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Hey Java CubeCrafters!

I've been here at CubeCraft for almost 8 years now! At the start, I was the only developer and loved creating crazy games super quickly (in 2015 we released a new game every week over summer!!). 😱

Now, (usually) our games take a lot longer to develop as they go through planning, development, testing, design and have way more content in them! Skyblock took 8 months! ⏳

I wanted to get back to my super-speed creative days, whilst keeping the quality which you all love to see in CubeCraft! 🎨

Today, I'm very excited to be announcing our latest gamemode: Among Slimes! 🎉

We have built this entire game, as a full-team game-jam in just 10 days! We started Friday night, just over a week ago, and have developed, built, designed and tested everything in that time! 🏃‍♀️🏃‍♂️

In recent months our team has played a lot of Among Us and so we've smashed together Minecraft and the idea of a space murder mystery...
Hello Bedrock CubeCrafters!

Today, we've got an awesome update for our server with our store offers, menus and profiles!

💎 Store Revamp!

If you missed it, we released our new logo with our new forums back in June, which was awesome! But with this, it left a lot of our current icons and images to be outdated with our old logos and typography... Until today!
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With the exception of our 2020 Halloween bundle, our old store icons look a bit out of place with our complete rebrand. If you haven't already, check out our Halloween release thread here!
Now, our store is looking a lot more organised, with eye-catching patterns made up of cubes and previews of the content are all available for you to see!
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Ahhh...
Hey CubeCrafters!

In case you didn't know, Armoury is our automatic kit selection menu, we'll be addressing this system during this thread.

After talking with @Story about future game updates, a notable issue that came up was the topic of kits in certain gamemodes. We felt like certain kits in certain gamemodes become extremely overpowered or underpowered. For example, the Iron Golem kit becomes extremely overpowered in Basic chests, but underpowered and practically useless in Overpowered chests.

This inconsistency and unbalancing are seen in SkyWars, EggWars and Survival Games in both of our networks, and we want to address the issue.

Essentially what we are planning is updating our Armoury infrastructure to support kit changes upon a change in the gamemode. Using the Iron Golem kit as an example, we may want to give players chain helmet/leggings/boots when Basic chests are voted, but give...

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