Welcome gladiators!
Just kidding, welcome to my thread.
My suggestion is that make a "Tournament" option for SkyWars (Like Solo, Team, there would be Tournament)
A possible Team mode would make it even more fun and would make Cube taste a bit of Competitiveness. (Thanks, Power Ranger!)
How does it work?
Part 2:
Preliminaries
Part 3:
Quarterfinals
Part 4:
Semis:
Finals:
Sidenotes:
Game can be of Skywars, EggWars or Lucky islands.
Games would probably last at least 20-30 minutes.
Parties not allowed in tournament mode. (In team mode, parties of 4 at the max. They are automatically put into a team!)
Spectators can spectate the whole tournament.
Maps can be built specifically for each round. Example: finals would have a map designed for a 1v1 in the middle of a floating castle etc.
Just kidding, welcome to my thread.
My suggestion is that make a "Tournament" option for SkyWars (Like Solo, Team, there would be Tournament)
A possible Team mode would make it even more fun and would make Cube taste a bit of Competitiveness. (Thanks, Power Ranger!)
How does it work?
Each game consists of 4 rounds. A preliminary, quarters, semis and finals
Part 2:
Preliminaries
A preliminary consists of 16 games of 8 people fighting it out. The winners of those 8 games (Only one can be a winner in each game) are moved to the quarter finals
Part 3:
Quarterfinals
in the quarter finals, 4 games of 4 players each take place. Winners are moved to semis.
Part 4:
Semis:
2 games of 2 players each take place.
Winners to the finals!
Winners to the finals!
Finals:
1 game of 2 players. The winner is awarded 8x the EXP and points of the game.
Sidenotes:
Game can be of Skywars, EggWars or Lucky islands.
Games would probably last at least 20-30 minutes.
Parties not allowed in tournament mode. (In team mode, parties of 4 at the max. They are automatically put into a team!)
Spectators can spectate the whole tournament.
Maps can be built specifically for each round. Example: finals would have a map designed for a 1v1 in the middle of a floating castle etc.
Last edited: