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Sophie

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May 1, 2014
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Disclaimer: I made this thread a couple of months ago, and it was pretty well received. I've decided to recreate it, rather than bump it, because I don't want to get a warning on my account. Also, I've added a few new things to it, enough I think to justify a re-post of the thread. I've noticed a lot of people discussing Parkour recently, so in case the management team see them and think "Whoa, I remember Parkour! Let's work on that next!", here's a thread worth reading to take inspiration from c:

(I think this is my longest thread ever posted (4k word-count), so I've divided everything into sections, accessible by clicking on the spoilers).
===========================================================================================

===========================================================================================

Note: This is only what the official thread could look like, if a Parkour server is reintroduced.

Everything mentioned below is a suggestion, and does not exist on the server.


(Also yes, I do have a life, I just choose to waste it)



Parkour has returned!


Greetings, Cubecraftians! After a decade within the abyss that is the Developers’ current to-do list, Parkour has finally returned to Cubecraft, and it is bigger and better than ever before!

History of Parkour in Cubecraft Games

Of course, this won’t be the first experience that veteran Cubecraftians will have had with Parkour on “The Cube”. Back in 2014, Cubecraft had fifty or so Parkour maps that were available to either play off the bat, or purchase for a couple of points per level. However, these courses were cruelly difficult, especially some of the acclaimed easiest courses that the server had to offer. There was also little incentive to complete them all, since each course offered so few points as a completion reward.

…And so, Parkour was updated! In 2015, Cubecraft was given dozens of new Parkour maps, and the staff team received two brand new ranks: Parkour Builder, and Jr. Parkour Builder. Sadly, the fun didn’t last all too long. Hell, the fun never even began, because Parkour was bugged from the get-go, and maps were unpurchaseable. The lack of developer support led to a decline in Parkour enthusiasts, and the Parkour Builder ranks, and the Parkour server itself, was subsequently removed.

Our aim this time around, is to recapture the audience that has since abandoned us. We will provide a system of infinite enjoyment, and incentives in the many for players to complete every single course! Welcome to Parkour 3.0.


Tutorial

The Tutorial category of Parkour maps will have no prerequisites; you can start playing the moment you join the server. It will consist of five maps that are intended to teach those who aren’t already experts how to improve at Parkour.

Map 1 – Teaches the player how to jump and sprint-jump, and includes information regarding how far one can jump, and how said jump’s distance can be increased.

Map 2 – Teaches the player how to jump more precisely, and when it’s more optimal to jump shorter distances. Expect ice parkour along the way!

Map 3 – Teaches the player how to complete ladder parkour. Includes information regarding shifting, and climbing ladders horizontally and diagonally.

Map 4 – Teaches the player all about water parkour, and involves skulls and Lili pads as platforms. Many four-block jumps included.

Map 5 – Invisible and piston / timed parkour within. Watch your step, noob, and keep your eye on the clock!

Novice (30)

The Novice category of Parkour maps will consist of thirty maps that are intended to help those who aren’t very skilled at Minecraft how to improve at Parkour. Each map will get more difficult, however each jump is basic and very little skill is required. The maps will be built using colourful blocks, or will be themed around nature, as well as Minecraft’s many more pleasant biomes. No four-block jumps, water, ladder, skull, or head-bump parkour will be included within.

The first twenty maps will be absolutely free, meaning that you can play them straight away! The last twenty maps will cost five points each, however are not required to move onto Intermediate.

Note: Each first completion of Novice maps will grant the player five points and five experience. Each subsequent completion will award two points and two experience.

Intermediate (40)

The Intermediate category of Parkour maps will require the player to have completed at least twenty Novice maps to unlock. It will consist of forty levels, and is an appropriate difficulty spike from Novice. Maps will be longer, jumps will be harder, and ice, head-bump parkour and ladder parkour will all be included. The maps will get longer and more difficult the further you go into Intermediate, and the last few are intended to trip up even some of the more skilled Minecraft players.

The first twenty-five maps will be absolutely free, and will only require you to have completed at least twenty Novice maps to access. The last fifteen maps will cost twenty points each to access.

Note: Each first completion of Intermediate maps will grant the player fifteen points and fifteen experience. Each subsequent completion will award five points and five experience.

Adept (30)

The Adept category of Parkour maps will require the player to have completed at least thirty Intermediate maps to unlock. It will consist of thirty levels, and is a heavy difficulty spike from what you’ve experienced thus far. Maps will be far longer and some may even offer checkpoints; jumps will be harder and will require far more precision; head-bump parkour will be used sparingly, however ladder parkour will be made far more complex; and skull and water parkour will be used in some levels to add to the difficulty. Adept is marketed towards some of the best Minecraft players out there.

The first ten maps will be absolutely free, and will only require you to have completed at least thirty-five Intermediate maps to access. The last twenty maps will cost fifty points each to access.

Note: Each first completion of Adept maps will grant the player twenty points and fifty experience. Each subsequent completion will award ten points and thirty experience.

Heroic (10)

The Heroic category of Parkour maps will require the player to have completed at least twenty-five Adept maps to unlock. It will consist of ten levels, and features the hardest jumps that Parkour has to offer. Each map’s completion will warrant a unique reward to the next, to give true praise to those who are able to overcome the longest and most tedious Parkour courses you’ve ever experienced. Timed piston jumps, invisible blocks, and skeletons that will shoot at you; energy drinks and stress balls are recommended for this set of courses.

