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Hey CubeCrafters!

More than a month ago, we posted a thread about changes to our Armoury system - you’ll know of it as the automatic kit selection system where you’re able to view the kit contents.

We wanted to scale the items with changes with the voting type so that kits do not become too overpowered or underpowered - we want to give everyone a chance to win, but ensure you’re also getting your worth with the points you spend! So, we've done exactly that - read on to see what we've done this update!


🧰 Kit Changes with Votes

The example that we referred to in the community feedback thread was the Iron Golem kit in SkyWars - in normal, it was completely fine and balanced. However, in basic, where iron armour was not able to be obtained, it was extremely overpowered. On the other side, in overpowered, it was severely underpowered - iron armour against protection-enchanted diamond...
Hey CubeCrafters!

Over the past week, you may have noticed our network has been put under additional strain due to the PlayStation 4 release. We thought we'd give you a bit of insight into how we're coping with this demand so far.

Over the past 4 days, we've seen our global player-count skyrocket to over 45,000 players, which completely smashed all of our previous records. We've seen our playercount on Bedrock nearly triple, and become the second featured server to reach 40,000 players on one platform. As such we instantly took measures to be able to cope with this load.
  1. We've ordered dozens of new servers, adding up to 2.24TB of RAM and 300 cores.
  2. We've seen our bandwidth across the network go up massively, peaking at over 8 gigabits per second.
These new servers have the capacity to hold over 9000 players. Some of you may remember that over Summer, we similarly had to...
Passport is out! 🛬

Hey CubeCrafters!

We're excited to be launching Passport, our new login system for the forums, and soon other online sites as well! Read more to find out what Passport is all about!​


What is Passport?

Passport is the new home of CubeCraft's accounts & identities! It allows us to migrate all of our other websites accounts to Passport, centralizing all logins to 1 place by linking your game and Discord accounts.

With the release of Passport - we will be forcing all of our existing forum users through a migration process.
You need to migrate your existing forum account to use the new Passport login system, and then also link your other accounts by following the simple instructions.


What does Passport do?

Passport's function is being a central location for you to login to for all...
Hey everyone!

We now support PS4 players on our Minecraft server! To connect, simply navigate to the servers list and click on CubeCraft! You'll be able to join our 10+ unique minigames with your friends or by yourself - take a look!

1605636866418.png


Take a look at our PS4 trailer here:


To our new PS4 community, welcome! We're glad to have you around, and we're excited to see what we will build together. ❤️
Hello CubeCrafters!

Welcome to the second edition of "Behind the Cube"! We hope these development blogs can give you guys some insight into what we are doing behind the scenes. In this edition, we will be discussing the development of Sentinel since we've started in May.

⚔️ Why is cheating such a problem?

Minecraft allows for a lot of creativity and freedom within the game. In fact, this is the very reason we can create awesome experiences and work on the detection of cheats on the server side with great precision. Minecraft would not be the same without the modding community. However, the darker side of the modding community is when modifications are created to promote unfair advantages. This is where we come in.

The main thing that separates Minecraft from most other online games is that movement is client authoritative, so your game session calculates your motion from your inputs. When you move, your position is sent to the server for it to be updated. On the other...

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