Hey CubeCrafters!
More than a month ago, we posted a thread about changes to our Armoury system - you’ll know of it as the automatic kit selection system where you’re able to view the kit contents.
We wanted to scale the items with changes with the voting type so that kits do not become too overpowered or underpowered - we want to give everyone a chance to win, but ensure you’re also getting your worth with the points you spend! So, we've done exactly that - read on to see what we've done this update!
The example that we referred to in the community feedback thread was the Iron Golem kit in SkyWars - in normal, it was completely fine and balanced. However, in basic, where iron armour was not able to be obtained, it was extremely overpowered. On the other side, in overpowered, it was severely underpowered - iron armour against protection-enchanted diamond...
More than a month ago, we posted a thread about changes to our Armoury system - you’ll know of it as the automatic kit selection system where you’re able to view the kit contents.
We wanted to scale the items with changes with the voting type so that kits do not become too overpowered or underpowered - we want to give everyone a chance to win, but ensure you’re also getting your worth with the points you spend! So, we've done exactly that - read on to see what we've done this update!
Kit Changes with Votes
The example that we referred to in the community feedback thread was the Iron Golem kit in SkyWars - in normal, it was completely fine and balanced. However, in basic, where iron armour was not able to be obtained, it was extremely overpowered. On the other side, in overpowered, it was severely underpowered - iron armour against protection-enchanted diamond...