The first eight maps will be absolutely free, and will only require you to have completed at least twenty-five Adept maps to access. The last two maps will cost 250 points each to access, as well as your happiness.

Rewards for the Heroic maps are as follows:

Map 1 – 100 points, 150 experience (50 points, 75 experience for subsequent completions)

Map 2 – 250 points, 300 experience (50 points, 100 experience for subsequent completions)

Map 3 – 300 points, 350 experience (50 points, 150 experience for subsequent completions)

Map 4 – 350 points, 400 experience (50 points, 200 experience for subsequent completions)

Map 5 – 400 points, 450 experience, 1 cubelet (50 points, 250 experience for subsequent completions)

Map 6 – 450 points, 500 experience, 2 cubelets (50 points, 250 experience for subsequent completions)

Map 7 – 500 points, 500 experience, 3 cubelets (50 points, 250 experience for subsequent completions)

Map 8 – 500 points, 500 experience, 5 cubelets, 1 exclusive hat (50 points, 250 experience for subsequent completions)

Map 9 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Map 10 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Adventure

Adventure maps are all about engaging in an immersive story, as much as they are about jumping and beating your previous record! Adventure maps vary in difficulty and rewards, and each fit a different theme and tell a different story. Many checkpoints are featured within, as Adventure maps are easily the longest maps on the server. ‘Pirate’ and ‘Garden’ maps will be included, as nostalgic maps from 2014. A few other themes include ‘Cosmos’, ‘Mushroom Kingdom’, 'Moonbase', 'Manhattan' and 'Athens'.

The Dropper

Hey, Chunk kids, do you miss ‘The Dropper’? Well lament no more, as it can now be accessed on Cubecraft! Head to the Parkour lobby, and head north-west from spawn to access it, or if you’re Lapiz+ Rank, you can instantly teleport to it via the teleport device in your inventory. The Dropper will feature eight different maps at launch, and a functioning leaderboard for wins.

Once eight players have been found, you will be taken to the map where players will take it in turns to drop from a very large height. The objective is to land in the body of water below, avoiding various obstacles on your way down. If you land in the water, you survive another round. If you land on any other blocks, even briefly, then you’re out!

The last player standing will receive 100 experience, and 20 points.


Maze

Yep, mazes are coming back! In Maze parkour, the objective is to advance through narrow jumps of varying difficulties, to locate the exit amongst numerous deceitful corridors that will lead you to dead ends. How quickly can you find the right path, and complete the maze?

Mazes will provide a one-time reward that will correspond with said maze's difficulty. Once completed, you will not receive any reward for completing them again. This is to prevent players from memorising the paths and rushing through the level to farm rewards.

COMMUNITY MAPS

Community maps is a system that allows players to submit their own maps to be verified by Sr. Mod+ ranks. If accepted, the map will be featured permanently in the ‘Community Maps’ menu. For a map to qualify, it doesn’t have to be amazing; it just has to be possible.

Note: Players will not be given any experience or point reward for completing community maps outside of ‘Random play’ (see below), however the fastest completion time will be displayed beneath the map’s name in the ‘Community Maps’ menu.

upload_2017-7-29_1-10-37.png


Random Play

You can also select ‘Random play’ to have a Community Map selected for you at random, and doing so will award you twenty experience and ten points per map completed. You can choose to skip a map if you’re stuck on it, after five minutes of trying. This time restriction is to prevent point farming.

Tightrope

‘Tightrope’ is another new mode, inspired by the Minerware micro-game of the same name. Players must see themselves navigate thirty vertigo-inducing courses, all atop large skyscrapers, without falling down. As you progress through the levels, the difficulty will begin to rise with unrelenting harshness. Tightrope is intended to be the most challenging thing that Cubecraft has ever offered before, and as such, will not need to be completed to access the pet, Cubey.


Novice [5]

The first five levels of ‘Tightrope’ involve little challenge, and serve as an introduction to the game. You will find yourselves running across tightropes with long, straight lines, few jumps, and few rooftops to navigate.

Intermediate [10]

The next ten levels of ‘Tightrope’ demonstrate a slight difficulty curve. You’ll be running across tightropes with more complexity, greater jumps, and the occasional enemy on the rope.

Adept [10]

The next ten levels of ‘Tightrope’ bring both length and difficulty to the extreme. There will be more rooftops to cross, fewer safe-spots, far more enemies on ropes, and timed pistons that will rhythmically fire arrows your way. Timing and patience are everything, as is your step.

Heroic [5]

These are no ordinary levels. Cubecraft is heavily lacking in challenging content, so let’s satisfy those in the community who love that feeling when you beat something really difficult. These missions will all take place on the same map, a map that’s far larger than all its predecessors. The distance between rooftops will also be absolutely massive, keeping players in dangerous environments for long periods of time. There are only two rules: you must reach the end of the stage alive, and there are no checkpoints.


Mission one

To kick-start the Heroic category, you must reach the end of the mission. That is all, no strings attached. You’ll be evading pistons, armoured zombies on the rooftops between tightropes, spiders on the tightropes, and skeleton fire from a distance.


Mission two

This mission holds a very frustrating obstacle: health regeneration is disabled, and you have Slowness I. The rest of it is the same as mission one, so good luck.



Mission three

This time around, blocks that you step on will begin to degrade. You must reach the finish, with absolutely no time for error. If you spend too much time on the rooftops, or have to pause on the tightropes, then it’s game over.


Mission four

Mission four sees a significant increase in mobs and obstacles. Jumps are somehow even harder and must be performed perfectly, and rooftops are no longer safe at all. Instead, they’re nether-themed, situating fire and lava that you can easily be hit into, or fall into if you’re reckless.


Mission five

Mission five is identical to its predecessor, mission four. Except, this time around, you cannot take a single hit; you have one heart. One poorly spaced zombie on a tightrope, the smallest fall from a large height, or a single fire charge, are more than enough to kill you and end your run. You have to play absolutely perfectly to beat the final mission of ‘Tightrope’, justifying the delicious reward for completing it.


Rewards for ‘Tightrope’:


Mission 1: 10 experience (No reward for subsequent completions)

Missions 2-5: 25 experience (5 experience for subsequent completions)

Missions 6-15: 50 experience, 25 points (15 experience for subsequent completions)

Missions 16-25: 100 experience, 35 points, 1 cubelet (25 experience for subsequent completions)


Mission 26: 250 experience, 75 points, 1 cubelet (65 experience for subsequent completions)

Mission 27: 250 experience, 100 points, 1 cubelet (65 experience for subsequent completions)

Mission 28: 500 experience, 150 points, 2 cubelets (90 experience, 30 points for subsequent completions)

Mission 29: 1,000 experience, 500 points, 4 cubelets (175 experience, 75 points, 1 cubelet for subsequent completions)

Mission 30: 5,000 experience, 1,000 points, 8 cubelets (250 experience, 150 points, 1 cubelet for subsequent completions)


Achievements


As always, there are many achievements up for grabs! See below:

Tutorial Achievements

Name: Learning the Ropes | Requirements: Complete the first level of the tutorial | Reward: 10 experience

Name: Learnt the Ropes | Requirements: Complete all levels of the tutorial | Reward: 100 experience, 25 points, 1 cubelet

Name: Easter egg #1 | Requirements: Find the Easter egg located in level #3 of the Tutorial | Reward: 50 experience


Parkour Achievements

(Novice)

Name: Novice no more! | Requirements: Complete all levels of the Novice category | Reward: 250 experience, 100 points

Name: Easter egg #2 | Requirements: Find the Easter egg located in level #7 of Novice | Reward: 100 experience

Name: Easter egg #3 | Requirements: Find the Easter egg located in level #14 of Novice | Reward: 100 experience

Name: Easter egg # 4 | Requirements: Find the Easter egg located in level #16 of Novice | Reward: 100 experience

Name: Easter egg # 5 | Requirements: Find the Easter egg located in level #19 of Novice | Reward: 100 experience

Name: Easter egg # 6 | Requirements: Find the Easter egg located in level #23 of Novice | Reward: 100 experience

Name: Easter egg # 7 | Requirements: Find the Easter egg located in level #30 of Novice | Reward: 100 experience

Name: Easter egg # 8 | Requirements: Find the Easter egg located in level # 30 of Novice | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Novice without jumping | Reward: 200 experience


(Intermediate)


Name: Legend in the making | Requirements: Complete all levels of the Intermediate category | Reward: 250 experience, 100 points, 2 cubelets

Name: Easter egg # 9 | Requirements: Find the Easter egg located in level #1 of Intermediate | Reward: 100 experience

Name: Easter egg # 10 | Requirements: Find the Easter egg located in level #4 of Intermediate | Reward: 100 experience

Name: Easter egg # 11 | Requirements: Find the Easter egg located in level #7 of Intermediate | Reward: 100 experience

Name: Easter egg # 12 | Requirements: Find the Easter egg located in level #13 of Intermediate | Reward: 100 experience

Name: Easter egg # 13 | Requirements: Find the Easter egg located in level #19 of Intermediate | Reward: 100 experience

Name: Easter egg # 14 | Requirements: Find the Easter egg located in level #23 of Intermediate | Reward: 100 experience

Name: Easter egg # 15 | Requirements: Find the Easter egg located in level #28 of Intermediate | Reward: 100 experience

Name: Easter egg # 16 | Requirements: Find the Easter egg located in level #37 of Intermediate | Reward: 100 experience

Name: Easter egg # 17 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 100 experience

Name: Easter egg # 18 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Intermediate without jumping | Reward: 250 experience, 20 points

(Adept)


Name: Accomplishing the impossible | Requirements: Complete all levels of the Adept category | Reward: 500 experience, 200 points, 3 cubelets

Name: Easter egg # 19 | Requirements: Find the Easter egg located in level #1 of Adept | Reward: 100 experience

Name: Easter egg # 20 | Requirements: Find the Easter egg located in level #9 of Adept | Reward: 100 experience

Name: Easter egg # 21 | Requirements: Find the Easter egg located in level #14 of Adept | Reward: 100 experience

Name: Easter egg # 22 | Requirements: Find the Easter egg located in level #18 of Adept | Reward: 100 experience

Name: Easter egg # 23 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 100 experience

Name: Easter egg # 24 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 250 experience

Name: Cement boots | Requirements: Complete level 29 of Adept without jumping | Reward: 300 experience, 50 points

Name: Blue hedgehog | Requirements: Complete level 30 of Adept within 1:20 | Reward: 150 experience, 100 points

Name: No need for speed | Requirements: Complete level 10 of Adept without activating the Speed II buff found at the start | Reward: 200 experience

Name: Matrix | Requirements: Complete level 14 of Adept without being shot by a skeleton | Reward: 200 experience

(Heroic)


Name: Anger’s Epilogue | Requirements: Complete all levels of the Heroic category | Reward: 1,500 experience, 500 points, 10 cubelets

