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Tower Defence - Mob Information

Discussion in 'Tower Defence' started by TheZigbot9000, Mar 16, 2016.

  1. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    First of all i would like to thank @superxsnap and @Cheez for there contribution to the TD Guides. I was planning to do them myself but i was busy on a Business(Band) Trip and the guides i did on the chunk website are lost. >.< Anyways since it has not been done yet, I am going to go through all the mobs and further elaborate the Key Strengths and Weaknesses. Let's go!

    Zombie
    [​IMG]
    The first mob encountered in the game is the one and only zombie. A simple minded creature who would do almost anything for brains

    Key Strengths: N/A

    Key Weaknesses: N/A

    Bio: Zombie loves brains. Old brains, New brains, Rotten brains, Whatever type of brains that may be out there Zombie wants em.


    Spider
    [​IMG]
    Next is the creepy crawly spider. A mob that is skilled in fast movement

    Key Strengths: Moves faster than Zombie

    Key Weaknesses: Ice Tower

    Bio: Although being pretty fast on his feet, he still thinks about what the world would look like if he was taller


    Cave Spider

    [​IMG]
    The Cave Spider uses immense focus making him completely invisible to most towers

    Key Strengths: Invisible to most towers, also invulnerable to the towers that cannot see it

    Key Weaknesses: Ice and Mage Tower

    Notice: There is a glitch that allows Cave Spiders to be damaged by other towers that cannot see it as long as there are visible mobs nearby. This is because they are caught in the middle of visible mobs that are being damaged by AOE Towers.

    Bio: Cave Spider is always sick of his brother springing into the battle without any plan whatsoever. They just have different ways of invading and neither of them would ever discuss their plans with each other


    Zombie Pigmen
    [​IMG]
    The Zombie Pigman is a mob that is both speedy and resistant at the same time. Its speed and resistance to lightning and fire excell in this mob, making a mockery out of the Zues and Mage Tower. Most enemies will rush these mobs when lease expected, and if unprepared can take a big chunk of health out of your castle, Especially in groups. A group of Artillery towers are recomended.

    Key Strengths: Invulnerable to fire and lightning

    Key Weaknesses: Speed is cancelled by the Ice Tower

    Bio: Zombie Pigman was always super protective of his brothers, caused by a childhood tragedy that left him protecting them at all costs


    Silverfish
    [​IMG]

    Silverfish are small, grey like mobs that loves to fly past you defenses. These can be a real burden if only ground attacking towers are used, as they will not be affected by them. The Archer, Turret and Zues towers is highly recommended when taking these mobs on.

    Key Strengths: The ability to fly makes them resistant to all ground attacking Towers

    Key Weaknesses: Archer, Zeus, and Turret Tower, No fire resistance so Mage Tower

    Bio: Believe it or not. Silverfish enjoys living in his fake stone block patiently waiting for a minecraft player to mine his block, scaring them out of their skin, but somewhere along the line, he picked up a love for flying, and that one plane ride that he took made all the difference.


    Endermite
    [​IMG]

    Endermites are more like upgraded Silverfish, but with more protection. Having both fire protection, more health, and being a flying entity. Have a great air defense at the ready for these guys.

    Key Strengths: Flying entity, resistant to fire, increased health

    Key Weaknesses: Archer, Zeus, and Turret tower

    Bio: People ask Endermite if there is a rivalry between him and Silverfish. Endermite just laughs, "Why would there be a rivalry between us? We are brothers. If you knew what Silverfish has done for me..." Endermite smiles knowingly


    Creeper
    [​IMG]

    Creepers don't explode in this game. They instead focus there energy on staying alive and in the fight by giving them permanent regeneration and lots of health to back up that regeneration. A key strategy is to not let this mob regenerate health so a mixture of fast and heavy shooting towers are recomended to cancel out the regeneration

    Key Strengths: A vast amount of health, regeneration, Immune to Ice Tower

    Key Weaknesses: Being dealt Lost of damage at once, Artillery Tower

    Bio: The Creepers' most beloved pet was the cat. They valued it more than any other passive animal. Then it was time to give it a bath.... That bath experience didn't end very well and they rather not discuss it...


