:
- Increased vertical knockback very slightly.
- Decreased horizontal knockback very slightly.
Hey Bedrock CubeCrafters!

Today, we're releasing our second version of our Experimental Knockback! After reading all of your feedback on our initial release thread, we have decided to make a few changes! Read on to find out more... 👀

📜 Changelog!

- Decreased vertical knockback slightly: We did not want to decrease it to the point that combos were impossible, however, we've decreased it so you don't go flying when you're in a fight.

- Increased horizontal knockback slightly: Though the difference is rather negligible (for reference, the number was increased by 0.003 in code), we think this helps with getting combos on players, especially with the reduced vertical knockback.

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Satirit wrote on Kaedee's profile.
Blob blob 🐠
HOTROD the 6th wrote on iTz1Hamood's profile.
Welcome back ❤️
SfenKer wrote on Kaedee's profile.
Thanks for the follow!
Logged onto Cubecraft Java for the first time since 2021/22. I miss these days playing every day when the server would average 5-8k. Looking through my friends list seeing all my friends I would talk to every single day gives me an uneasy yet satisfying feeling.
Had to log on to the forums and see what's popping here. If any old friends see this please don't hesitate to hit up my discord to catch up :)
if u see this ur a cool person and i owe you a can of baked beans
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