Name: Easter egg # 25 | Requirements: Find the Easter egg located in level #3 of Heroic | Reward: 250 experience

Name: Easter egg # 26 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience

Name: Easter egg # 27 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience, 1 cubelet

Name: Matrix reloaded | Requirements: Complete level 8 of Heroic without taking any damage from any sources | Reward: 200 experience, 50 points, 1 cubelet

Name: I’m not “too slow” | Requirements: Complete level 10 of heroic within 5:00 | Reward: 300 experience, 1 cubelet


Adventure Parkour Achievements


Name: Easter egg # 28 | Requirements: Find the Easter egg located in level #2 of Adventure | Reward: 100 experience

Name: Easter egg # 29 | Requirements: Find the Easter egg located in level #5 of Adventure | Reward: 100 experience

Name: Easter egg # 30 | Requirements: Find the Easter egg located in level #8 of Adventure | Reward: 100 experience

Name: Pacifist Plumber | Requirements: Complete ‘Mushroom Kingdom’ without jumping on any goombas | Reward: 150 experience

Name: Space Odyssey | Requirements: Complete ‘Cosmos’ without using any checkpoints | Reward: 200 experience, 2 cubelets

Name: Odyssey | Requirements: Complete all Adventure maps | Reward: 300 experience, 2 cubelets


Maze Parkour Achievements


Name: Pathfinder | Requirements: Complete all Maze maps | Reward: 250 experience, 2 cubelets



Tightrope Achievements


Name: Vertigo | Requirements: Complete mission 26 | Reward: 100 experience

Name: Freefall | Requirements: Complete all missions in ‘Tightrope’ | Reward: 1,000 experience, 250 points

Name: Perfect balance | Requirements: Complete mission 30 of ‘Tightrope’ in under five minutes | Reward: 2,500 experience, 250 points, 3 cubelets

Name: Sharpshooter | Requirements: Kill an enemy with a bow (by killing skeletons for drops) | Reward: 250 experience

Name: Safety roll | Requirements: Fall over two-hundred blocks and survive! | Reward: 300 experience


Other:

Name: Easter is saved! | Requirements: Find all 30 Easter eggs | Reward: 500 experience, 250 points, 5 cubelets


Leaderboards

Alongside victory leaderboards for The Dropper, there will be leaderboards for Adventure, Maze, Novice, Intermediate, Adept, and Heroic. Said leaderboards will calculate the total time it has taken for somebody to complete every map in a select category, and the players with the lowest times will be displayed on the leaderboards for each category.


Note: You must complete every level of a specific category to qualify for the leaderboards for said category.


Timed-exclusive Rewards


In celebration of Parkour’s long-awaited return, we are going to be offering a number of opportunities for our players to receive some neat, timed-exclusive rewards!

First completion – Novice

The first player to complete all Novice courses will be awarded 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Intermediate

The first player to complete all Intermediate courses will be awarded 20 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Adept

The first player to complete all Adept courses will be awarded a Rankup as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Heroic

The first player to complete all Heroic courses will be awarded Obsidian rank and 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Maze

The first player to complete all Maze courses will be awarded 15 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Tightrope

The first player to complete all Tightrope courses will be awarded Obsidian rank as a congratulatory prize, and will be for forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

Cubey

Cubey was a baby ocelot who used to roam around the Parkour lobby in 2014. Now Cubey is all grown up, and you can adopt her! However, she isn’t willing to follow just anybody – you must prove your worth.

Anybody who is able to complete every single parkour map in the Tutorial, Novice, Intermediate, Adept, and Heroic categories will be able to adopt Cubey. She will follow her new master around in every lobby, and will be visible even to those who have disabled players. You may even bring her into Parkour games, however she cannot be interacted with by other players, and can be disabled alongside everybody else.



That's the end of the thread (phew)! Now, get off the forums and go do some parkour!

Note: Sadly, our server rules have not been impacted by this update in any way, so try to keep calm and take frequent breaks to avoid getting too angry. Staff will be actively monitoring Parkour to ensure that vulgar language does not take place, and sanctions will be authorised accordingly.
 

Power Ranger

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Apr 20, 2016
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Of all the things that Cubecraft has planned to come out I think this is the one I'm most excited for. :3 I need parkour practice since I'm so bad...

I always thought that Cubecraft parkour was randomly generated levels like Death by Void so thanks for clearing that up for me. xD

There's not really anything to disagree with in this thread and I like pretty much all the ideas. The only hint I don't want to see is redstone related parkour with Cubecraft's lag as it would be near impossible with my U.S ping. :(

I really want the dropper and maze maps though! :)
 
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F

Facelurite

Guest
Redstone related parkour as well as parkour races woule be interesting to see.

Perhaps even Relay parkour?


I dont see the point of making parkour the same as almost everything else , no point in playing if the actual parkour isnt somewhat like what you suggested here
 
D

Deleted member 100818

Guest
Well I don't know how much time you've put in to this but it looks amazing :O pray for parkour :3 nice thread +1 :D
 

RPoule

Dedicated Member
Jan 13, 2016
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All praise the holy Snap, king of the besterst suggestions. I want all of this :D.
So much time and effort into this thread and so much ideas that would suit the parkour section so well.

