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[UPDATED] New Game Suggestion: City Invasion

Discussion in 'Suggestions' started by Donald Trump, Sep 23, 2016.

?

Do you like it?

  1. Yes

    8 vote(s)
    57.1%
  2. Yes, but with improvement

    5 vote(s)
    35.7%
  3. No, but it could be with improvement

    1 vote(s)
    7.1%
  4. Yes

    0 vote(s)
    0.0%
  1. Donald Trump

    Donald Trump Member

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    If you want to visit the original thread, please go here: https://www.cubecraft.net/threads/new-game-suggestion-city-invasion.126486

    What is City Invasion?

    City Invasion is a strategic minigame, with two teams of 10, one attacking and one defending. The city is surrounded on two sides with a mound that can not be crossed OVER, however, there will be 8 tunnels that can be cut through. On one of the open sides, the defenders will spawn and the other open side is just a way in. The attackers spawn about 30 blocks behind the mound, opposite the defenders. Throughout the city, there are 3 capsules, one of which contains a diamond. To win the game as an attacker, you must find this diamond. To win the game as a defender, you must hold off the attackers for 10 minutes.

    Some More Information

    Attackers are given a code at the start of the game to open the capsules, these need to be inputted into the capsule, and the defenders can not open them so all three must be guarded. All players are given a gun with 30 ammo, it has a 0.5 second cooldown, but you must wait 5 seconds to get another 30 ammo into your gun. 5 successful hits with the gun will kill the player. From here, the person will continue to walk around, but can not chat or open capsules. To respawn back in, you must go back to your spawn and in a house. Respawns will occur at 9:30, 9:00, 8:30, etc. for attackers, and at 9:00, 8:00, 7:00, etc. for defenders. Because it is in a house, and the opposing team can form a blockade, unit collision will be entirely disabled for this game. In addition, defenders can not leave the city apart from their respawning house.

    Rewards for Winning and Q&A

    There will be two rounds of play, and in the waiting lobby you just select team one or team two. Like in tower defense, one team can only have one extra player than the other. It is randomly selected which team attacks first and which team defends first, and after a winner is determined roles switch.

    Winning as the Attackers:

    125 Experience
    30 Points
    60% Chance of Cubelet

    Winning as the Defenders:

    65 Experience
    20 Points
    15% Chance of Cubelet

    If you're wondering why the attacking team gets so much more than the defenders, it's because this is based off something I did in real life and 5 out of 6 times the defenders won.


    This game will have one major issue; team trolling. An attacker could say "It's not the one on the east side!" and the defenders will move to defend the west and central sides harder.

    Edits: You need 6 kills to kill an attacker, not 5. (Suggested by @hgbf )


    Kits: Thanks @LilNugget for the suggestion :)

    Healer

    2 Golden Apples
    Price: Free

    Gas Mask
    Immunity to Poison Capsule
    Price: 600 Points

    Revive Token
    Gold Carrot - When Clicked Activates a 5 Second Timer. If the person using it is not hit, they come back to life in that spot.
    Price: 1500 Points

    Diamond Hunter
    Points Out 1 Decoy Capsule
    Price: 3000 Points


    Breaker
    Gold Pickaxe + Gold Axe
    Price: 5000 Points

    Note: Natural regeneration is disabled. You can only regen by eating a golden apple.
    Note: You can only break blocks with the set tool that breaks them fastest. (AKA only breaker kits can break blocks)

    The Maps

    There will be three maps for City Invasion at the start. One will be based off the picture below, one will be a mirror of the picture below, and the third would be a "ruined" version of the first.

    upload_2016-9-23_16-56-21.png

    The building ideas were from me, @FalseHonesty and @MrTokay

    Skys = Skyscraper
    CS= Concession Stand
    Blank Buildings on the South= Residences


    If you're still here, let me know what you think on these polls:

    1. Last Building

    Give me a building on the last red spot. i.e. Hospital

    2. Order

    With city hall being the most likely, order the buildings based off how likely you want a capsule to appear in them like this:

