Hey CubeCrafters!
In case you didn't know, Armoury is our automatic kit selection menu, we'll be addressing this system during this thread.
After talking with @Story about future game updates, a notable issue that came up was the topic of kits in certain gamemodes. We felt like certain kits in certain gamemodes become extremely overpowered or underpowered. For example, the Iron Golem kit becomes extremely overpowered in Basic chests, but underpowered and practically useless in Overpowered chests.
This inconsistency and unbalancing are seen in SkyWars, EggWars and Survival Games in both of our networks, and we want to address the issue.
Essentially what we are planning is updating our Armoury infrastructure to support kit changes upon a change in the gamemode. Using the Iron Golem kit as an example, we may want to give players chain helmet/leggings/boots when Basic chests are voted, but give...
In case you didn't know, Armoury is our automatic kit selection menu, we'll be addressing this system during this thread.
After talking with @Story about future game updates, a notable issue that came up was the topic of kits in certain gamemodes. We felt like certain kits in certain gamemodes become extremely overpowered or underpowered. For example, the Iron Golem kit becomes extremely overpowered in Basic chests, but underpowered and practically useless in Overpowered chests.
This inconsistency and unbalancing are seen in SkyWars, EggWars and Survival Games in both of our networks, and we want to address the issue.
Essentially what we are planning is updating our Armoury infrastructure to support kit changes upon a change in the gamemode. Using the Iron Golem kit as an example, we may want to give players chain helmet/leggings/boots when Basic chests are voted, but give...