You've explained everything in such fine detail that it's coming close to you actually making the entire section, including maps and all :P

Just wow. Yes please. :D
 
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_The13thDoctor_

Forum Professional
Jul 23, 2016
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Disclaimer: I made this thread a couple of months ago, and it was pretty well received. I've decided to recreate it, rather than bump it, because I don't want to get a warning on my account. Also, I've added a few new things to it, enough I think to justify a re-post of the thread. I've noticed a lot of people discussing Parkour recently, so in case the management team see them and think "Whoa, I remember Parkour! Let's work on that next!", here's a thread worth reading to take inspiration from c:

(I think this is my longest thread ever posted (4k word-count), so I've divided everything into sections, accessible by clicking on the spoilers).
===========================================================================================

===========================================================================================

Note: This is only what the official thread could look like, if a Parkour server is reintroduced.

Everything mentioned below is a suggestion, and does not exist on the server.


(Also yes, I do have a life, I just choose to waste it)



Parkour has returned!


Greetings, Cubecraftians! After a decade within the abyss that is the Developers’ current to-do list, Parkour has finally returned to Cubecraft, and it is bigger and better than ever before!

History of Parkour in Cubecraft Games

Of course, this won’t be the first experience that veteran Cubecraftians will have had with Parkour on “The Cube”. Back in 2014, Cubecraft had fifty or so Parkour maps that were available to either play off the bat, or purchase for a couple of points per level. However, these courses were cruelly difficult, especially some of the acclaimed easiest courses that the server had to offer. There was also little incentive to complete them all, since each course offered so few points as a completion reward.

…And so, Parkour was updated! In 2015, Cubecraft was given dozens of new Parkour maps, and the staff team received two brand new ranks: Parkour Builder, and Jr. Parkour Builder. Sadly, the fun didn’t last all too long. Hell, the fun never even began, because Parkour was bugged from the get-go, and maps were unpurchaseable. The lack of developer support led to a decline in Parkour enthusiasts, and the Parkour Builder ranks, and the Parkour server itself, was subsequently removed.

Our aim this time around, is to recapture the audience that has since abandoned us. We will provide a system of infinite enjoyment, and incentives in the many for players to complete every single course! Welcome to Parkour 3.0.


Tutorial

The Tutorial category of Parkour maps will have no prerequisites; you can start playing the moment you join the server. It will consist of five maps that are intended to teach those who aren’t already experts how to improve at Parkour.

Map 1 – Teaches the player how to jump and sprint-jump, and includes information regarding how far one can jump, and how said jump’s distance can be increased.

Map 2 – Teaches the player how to jump more precisely, and when it’s more optimal to jump shorter distances. Expect ice parkour along the way!

Map 3 – Teaches the player how to complete ladder parkour. Includes information regarding shifting, and climbing ladders horizontally and diagonally.

Map 4 – Teaches the player all about water parkour, and involves skulls and Lili pads as platforms. Many four-block jumps included.

Map 5 – Invisible and piston / timed parkour within. Watch your step, noob, and keep your eye on the clock!

Novice (30)

The Novice category of Parkour maps will consist of thirty maps that are intended to help those who aren’t very skilled at Minecraft how to improve at Parkour. Each map will get more difficult, however each jump is basic and very little skill is required. The maps will be built using colourful blocks, or will be themed around nature, as well as Minecraft’s many more pleasant biomes. No four-block jumps, water, ladder, skull, or head-bump parkour will be included within.

The first twenty maps will be absolutely free, meaning that you can play them straight away! The last twenty maps will cost five points each, however are not required to move onto Intermediate.

Note: Each first completion of Novice maps will grant the player five points and five experience. Each subsequent completion will award two points and two experience.

Intermediate (40)

The Intermediate category of Parkour maps will require the player to have completed at least twenty Novice maps to unlock. It will consist of forty levels, and is an appropriate difficulty spike from Novice. Maps will be longer, jumps will be harder, and ice, head-bump parkour and ladder parkour will all be included. The maps will get longer and more difficult the further you go into Intermediate, and the last few are intended to trip up even some of the more skilled Minecraft players.

The first twenty-five maps will be absolutely free, and will only require you to have completed at least twenty Novice maps to access. The last fifteen maps will cost twenty points each to access.

Note: Each first completion of Intermediate maps will grant the player fifteen points and fifteen experience. Each subsequent completion will award five points and five experience.

Adept (30)

The Adept category of Parkour maps will require the player to have completed at least thirty Intermediate maps to unlock. It will consist of thirty levels, and is a heavy difficulty spike from what you’ve experienced thus far. Maps will be far longer and some may even offer checkpoints; jumps will be harder and will require far more precision; head-bump parkour will be used sparingly, however ladder parkour will be made far more complex; and skull and water parkour will be used in some levels to add to the difficulty. Adept is marketed towards some of the best Minecraft players out there.

The first ten maps will be absolutely free, and will only require you to have completed at least thirty-five Intermediate maps to access. The last twenty maps will cost fifty points each to access.

Note: Each first completion of Adept maps will grant the player twenty points and fifty experience. Each subsequent completion will award ten points and thirty experience.

Heroic (10)

The Heroic category of Parkour maps will require the player to have completed at least twenty-five Adept maps to unlock. It will consist of ten levels, and features the hardest jumps that Parkour has to offer. Each map’s completion will warrant a unique reward to the next, to give true praise to those who are able to overcome the longest and most tedious Parkour courses you’ve ever experienced. Timed piston jumps, invisible blocks, and skeletons that will shoot at you; energy drinks and stress balls are recommended for this set of courses.