    Skeleton
    [​IMG][​IMG]

    Skeletons are mobs that gives themselves a second chance at storming your castle. When the first skeleton dies (Wither Skeleton) The next skeleton takes its place (Skeleton). Anything but the Mage tower can be used to take down the first one, and the other towers can take out the second one easily

    Key Strengths: Wither skeleton is immune to fire. Spawns another skeleton upon death

    Key Weaknesses: Second Skeleton looses his fire immunity and is weaker

    Bio: The other normal skeletons admire Wither Skeleton. He is the best at what he does and he is too determined to give it up. Too bad that the other skeletons are unaware of the wet black spots that he leaves on the ground whenever he walks....


    Witch
    [​IMG]

    Witches are mobs that uses their magical powers to heal other mobs, Doesn't seem like much of a threat right. Quite the opposite if you send out a giant with a few witches behind it. That is the key to this Mob. It can be used to heal the strongest mob the sender's send, which can be dangerous, but also hard to keep alive under intense conditions

    Key Strengths: A fair amount of health, Heals nearby mobs, Immune to Poison and Mage tower.

    Key Weaknesses: Healing effect only lasts if one witch is alive with the mobs. Cannot be healed by other witches. If slowed by the ice tower, it moves slower than, (Therefore farther away from) the mobs that are immune to the slowing effect

    Bio: As a child, The Witch has always been bullied. She was tormented everywhere she went. It was probably because she had a abnormally large nose with a wart to match it or the fact that she showed up to the Halloween Party and won everyone's candy for best costume. No wonder everybody shuns her.


    Slime
    [​IMG]

    Straight from the swamps (Known as Flatland), Slimes are creatures that has lots of health and splits when it takes fatal damage into smaller versions of itself. This mob is VERY dangerous in groups. Artillery towers works best with this mob with a mixture of mage towers for the extra tick of damage.

    Key Strengths: Lots of health, splits into multiple smaller slimes upon death of bigger ones, dangerous in groups, Immune to Ice Tower

    Key Weaknesses: Movement is slow

    Bio: Who's idea was it to have a science experiment involving novelty slime and dangerous chemicals? That goes to show that people don't read the labels on the back of the chemical bottles anymore


    Magma Cube
    [​IMG]

    Magma Cubes has the same properties as Slime and should be dealt with is the same way as the Slime, Except that he is resistant to fire.

    Key Strengths: Lots of health, splits into multiple smaller slimes upon death of bigger ones, dangerous in groups, Fire resistance, Immune to Ice Tower

    Key Weaknesses: Movement is slow

    Bio: Magma Cube and his brother Slime don't really visit each other anymore and they both get chills when they talk about each other "We just view temperature very differently and i'd rather not discuss it" They said. Yikes...


    Blaze
    [​IMG]

    The Second strongest mob in the game is known as the Blaze. Blazes are mobs that has lots of health, fire protection, and the ability to fly. This mob is what most teams use to finish the game. Next to a rush of Giants finishing the game, A rush of blazes is the next best thing if unprepared for it. Your best air defense strategy is necessary to take down these mobs Especially in groups.

    Key Strengths: Flying Entity, Fire Immunity, Lots of Health

    Key Weaknesses: Zeus, Archer, and Turret Tower

    Bio: Some say Blaze is a hot head. Some find his fiery disposition off-putting. But the truth is, he's just very focused and determined. He loves what he does. He appreciates everything he has. "I worked hard to get to where i am now." Blaze explains. "I am a self-made mob and i don't take a single thing for granted."


    Giant
    [​IMG]

    One of the strongest mob in the game is called the Giant, This mob is the nightmare of all Tower Defense players, Having Great amounts of health, health regeneration, and having the ability to summon reinforcements upon death (which usually consist of Slimes and Magma Cubes) Be aware of the other teams actions and prepare early on for a Giant rush. Also have some AoE potions at the ready to impede the progress of the invading giants but keep in mind that the other team will have potions helping them out as well. Have a well equipped defense, and use your AoE potions wisely and you should be fine.

