Minecraft PC IP: play.cubecraft.net

Badboyoo6

Well-Known Member
Aug 6, 2016
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United Kingdom
Hello all,

Simple suggestion:

Currently the enchanter uses the player's exp level as the currency when enchanting items. For example if you have 20 levels, if the enchant costs 5, you will be left with 15 levels after the enchant. This, however, leads to an unfair loss of experience, as the higher your exp level, the more exp it takes to get to the next level.

This could be fixed by using the actual exp value of the player rather than the exp level of the player. This way there is no loss of experience.
 

Stablish

Well-Known Member
Jan 2, 2018
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Planet Earth
www.cubecraft.net
I guess that's the main idea with exp in skyblock, you take time to get higher exp levels which is so hard and I love it. I don't see why it should be changed, as the more islands you unlock the more exp you get and it's obviously that you get more and more in every new island.

Sorry but I can't agree with this
 
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So, buy n' build is gone? It was definitely one of my favourite games before the "update", and I understand that removing it seemed like a good decision, but it's still sad to see it just get removed instead of getting the old buy n build back. Hopefully this new game is good enough, I haven't tried it out yet.
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