The first eight maps will be absolutely free, and will only require you to have completed at least twenty-five Adept maps to access. The last two maps will cost 250 points each to access, as well as your happiness.

Rewards for the Heroic maps are as follows:

Map 1 – 100 points, 150 experience (50 points, 75 experience for subsequent completions)

Map 2 – 250 points, 300 experience (50 points, 100 experience for subsequent completions)

Map 3 – 300 points, 350 experience (50 points, 150 experience for subsequent completions)

Map 4 – 350 points, 400 experience (50 points, 200 experience for subsequent completions)

Map 5 – 400 points, 450 experience, 1 cubelet (50 points, 250 experience for subsequent completions)

Map 6 – 450 points, 500 experience, 2 cubelets (50 points, 250 experience for subsequent completions)

Map 7 – 500 points, 500 experience, 3 cubelets (50 points, 250 experience for subsequent completions)

Map 8 – 500 points, 500 experience, 5 cubelets, 1 exclusive hat (50 points, 250 experience for subsequent completions)

Map 9 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Map 10 – 500 points, 500 experience, 5 cubelets, 1 exclusive glass cage unlock (75 points, 300 experience for subsequent completions)

Adventure

Adventure maps are all about engaging in an immersive story, as much as they are about jumping and beating your previous record! Adventure maps vary in difficulty and rewards, and each fit a different theme and tell a different story. Many checkpoints are featured within, as Adventure maps are easily the longest maps on the server. ‘Pirate’ and ‘Garden’ maps will be included, as nostalgic maps from 2014. A few other themes include ‘Cosmos’, ‘Mushroom Kingdom’, 'Moonbase', 'Manhattan' and 'Athens'.

The Dropper

Hey, Chunk kids, do you miss ‘The Dropper’? Well lament no more, as it can now be accessed on Cubecraft! Head to the Parkour lobby, and head north-west from spawn to access it, or if you’re Lapiz+ Rank, you can instantly teleport to it via the teleport device in your inventory. The Dropper will feature eight different maps at launch, and a functioning leaderboard for wins.

Once eight players have been found, you will be taken to the map where players will take it in turns to drop from a very large height. The objective is to land in the body of water below, avoiding various obstacles on your way down. If you land in the water, you survive another round. If you land on any other blocks, even briefly, then you’re out!

The last player standing will receive 100 experience, and 20 points.


Maze

Yep, mazes are coming back! In Maze parkour, the objective is to advance through narrow jumps of varying difficulties, to locate the exit amongst numerous deceitful corridors that will lead you to dead ends. How quickly can you find the right path, and complete the maze?

Mazes will provide a one-time reward that will correspond with said maze's difficulty. Once completed, you will not receive any reward for completing them again. This is to prevent players from memorising the paths and rushing through the level to farm rewards.

COMMUNITY MAPS

Community maps is a system that allows players to submit their own maps to be verified by Sr. Mod+ ranks. If accepted, the map will be featured permanently in the ‘Community Maps’ menu. For a map to qualify, it doesn’t have to be amazing; it just has to be possible.

Note: Players will not be given any experience or point reward for completing community maps outside of ‘Random play’ (see below), however the fastest completion time will be displayed beneath the map’s name in the ‘Community Maps’ menu.

View attachment 135824


Random Play

You can also select ‘Random play’ to have a Community Map selected for you at random, and doing so will award you twenty experience and ten points per map completed. You can choose to skip a map if you’re stuck on it, after five minutes of trying. This time restriction is to prevent point farming.

Tightrope

‘Tightrope’ is another new mode, inspired by the Minerware micro-game of the same name. Players must see themselves navigate thirty vertigo-inducing courses, all atop large skyscrapers, without falling down. As you progress through the levels, the difficulty will begin to rise with unrelenting harshness. Tightrope is intended to be the most challenging thing that Cubecraft has ever offered before, and as such, will not need to be completed to access the pet, Cubey.


Novice [5]

The first five levels of ‘Tightrope’ involve little challenge, and serve as an introduction to the game. You will find yourselves running across tightropes with long, straight lines, few jumps, and few rooftops to navigate.

Intermediate [10]

The next ten levels of ‘Tightrope’ demonstrate a slight difficulty curve. You’ll be running across tightropes with more complexity, greater jumps, and the occasional enemy on the rope.

Adept [10]

The next ten levels of ‘Tightrope’ bring both length and difficulty to the extreme. There will be more rooftops to cross, fewer safe-spots, far more enemies on ropes, and timed pistons that will rhythmically fire arrows your way. Timing and patience are everything, as is your step.

Heroic [5]

These are no ordinary levels. Cubecraft is heavily lacking in challenging content, so let’s satisfy those in the community who love that feeling when you beat something really difficult. These missions will all take place on the same map, a map that’s far larger than all its predecessors. The distance between rooftops will also be absolutely massive, keeping players in dangerous environments for long periods of time. There are only two rules: you must reach the end of the stage alive, and there are no checkpoints.


Mission one

To kick-start the Heroic category, you must reach the end of the mission. That is all, no strings attached. You’ll be evading pistons, armoured zombies on the rooftops between tightropes, spiders on the tightropes, and skeleton fire from a distance.


Mission two

This mission holds a very frustrating obstacle: health regeneration is disabled, and you have Slowness I. The rest of it is the same as mission one, so good luck.



Mission three

This time around, blocks that you step on will begin to degrade. You must reach the finish, with absolutely no time for error. If you spend too much time on the rooftops, or have to pause on the tightropes, then it’s game over.