    Key Strengths: Toughness is Extremely high, Regeneration, Summons strong reinforcements upon death. Immune to Ice Tower. Every few seconds, it summons a small group of zombies

    Key Weaknesses: Movement is Very Slow, Zues Tower does increased damage.

    Bio: When Giant walks, the Earth trembles. When he moans, other zombies fall silent. He is the one zombie other zombies dream they could be. But he still can't find a girlfriend.


    Wither
    [​IMG]

    The new and Improved Wither has joined the battle. This mob is known as a boss mob, and is the first boss mob in the game. It's call it a boss mob, because it cannot be summoned by any player, It only appears in Armegeddon Mode, completely changing the feel of the game mode. Beware the Wither, for if it reaches the castle it's an automatic game over.

    Key Strengths: The Strongest and Toughest mob in the game with higher health than the Giant. When near a tower, Shoots a wither skull that destroys the tower completely. Regens health over time. Leaves a trail of decay that summons Wither Skeletons every few seconds. Immune to the Ice, Mage, Necromancer, Quake, and Leech Towers. Unfortunately it can be healed by a witch.

    Key Weaknesses: Movement is Extremely slow, Even slower than the Giant.

    Trivia: This is the only mob that can completely destroy a team's castle in one hit, being the only mob that can end the game instantly after it reaches the castle.

    Special Effects: The trail of decay The Wither leaves resembles a nether like feeling, and rarely leaves Skeleton Skulls on the map. The Wither is the first mob in the game to attack a tower directly, and the first mob to take out the castle with one hit regardless of the health. CANNOT be affected by any AOE potions but it can be healed by a Witch

    Bio: The Wither achieved his Doctorate Degree in Witherology in only 3 years. Quickly mastering Dark Magic, he pummeled the Nether with wither skulls and Wither Magic, and set about establishing absolute dominance in the Nether and any other world that unfortunately crosses his path.


    Conclusion: That is all the mobs in the game. hope this helps and good luck in Tower Defense
     
    Last edited: Sep 8, 2016
  2. Snap

    Snap Mod Staff Member Moderator

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    Lol, I love those Bio descriptions :p
     
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  3. Snodia

    Snodia Sr. Mod Staff Member Sr. Moderator

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    Omg the bios are the best. Especially the one for the Giant.

    Anyways, nice thread. Though the endermites seemed to have gotten two sections of key "strengths".
     
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  4. CattyCat

    CattyCat Member

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  5. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    I Fixed it, Thanks Sno <3
     
  6. Livid

    Livid Member

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    Its for the cubelets not for the people who have played for a few years. <3
     
  7. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    I edited some info :)
     
  8. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    I changed my mind. I want the thread to stay open. :)
     
    Last edited: Mar 30, 2016
  9. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    UPDATE!!!

    Slow moving mobs. (Slime, Magma Cube, Creeper, and Giant) are now immune to ice towers, isn't that special.

    Also I will upgrade my info based on the Tower Defense Updates so please don't get on me about necroposting as I am not trying too do such a thing

    Happy Tower Defending

    ~Ziggy
     
  10. CattyCat

    CattyCat Member

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    It's from PvZ, right?
     
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  11. AdamMikhailov

    AdamMikhailov Member

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    Giant was already immune.
     
  12. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    I didnt know until now
     
  13. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    Ding Ding Ding. That is correct
     
  14. xMegaCoolx

    xMegaCoolx Member

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    This would help me when I going to play TD... someday.
     
  15. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    Updated Some info due to the recent Tower Defense update
     
  16. Cheez

    Cheez Sr. Mod Staff Member Sr. Moderator

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    Added a link to this on my thread, love the bios too ;)
     
  17. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    I couldn't get this thread to be a sticky one so thank u Cheez :)
     
  18. hgbf

    hgbf Member

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    Amazing! How long did it take to write this?

    I think this should become a sticky thread, @Tacosbefriends
     
  19. TheZigbot9000

    TheZigbot9000 Mod Staff Member Moderator

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    Took me a few hours. Also you don't need to bug the higher staff about getting it sticky'd. It's really not that important at the time.
     
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  20. Tacosbefriends

    Tacosbefriends Admin Staff Member Administrator

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    Great work! Stickied!
     
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