    City Hall 15%
    Airport 14%
    Residences 13%
    Museum 10%
    Police / Fire: 8%
    Hospital: 6%
    Shopping: 6%
    Skyscrapers: 5%
    Construction: 4%
    Movie Theatre: 4%
    School: 3%
    Office: 3%
    Lot: 3%
    Bank: 2%
    CS: 2%
    Gas Station: 2%






     
    Last edited: Sep 23, 2016
  2. ♡♡♡♡

    ♡♡♡♡ Member

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    Wow a new gamemode suggestion thread that actually goes over every detail of the gamemode the person is suggesting! :p
     
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  3. LilNugget

    LilNugget Helper Staff Member Helper

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    I really like this idea! Sounds fun, and has a fair balance of strategy and pvp.
     
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  4. Macho Man

    Macho Man Member

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    I still like the idea :D and I'm thrilled to play it even if we don't know it's going to be added
     
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  5. Donald Trump

    Donald Trump Member

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    If you have time, some feedback would be GREATLY appreciated :D.

    By the way, I'll be making it like this:

    The red building is just a vote. I voted hospital, but you guys can vote whatever you want. The most common one will be taken.

    I'll take the averages of all REASONABLE building percentages.

    If you want them to be equal, give them all 6% and give an extra percent to city hall and three others.
     
  6. LooksLikeHacks

    LooksLikeHacks Member

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    OH hell YEAH. +1
     
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  7. SrKlompenstein

    SrKlompenstein Member

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    I really like this new game! :D
    And as @LilNugget said: ''It has a fair balance of strategy and PvP'' :)
     
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  8. LilNugget

    LilNugget Helper Staff Member Helper

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    I think it would be better for them all to be equal, with a few percentages a little higher.
     
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  9. xTurtleOfficialㅤ

    xTurtleOfficialㅤ Member

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    Nice idea! :) +1
     
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  10. Donald Trump

    Donald Trump Member

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    Another thing: Instead of 3, 5 capsules will be hidden.
    We will currently hold a Treasure, Poison, and Blank capsule.
    Treasure holds the diamond and poison is effectively /kill to anyone in the building. The building is then closed off after a poison capsule is open.
    Does anyone have TWO additional capsule ideas?
     
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  11. MrTokay

    MrTokay Member

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    Blindness is one I could think of.
    Great game, lots of strategy and skill involved.
    One small note: A game should probably consist of one attacker/defender round, instead of switching, as that will probably take too long.
     
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  12. TheIndigoDealer

    TheIndigoDealer Member

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    tl;dr but it looks like you put a lot of work into this, hope it works out for you.
     
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  13. xx_360noscope101

    xx_360noscope101 Member

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    Seems like a good idea build! (I honestly will call you (QuackoNumeroUno) Build cuz I like it better)
     
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  14. 1212hawks_

    1212hawks_ Member

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    Sounds fun +1
     
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  15. Pandrai

    Pandrai Member

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    sounds lit fam, would be super excited if this came out, I really like the cubelet chances based off of who wins :p
     
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  16. icyslimegamer

    icyslimegamer Member

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    there is so much to read i fell like im in school i like it from the 1st thing u have my vote +1 :)
     
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  17. Jordanzz

    Jordanzz Member

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    This is actually well thought through and balanced and i like it :D +1
     
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  18. CattyCat

    CattyCat Member

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    Seems creative! We defintely need new games (my opinion), and the developers can work on this in their spare time, lol.

    Then prevent the teams from talking to each other ;).
     
  19. CattyCat

    CattyCat Member

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    Flash: temporarily gives blindness and nausea to anyone nearby.
    Mob: summons a bunch of hostile mobs.
     
  20. Donald Trump

    Donald Trump Member

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    Note:
    - Both Attackers and Defenders Gain Speed II in the streets.
    The reason I didn't do that is because most of the buildings are in the north-central region which would give the defenders an advantage.