Mission four

Mission four sees a significant increase in mobs and obstacles. Jumps are somehow even harder and must be performed perfectly, and rooftops are no longer safe at all. Instead, they’re nether-themed, situating fire and lava that you can easily be hit into, or fall into if you’re reckless.


Mission five

Mission five is identical to its predecessor, mission four. Except, this time around, you cannot take a single hit; you have one heart. One poorly spaced zombie on a tightrope, the smallest fall from a large height, or a single fire charge, are more than enough to kill you and end your run. You have to play absolutely perfectly to beat the final mission of ‘Tightrope’, justifying the delicious reward for completing it.


Rewards for ‘Tightrope’:


Mission 1: 10 experience (No reward for subsequent completions)

Missions 2-5: 25 experience (5 experience for subsequent completions)

Missions 6-15: 50 experience, 25 points (15 experience for subsequent completions)

Missions 16-25: 100 experience, 35 points, 1 cubelet (25 experience for subsequent completions)


Mission 26: 250 experience, 75 points, 1 cubelet (65 experience for subsequent completions)

Mission 27: 250 experience, 100 points, 1 cubelet (65 experience for subsequent completions)

Mission 28: 500 experience, 150 points, 2 cubelets (90 experience, 30 points for subsequent completions)

Mission 29: 1,000 experience, 500 points, 4 cubelets (175 experience, 75 points, 1 cubelet for subsequent completions)

Mission 30: 5,000 experience, 1,000 points, 8 cubelets (250 experience, 150 points, 1 cubelet for subsequent completions)


Achievements


As always, there are many achievements up for grabs! See below:

Tutorial Achievements

Name: Learning the Ropes | Requirements: Complete the first level of the tutorial | Reward: 10 experience

Name: Learnt the Ropes | Requirements: Complete all levels of the tutorial | Reward: 100 experience, 25 points, 1 cubelet

Name: Easter egg #1 | Requirements: Find the Easter egg located in level #3 of the Tutorial | Reward: 50 experience


Parkour Achievements

(Novice)

Name: Novice no more! | Requirements: Complete all levels of the Novice category | Reward: 250 experience, 100 points

Name: Easter egg #2 | Requirements: Find the Easter egg located in level #7 of Novice | Reward: 100 experience

Name: Easter egg #3 | Requirements: Find the Easter egg located in level #14 of Novice | Reward: 100 experience

Name: Easter egg # 4 | Requirements: Find the Easter egg located in level #16 of Novice | Reward: 100 experience

Name: Easter egg # 5 | Requirements: Find the Easter egg located in level #19 of Novice | Reward: 100 experience

Name: Easter egg # 6 | Requirements: Find the Easter egg located in level #23 of Novice | Reward: 100 experience

Name: Easter egg # 7 | Requirements: Find the Easter egg located in level #30 of Novice | Reward: 100 experience

Name: Easter egg # 8 | Requirements: Find the Easter egg located in level # 30 of Novice | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Novice without jumping | Reward: 200 experience


(Intermediate)


Name: Legend in the making | Requirements: Complete all levels of the Intermediate category | Reward: 250 experience, 100 points, 2 cubelets

Name: Easter egg # 9 | Requirements: Find the Easter egg located in level #1 of Intermediate | Reward: 100 experience

Name: Easter egg # 10 | Requirements: Find the Easter egg located in level #4 of Intermediate | Reward: 100 experience

Name: Easter egg # 11 | Requirements: Find the Easter egg located in level #7 of Intermediate | Reward: 100 experience

Name: Easter egg # 12 | Requirements: Find the Easter egg located in level #13 of Intermediate | Reward: 100 experience

Name: Easter egg # 13 | Requirements: Find the Easter egg located in level #19 of Intermediate | Reward: 100 experience

Name: Easter egg # 14 | Requirements: Find the Easter egg located in level #23 of Intermediate | Reward: 100 experience

Name: Easter egg # 15 | Requirements: Find the Easter egg located in level #28 of Intermediate | Reward: 100 experience

Name: Easter egg # 16 | Requirements: Find the Easter egg located in level #37 of Intermediate | Reward: 100 experience

Name: Easter egg # 17 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 100 experience

Name: Easter egg # 18 | Requirements: Find the Easter egg located in level #40 of Intermediate | Reward: 250 experience

Name: Cement boots | Requirements: Complete level #11 of Intermediate without jumping | Reward: 250 experience, 20 points

(Adept)


Name: Accomplishing the impossible | Requirements: Complete all levels of the Adept category | Reward: 500 experience, 200 points, 3 cubelets

Name: Easter egg # 19 | Requirements: Find the Easter egg located in level #1 of Adept | Reward: 100 experience

Name: Easter egg # 20 | Requirements: Find the Easter egg located in level #9 of Adept | Reward: 100 experience

Name: Easter egg # 21 | Requirements: Find the Easter egg located in level #14 of Adept | Reward: 100 experience

Name: Easter egg # 22 | Requirements: Find the Easter egg located in level #18 of Adept | Reward: 100 experience

Name: Easter egg # 23 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 100 experience

Name: Easter egg # 24 | Requirements: Find the Easter egg located in level #30 of Adept | Reward: 250 experience

Name: Cement boots | Requirements: Complete level 29 of Adept without jumping | Reward: 300 experience, 50 points

Name: Blue hedgehog | Requirements: Complete level 30 of Adept within 1:20 | Reward: 150 experience, 100 points

Name: No need for speed | Requirements: Complete level 10 of Adept without activating the Speed II buff found at the start | Reward: 200 experience

Name: Matrix | Requirements: Complete level 14 of Adept without being shot by a skeleton | Reward: 200 experience

(Heroic)


Name: Anger’s Epilogue | Requirements: Complete all levels of the Heroic category | Reward: 1,500 experience, 500 points, 10 cubelets

Name: Easter egg # 25 | Requirements: Find the Easter egg located in level #3 of Heroic | Reward: 250 experience

Name: Easter egg # 26 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience

Name: Easter egg # 27 | Requirements: Find the Easter egg located in level #9 of Heroic | Reward: 250 experience, 1 cubelet

Name: Matrix reloaded | Requirements: Complete level 8 of Heroic without taking any damage from any sources | Reward: 200 experience, 50 points, 1 cubelet

Name: I’m not “too slow” | Requirements: Complete level 10 of heroic within 5:00 | Reward: 300 experience, 1 cubelet


Adventure Parkour Achievements


Name: Easter egg # 28 | Requirements: Find the Easter egg located in level #2 of Adventure | Reward: 100 experience

Name: Easter egg # 29 | Requirements: Find the Easter egg located in level #5 of Adventure | Reward: 100 experience

Name: Easter egg # 30 | Requirements: Find the Easter egg located in level #8 of Adventure | Reward: 100 experience

Name: Pacifist Plumber | Requirements: Complete ‘Mushroom Kingdom’ without jumping on any goombas | Reward: 150 experience

Name: Space Odyssey | Requirements: Complete ‘Cosmos’ without using any checkpoints | Reward: 200 experience, 2 cubelets

Name: Odyssey | Requirements: Complete all Adventure maps | Reward: 300 experience, 2 cubelets


Maze Parkour Achievements


Name: Pathfinder | Requirements: Complete all Maze maps | Reward: 250 experience, 2 cubelets



Tightrope Achievements


Name: Vertigo | Requirements: Complete mission 26 | Reward: 100 experience

Name: Freefall | Requirements: Complete all missions in ‘Tightrope’ | Reward: 1,000 experience, 250 points

Name: Perfect balance | Requirements: Complete mission 30 of ‘Tightrope’ in under five minutes | Reward: 2,500 experience, 250 points, 3 cubelets

Name: Sharpshooter | Requirements: Kill an enemy with a bow (by killing skeletons for drops) | Reward: 250 experience

Name: Safety roll | Requirements: Fall over two-hundred blocks and survive! | Reward: 300 experience


Other:

Name: Easter is saved! | Requirements: Find all 30 Easter eggs | Reward: 500 experience, 250 points, 5 cubelets


Leaderboards

Alongside victory leaderboards for The Dropper, there will be leaderboards for Adventure, Maze, Novice, Intermediate, Adept, and Heroic. Said leaderboards will calculate the total time it has taken for somebody to complete every map in a select category, and the players with the lowest times will be displayed on the leaderboards for each category.


Note: You must complete every level of a specific category to qualify for the leaderboards for said category.


Timed-exclusive Rewards


In celebration of Parkour’s long-awaited return, we are going to be offering a number of opportunities for our players to receive some neat, timed-exclusive rewards!

First completion – Novice

The first player to complete all Novice courses will be awarded 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.


First completion – Intermediate

The first player to complete all Intermediate courses will be awarded 20 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Adept

The first player to complete all Adept courses will be awarded a Rankup as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Heroic

The first player to complete all Heroic courses will be awarded Obsidian rank and 10 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Maze

The first player to complete all Maze courses will be awarded 15 cubelets as a congratulatory prize, and will be forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

First completion – Tightrope

The first player to complete all Tightrope courses will be awarded Obsidian rank as a congratulatory prize, and will be for forever accredited for doing so on the forums’ official ‘Parkour Completionists’ thread, and in the Parkour spawn.

Cubey

Cubey was a baby ocelot who used to roam around the Parkour lobby in 2014. Now Cubey is all grown up, and you can adopt her! However, she isn’t willing to follow just anybody – you must prove your worth.

Anybody who is able to complete every single parkour map in the Tutorial, Novice, Intermediate, Adept, and Heroic categories will be able to adopt Cubey. She will follow her new master around in every lobby, and will be visible even to those who have disabled players. You may even bring her into Parkour games, however she cannot be interacted with by other players, and can be disabled alongside everybody else.



That's the end of the thread (phew)! Now, get off the forums and go do some parkour!

Note: Sadly, our server rules have not been impacted by this update in any way, so try to keep calm and take frequent breaks to avoid getting too angry. Staff will be actively monitoring Parkour to ensure that vulgar language does not take place, and sanctions will be authorised accordingly.

Its insane to think how you did this
+384037952075620475024687509
 

MClicious

Well-Known Member
Jun 13, 2016
311
178
118
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Awesome thread
I really enjoy the idea of having Parkour added in Cubecraft
However Parkour has to be done correctly and if the team follow your guildelines I think it will help alot
This suggestion makes Parkour seem for the casual player and competitve for the competitive player
+1 for
 

vinlir

Well-Known Member
Jun 14, 2015
232
193
118
Belgium
www.youtube.com
Wonderful suggestion like always. I especially like the more challinging parkour and the adventure parkour. I spend countless hours on that old adventure parkour (the map with the ship). I remember being in a call with 6 people and finishing the map after 3hours with only 2 people left in the call ( the others rage quitted). I loved that, so I definitely want parkour back.
 
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